Commit History

Author SHA1 Message Date
  Panagiotis Christopoulos Charitos 2a3e0b9dff Some mobile optimizations 2 months ago
  Panagiotis Christopoulos Charitos cdcd16c24a Fix some DX12 bugs 11 months ago
  Panagiotis Christopoulos Charitos aaf5345684 Add a workgraphs test 1 year ago
  Panagiotis Christopoulos Charitos aeff514a4e Update the copyright notice 1 year ago
  Panagiotis Christopoulos Charitos 70a2f31406 Add the code of the task and mesh shaders in the GBufferGeneric shader 2 years ago
  Panagiotis Christopoulos Charitos 475b63d12d Move lights to GPU driven 2 years ago
  Panagiotis Christopoulos Charitos 557d7a2e6c Update copyright year 2 years ago
  Panagiotis Christopoulos Charitos 60fc9edd56 Convert a few more shaders to HLSL 2 years ago
  Panagiotis Christopoulos Charitos 77a7f5937d Move RT shadows to HLSL 2 years ago
  Panagiotis Christopoulos Charitos 3ddfd1f390 Optimize the GPU scene and nuke RenderComponent (good riddance) 2 years ago
  Panagiotis Christopoulos Charitos 5b27d06f8c Make it compile on Linux 2 years ago
  Panagiotis Christopoulos Charitos 42672ea599 Some HLSL refactoring 3 years ago
  Panagiotis Christopoulos Charitos ce8e15c82b Move DepthAwareBlur to HLSL 3 years ago
  Panagiotis Christopoulos Charitos 402e45f2d7 Convert GBufferGeneric to HLSL 3 years ago
  Panagiotis Christopoulos Charitos 47b23c4db2 Replace the script that formats the code 3 years ago