Commit History

Author SHA1 Message Date
  Panagiotis Christopoulos Charitos 6b7786f233 Some re-naming 2 years ago
  Panagiotis Christopoulos Charitos ed5381aaa9 Ray tracing fixes 2 years ago
  Panagiotis Christopoulos Charitos f6bb3c1faa Some renaming 2 years ago
  Panagiotis Christopoulos Charitos 3ecdd26b63 Add the ability to generate a hash for all visible objects 2 years ago
  Panagiotis Christopoulos Charitos 671bc10e21 Android fixes 2 years ago
  Panagiotis Christopoulos Charitos 863e2b88ca Refactor RT shadows (not working right now) 2 years ago
  Panagiotis Christopoulos Charitos 38ebdef1a5 Add GPU visibility for top-level acceleration structure building 2 years ago
  Panagiotis Christopoulos Charitos 43cda44095 Move Dbg to the new system 2 years ago
  Panagiotis Christopoulos Charitos f477843e5e Prepare the particle emitters for GPU occlusion 2 years ago
  Panagiotis Christopoulos Charitos ef26f4de3c Move the components into arrays 2 years ago
  Panagiotis Christopoulos Charitos 4949dc9928 Refactor and fix the GPU scene arrays 2 years ago
  Panagiotis Christopoulos Charitos 519ccf2245 Enable the code that does light/probe visibility and feedback 2 years ago
  Panagiotis Christopoulos Charitos 2f34ba6546 Fix bugs in the prev commit 2 years ago
  Panagiotis Christopoulos Charitos fe7f75db8c MDI works for GBuffer 2 years ago
  Panagiotis Christopoulos Charitos d3cef7959b Add MDI support plus some refactoring to avoid too many atomic ops 2 years ago
  Panagiotis Christopoulos Charitos 2f699aa49b Change the code style. Increase the column size to 150 2 years ago
  Panagiotis Christopoulos Charitos 37af33e088 Finalize GPU visibility 2 years ago
  Panagiotis Christopoulos Charitos 774916d5f4 Add some GPU visibility code 2 years ago
  Panagiotis Christopoulos Charitos 75d4560c89 Add more structures to the GPU scene 2 years ago
  Panagiotis Christopoulos Charitos 608ee94405 Add some code in the ModelComponent 2 years ago
  Panagiotis Christopoulos Charitos f09b08f441 Refactor all Util containers 2 years ago
  Panagiotis Christopoulos Charitos 86ab244a97 Make the SceneGraph and ScriptManager singletons 2 years ago
  Panagiotis Christopoulos Charitos c50ad6b63b Make the ResourceManager a singleton 2 years ago
  Panagiotis Christopoulos Charitos 2d2cca0424 Make the CoreTracer singleton 2 years ago
  Panagiotis Christopoulos Charitos f1e88fb461 Make a few more classes singletons singletons 2 years ago
  Panagiotis Christopoulos Charitos 38795390e9 Make NativeWindow and Input singletons 2 years ago
  Panagiotis Christopoulos Charitos f226c1e2f2 Move the clusterer objects to the GPU scene 2 years ago
  Panagiotis Christopoulos Charitos 557d7a2e6c Update copyright year 2 years ago
  Panagiotis Christopoulos Charitos 2e2afd402f Bring some GPU scene structures together 2 years ago
  Panagiotis Christopoulos Charitos 1996596449 Ray tracing hit shaders can now access the GPU scene. Alpha testing works with RT shadows 2 years ago