История коммитов

Автор SHA1 Сообщение Дата
  Panagiotis Christopoulos Charitos 01386e2260 - SSLR improvements 11 лет назад
  Panagiotis Christopoulos Charitos 345b54d2a4 SSLR method 2 11 лет назад
  Panagiotis Christopoulos Charitos b5cd74b359 Sslr is working 11 лет назад
  Panagiotis Christopoulos Charitos 9a79548116 SSLR 11 лет назад
  Panagiotis Christopoulos Charitos f3228c9104 Optimizing bandwidth and introducing skeleton for SSLR 11 лет назад
  Panagiotis Christopoulos Charitos 6dad4f27d4 Merging AsyncGL branch to trunk after 4 months of work 11 лет назад
  Panagiotis Christopoulos Charitos 43ffa8ad16 Finalizing the chain allocator & some GL renaming 12 лет назад
  Panagiotis Christopoulos Charitos d87b238bd2 Re-enabling the multisample resolve 12 лет назад
  Panagiotis Christopoulos Charitos 81e39e083d Refactoring & exporter additions 12 лет назад
  Panagiotis Christopoulos Charitos 0e82b8b7c7 12 лет назад
  Panagiotis Christopoulos Charitos 25fec3d81a Adding instancing support on particle emitters 12 лет назад
  Panagiotis Christopoulos Charitos 0183b765c9 Particles are working again 12 лет назад
  Panagiotis Christopoulos Charitos ad8e0d012e Scene rework is done. It compiles. Now bugfixing 12 лет назад
  Panagiotis Christopoulos Charitos 1ba97bc74f Physics & scene work 12 лет назад
  Panagiotis Christopoulos Charitos 84387f24ee Working on physics 12 лет назад
  Panagiotis Christopoulos Charitos 375783b2ce Adding some physics support. Fixing a couple of bugs 12 лет назад
  Panagiotis Christopoulos Charitos 0ba4872ca0 Fixing a bug in spatial logic. Add poisson shadowmapping 12 лет назад
  Panagiotis Christopoulos Charitos 20ebc211eb Thread refactoring 12 лет назад
  Panagiotis Christopoulos Charitos f6638b7133 Adding option to disable and forget about tessellation 12 лет назад
  Panagiotis Christopoulos Charitos 24e2b8d67b Tessellation sucks 12 лет назад
  Panagiotis Christopoulos Charitos 0e8cfaaade Playing with tessellation. Silhouette (using face normals) subdivision creates horrible cracks. Need something else 12 лет назад
  Panagiotis Christopoulos Charitos 554b8465db Making the VAOs a bit less BW hangry. Normals tangents and texture coordinates are fp16 now 12 лет назад
  Panagiotis Christopoulos Charitos f2e08f6db1 Refactoring material towards tessellation 12 лет назад
  Panagiotis Christopoulos Charitos f589d7cea3 Scene refactoring is done. IT COMPILES 12 лет назад
  Panagiotis Christopoulos Charitos 1b6d7608a2 Adding SDL2 support. Now porting to Windows and MacOS can start 12 лет назад
  Panagiotis Christopoulos Charitos 244fab225a Refactoring 12 лет назад
  Panagiotis Christopoulos Charitos 65a78596a1 Animation and events 12 лет назад
  Panagiotis Christopoulos Charitos 39d0f1ea6b Animation & animation event 12 лет назад
  Panagiotis Christopoulos Charitos 6c7d821199 Fixing the final bug on Android. A simple bench is running @ 22FPS on 640x480 with full postprocessing on a Nexus 10. Optimizations will follow 12 лет назад
  Panagiotis Christopoulos Charitos c86e20f833 Android port 12 лет назад