Panagiotis Christopoulos Charitos
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01386e2260
- SSLR improvements
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11 лет назад |
Panagiotis Christopoulos Charitos
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345b54d2a4
SSLR method 2
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11 лет назад |
Panagiotis Christopoulos Charitos
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b5cd74b359
Sslr is working
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11 лет назад |
Panagiotis Christopoulos Charitos
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9a79548116
SSLR
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11 лет назад |
Panagiotis Christopoulos Charitos
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f3228c9104
Optimizing bandwidth and introducing skeleton for SSLR
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11 лет назад |
Panagiotis Christopoulos Charitos
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6dad4f27d4
Merging AsyncGL branch to trunk after 4 months of work
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11 лет назад |
Panagiotis Christopoulos Charitos
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43ffa8ad16
Finalizing the chain allocator & some GL renaming
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12 лет назад |
Panagiotis Christopoulos Charitos
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d87b238bd2
Re-enabling the multisample resolve
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12 лет назад |
Panagiotis Christopoulos Charitos
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81e39e083d
Refactoring & exporter additions
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12 лет назад |
Panagiotis Christopoulos Charitos
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0e82b8b7c7
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12 лет назад |
Panagiotis Christopoulos Charitos
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25fec3d81a
Adding instancing support on particle emitters
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12 лет назад |
Panagiotis Christopoulos Charitos
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0183b765c9
Particles are working again
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12 лет назад |
Panagiotis Christopoulos Charitos
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ad8e0d012e
Scene rework is done. It compiles. Now bugfixing
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12 лет назад |
Panagiotis Christopoulos Charitos
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1ba97bc74f
Physics & scene work
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12 лет назад |
Panagiotis Christopoulos Charitos
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84387f24ee
Working on physics
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12 лет назад |
Panagiotis Christopoulos Charitos
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375783b2ce
Adding some physics support. Fixing a couple of bugs
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12 лет назад |
Panagiotis Christopoulos Charitos
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0ba4872ca0
Fixing a bug in spatial logic. Add poisson shadowmapping
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12 лет назад |
Panagiotis Christopoulos Charitos
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20ebc211eb
Thread refactoring
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12 лет назад |
Panagiotis Christopoulos Charitos
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f6638b7133
Adding option to disable and forget about tessellation
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12 лет назад |
Panagiotis Christopoulos Charitos
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24e2b8d67b
Tessellation sucks
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12 лет назад |
Panagiotis Christopoulos Charitos
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0e8cfaaade
Playing with tessellation. Silhouette (using face normals) subdivision creates horrible cracks. Need something else
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12 лет назад |
Panagiotis Christopoulos Charitos
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554b8465db
Making the VAOs a bit less BW hangry. Normals tangents and texture coordinates are fp16 now
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12 лет назад |
Panagiotis Christopoulos Charitos
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f2e08f6db1
Refactoring material towards tessellation
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12 лет назад |
Panagiotis Christopoulos Charitos
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f589d7cea3
Scene refactoring is done. IT COMPILES
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12 лет назад |
Panagiotis Christopoulos Charitos
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1b6d7608a2
Adding SDL2 support. Now porting to Windows and MacOS can start
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12 лет назад |
Panagiotis Christopoulos Charitos
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244fab225a
Refactoring
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12 лет назад |
Panagiotis Christopoulos Charitos
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65a78596a1
Animation and events
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12 лет назад |
Panagiotis Christopoulos Charitos
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39d0f1ea6b
Animation & animation event
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12 лет назад |
Panagiotis Christopoulos Charitos
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6c7d821199
Fixing the final bug on Android. A simple bench is running @ 22FPS on 640x480 with full postprocessing on a Nexus 10. Optimizations will follow
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12 лет назад |
Panagiotis Christopoulos Charitos
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c86e20f833
Android port
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12 лет назад |