Panagiotis Christopoulos Charitos
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7a26d33dd4
*Working on new coding style
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16 年之前 |
Panagiotis Christopoulos Charitos
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f805646f85
Working on the new codding style
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16 年之前 |
Panagiotis Christopoulos Charitos
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0d3a4eb383
Work on the f* codding style
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16 年之前 |
Panagiotis Christopoulos Charitos
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ac7050cad9
Work on the new codding style
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16 年之前 |
Panagiotis Christopoulos Charitos
|
55f37eee4c
Work on the new coding style
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16 年之前 |
Panagiotis Christopoulos Charitos
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e210d426fd
Work on the new coding style
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16 年之前 |
Panagiotis Christopoulos Charitos
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851df9a4d0
Working on a Bullet demo
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16 年之前 |
Panagiotis Christopoulos Charitos
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221113d36b
Working on a new codding style. Im such an idiot
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16 年之前 |
Panagiotis Christopoulos Charitos
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6bda410163
Integrating Bullet physics. See README of how to build
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16 年之前 |
Panagiotis Christopoulos Charitos
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f8443a34d0
THIS REVISION WONT COMPILE
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16 年之前 |
Panagiotis Christopoulos Charitos
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bf5910d63f
*Working on light scattering: Added the sun in the scene, and changed the shader and the cpp
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16 年之前 |
Panagiotis Christopoulos Charitos
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2af2b7d7e3
*Moved the controllers to new dir
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16 年之前 |
Panagiotis Christopoulos Charitos
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0c33c20653
Bug fixes in renderer
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16 年之前 |
Panagiotis Christopoulos Charitos
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5eac1ac66e
*Renamed the hud and moved it to ui dir. The ui will keep all the user interface
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16 年之前 |
Panagiotis Christopoulos Charitos
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509cab6f43
The blending stage is near completion. Maybe I should add stencil testing to optimize
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16 年之前 |
Panagiotis Christopoulos Charitos
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2e051b6ff3
*New material inside the material for depth passes (shadowmapping)
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16 年之前 |
Panagiotis Christopoulos Charitos
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32ea344160
Added app::PrintAppInfo
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16 年之前 |
Panagiotis Christopoulos Charitos
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73961f7cb6
It can compile and its working ok (for now)
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16 年之前 |
Panagiotis Christopoulos Charitos
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8c44de1b96
Bug fixing the scenegraph and the renderer
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16 年之前 |
Panagiotis Christopoulos Charitos
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ae37b3861c
Still working on the scenegraph. The scenegraph will compile but the renderer and main.cpp wont
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16 年之前 |
Panagiotis Christopoulos Charitos
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6b3dbfc0b4
*Now the tokenizer supports the generic iostream as an input
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16 年之前 |
Panagiotis Christopoulos Charitos
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5834b9363e
Major release (wont compile)
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16 年之前 |
Panagiotis Christopoulos Charitos
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562522ba02
*Improving blending stage
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16 年之前 |
Panagiotis Christopoulos Charitos
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0c0596d1fd
*Trying to remove FFP from shders. Be ready for GL3.x
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16 年之前 |
Panagiotis Christopoulos Charitos
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159649a6db
*Minor updates
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16 年之前 |
Panagiotis Christopoulos Charitos
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2365f31bc9
*Bloom is now HDR
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16 年之前 |
Panagiotis Christopoulos Charitos
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45fec8ff9c
*Fixed shader program
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16 年之前 |
Panagiotis Christopoulos Charitos
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4b5c5afb09
*Migration to new shaders Pt2
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16 年之前 |
Panagiotis Christopoulos Charitos
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403a5aab33
Migrating to new shader format (Pt1)
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16 年之前 |
Panagiotis Christopoulos Charitos
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70c848569c
testing
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16 年之前 |