Panagiotis Christopoulos Charitos
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7dc12dac9e
Tiler fixes
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13 years ago |
Panagiotis Christopoulos Charitos
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3700b7bbe8
Tiler's big mess
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13 years ago |
Panagiotis Christopoulos Charitos
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56deae05b0
Refactoring
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13 years ago |
Panagiotis Christopoulos Charitos
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09b809ac67
Refactoring visibility
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13 years ago |
Panagiotis Christopoulos Charitos
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2d270ac806
Optimizations. Need to pass 300FPS
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13 years ago |
Panagiotis Christopoulos Charitos
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bcf58c1a66
Fix bugs
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13 years ago |
Panagiotis Christopoulos Charitos
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a77fa1fda6
Renderer debug stuff & a bit of sectors
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13 years ago |
Panagiotis Christopoulos Charitos
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0abb8b4319
Allocator. WIP
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13 years ago |
Panagiotis Christopoulos Charitos
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0ad11959b1
Some GPU opts for mobile GPUs
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13 years ago |
Panagiotis Christopoulos Charitos
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63a128264e
Adding stuff to FBO
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13 years ago |
Panagiotis Christopoulos Charitos
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d705208da8
Blending + particles
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13 years ago |
Panagiotis Christopoulos Charitos
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3d1fe8c8c0
Adding a new effect: Ground light
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13 years ago |
Panagiotis Christopoulos Charitos
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6c980de6ad
Adding mouselook. Moving Tiler from IS to new class
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13 years ago |
Panagiotis Christopoulos Charitos
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cf39713a9d
Fixing previous commit
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13 years ago |
Panagiotis Christopoulos Charitos
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df55f8b259
Changing the renderer a bit. Wont compile
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13 years ago |
Panagiotis Christopoulos Charitos
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9b7951e7a9
UBOs on MS are slower than plain uniforms. Keeping both options with uniforms the default. Rework on the Tiler, moving to another class for fine opts and broader purpose
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13 years ago |
Panagiotis Christopoulos Charitos
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6f9e120517
Fixing IS
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13 years ago |
Panagiotis Christopoulos Charitos
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5230de4545
Making some stuff to GL 3.3 core compatible
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13 years ago |
Panagiotis Christopoulos Charitos
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3a617ee343
Enabling SSAO and HDR
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13 years ago |
Panagiotis Christopoulos Charitos
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732ea0921c
Fixing a potential problem in shader program. Optimizing a bit the uniform passing of sampler arrays
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13 years ago |
Panagiotis Christopoulos Charitos
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c553a0f7cc
Making readPixels from texture a GL desktop only, Replace the FP minmax attachment to UI to be GLES3 comformant, optimize minmax shader
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13 years ago |
Panagiotis Christopoulos Charitos
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5549a50da1
Adding PCF in IS, Adding support for consts in material shaders, adding update methods for block uniforms
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13 years ago |
Panagiotis Christopoulos Charitos
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d6388cbc60
Shadows now work
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13 years ago |
Panagiotis Christopoulos Charitos
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ea7e4b879f
Minor
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13 years ago |
Panagiotis Christopoulos Charitos
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319ba5bb7f
Adding shadows to IS, adding custom bullet, enabling Async, writting a few tests
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13 years ago |
Panagiotis Christopoulos Charitos
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1fc1b52c74
Connecting the new X11/GLX code, no input yet. Refactoring build files
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13 years ago |
Panagiotis Christopoulos Charitos
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e937b45c42
IS
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13 years ago |
Panagiotis Christopoulos Charitos
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ae476e61e5
SM
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13 years ago |
Panagiotis Christopoulos Charitos
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59a33b46c4
Refactoring lights, cameras and frustum. Removing obsolete SMO
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13 years ago |
Panagiotis Christopoulos Charitos
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1a47c1cfa4
IS
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13 years ago |