Commit History

Author SHA1 Message Date
  Panagiotis Christopoulos Charitos 7dc12dac9e Tiler fixes 13 years ago
  Panagiotis Christopoulos Charitos 3700b7bbe8 Tiler's big mess 13 years ago
  Panagiotis Christopoulos Charitos 56deae05b0 Refactoring 13 years ago
  Panagiotis Christopoulos Charitos 09b809ac67 Refactoring visibility 13 years ago
  Panagiotis Christopoulos Charitos 2d270ac806 Optimizations. Need to pass 300FPS 13 years ago
  Panagiotis Christopoulos Charitos bcf58c1a66 Fix bugs 13 years ago
  Panagiotis Christopoulos Charitos a77fa1fda6 Renderer debug stuff & a bit of sectors 13 years ago
  Panagiotis Christopoulos Charitos 0abb8b4319 Allocator. WIP 13 years ago
  Panagiotis Christopoulos Charitos 0ad11959b1 Some GPU opts for mobile GPUs 13 years ago
  Panagiotis Christopoulos Charitos 63a128264e Adding stuff to FBO 13 years ago
  Panagiotis Christopoulos Charitos d705208da8 Blending + particles 13 years ago
  Panagiotis Christopoulos Charitos 3d1fe8c8c0 Adding a new effect: Ground light 13 years ago
  Panagiotis Christopoulos Charitos 6c980de6ad Adding mouselook. Moving Tiler from IS to new class 13 years ago
  Panagiotis Christopoulos Charitos cf39713a9d Fixing previous commit 13 years ago
  Panagiotis Christopoulos Charitos df55f8b259 Changing the renderer a bit. Wont compile 13 years ago
  Panagiotis Christopoulos Charitos 9b7951e7a9 UBOs on MS are slower than plain uniforms. Keeping both options with uniforms the default. Rework on the Tiler, moving to another class for fine opts and broader purpose 13 years ago
  Panagiotis Christopoulos Charitos 6f9e120517 Fixing IS 13 years ago
  Panagiotis Christopoulos Charitos 5230de4545 Making some stuff to GL 3.3 core compatible 13 years ago
  Panagiotis Christopoulos Charitos 3a617ee343 Enabling SSAO and HDR 13 years ago
  Panagiotis Christopoulos Charitos 732ea0921c Fixing a potential problem in shader program. Optimizing a bit the uniform passing of sampler arrays 13 years ago
  Panagiotis Christopoulos Charitos c553a0f7cc Making readPixels from texture a GL desktop only, Replace the FP minmax attachment to UI to be GLES3 comformant, optimize minmax shader 13 years ago
  Panagiotis Christopoulos Charitos 5549a50da1 Adding PCF in IS, Adding support for consts in material shaders, adding update methods for block uniforms 13 years ago
  Panagiotis Christopoulos Charitos d6388cbc60 Shadows now work 13 years ago
  Panagiotis Christopoulos Charitos ea7e4b879f Minor 13 years ago
  Panagiotis Christopoulos Charitos 319ba5bb7f Adding shadows to IS, adding custom bullet, enabling Async, writting a few tests 13 years ago
  Panagiotis Christopoulos Charitos 1fc1b52c74 Connecting the new X11/GLX code, no input yet. Refactoring build files 13 years ago
  Panagiotis Christopoulos Charitos e937b45c42 IS 13 years ago
  Panagiotis Christopoulos Charitos ae476e61e5 SM 13 years ago
  Panagiotis Christopoulos Charitos 59a33b46c4 Refactoring lights, cameras and frustum. Removing obsolete SMO 13 years ago
  Panagiotis Christopoulos Charitos 1a47c1cfa4 IS 13 years ago