Panagiotis Christopoulos Charitos
|
9bd11fa0d1
- Changing the Material class
|
15 rokov pred |
Panagiotis Christopoulos Charitos
|
e25d60f74c
The material stage is now on opengl 3.3 core
|
15 rokov pred |
Panagiotis Christopoulos Charitos
|
dd34ff4cfd
Material stage runs without GL error but nothing is shown
|
15 rokov pred |
Panagiotis Christopoulos Charitos
|
029adcda8c
Porting the engine to 3.3 core
|
15 rokov pred |
Panagiotis Christopoulos Charitos
|
750297a787
Adding shredder tool. This will help us cut static meshes to fit in octree nodes
|
15 rokov pred |
Panagiotis Christopoulos Charitos
|
2f2bcf3e4a
- Updating SDL
|
15 rokov pred |
Panagiotis Christopoulos Charitos
|
1e2f50ae1e
- Removing "Common.h" from every file
|
15 rokov pred |
Panagiotis Christopoulos Charitos
|
6f0816f8f9
Borred to be wild
|
15 rokov pred |
Panagiotis Christopoulos Charitos
|
2c6cee4425
It compiles and runs
|
15 rokov pred |
Panagiotis Christopoulos Charitos
|
ca8da9bc76
Throwing exceptions
|
15 rokov pred |
Panagiotis Christopoulos Charitos
|
375e7dcd69
Moving files to better dirs
|
15 rokov pred |
Panagiotis Christopoulos Charitos
|
93451cfa30
- Adding the BinaryStream class that reads binary streams
|
15 rokov pred |
Panagiotis Christopoulos Charitos
|
e2d27e87cb
Rewriting the Mesh loader. The new format for meshes is now a binary format. Need to write documentation about the file format
|
15 rokov pred |
Panagiotis Christopoulos Charitos
|
af8918b352
I will change the resourse files to a more xml like format (with different syntax)
|
15 rokov pred |
Panagiotis Christopoulos Charitos
|
66ea24a160
Changes in the lights
|
15 rokov pred |
Panagiotis Christopoulos Charitos
|
afec2a10e8
Renaming and refactoring
|
15 rokov pred |
Panagiotis Christopoulos Charitos
|
c32ae4dd06
Changes in the resources
|
15 rokov pred |
Panagiotis Christopoulos Charitos
|
7c8490ef82
- Documentation for mat lib
|
15 rokov pred |
Panagiotis Christopoulos Charitos
|
52dc2d569b
- Removing the pointers to uni vars in renderer. The hash map will do fast searches for us
|
15 rokov pred |
Panagiotis Christopoulos Charitos
|
f5c0e88c5a
Nothing special
|
15 rokov pred |
Panagiotis Christopoulos Charitos
|
07e3082c53
- MAJOR: The Renderer's stages and passes are in different .h files. More clean this way
|
15 rokov pred |
Panagiotis Christopoulos Charitos
|
8b4eb761dd
- Improving the HDR blurring
|
15 rokov pred |
Panagiotis Christopoulos Charitos
|
6e1d6f010d
Refactoring
|
15 rokov pred |
Panagiotis Christopoulos Charitos
|
9aecb8b350
- Changes in the shaders/IsLpGeneric.glsl program
|
15 rokov pred |
Panagiotis Christopoulos Charitos
|
3331369518
Adding an stdin listener that works asynchronously (using boost::threads). Connect that listener to the scripting engine. Long story short you can exec python scripts from the console... yeaaaah
|
15 rokov pred |
Panagiotis Christopoulos Charitos
|
00e93ada22
- Scripting intefaces
|
15 rokov pred |
Panagiotis Christopoulos Charitos
|
eb7c9aeac3
Scripting stuff and refactoring
|
15 rokov pred |
Panagiotis Christopoulos Charitos
|
b8ed62ced6
Im happy to anounce the first revesion that features scripting. Its using python exposed through boost python library
|
15 rokov pred |
Panagiotis Christopoulos Charitos
|
49a22018a4
Fixing blender scripts
|
15 rokov pred |
Panagiotis Christopoulos Charitos
|
9c4b163b89
- Changes in the logic behind a few controllers
|
15 rokov pred |