Commit History

Author SHA1 Message Date
  Panagiotis Christopoulos Charitos a8ab4c83c2 Update clang-format and slightly the formatting 5 years ago
  Panagiotis Christopoulos Charitos 6a7dd68cdc Work on the ray query test 5 years ago
  Panagiotis Christopoulos Charitos 2da42f3804 Fix bugs 5 years ago
  Panagiotis Christopoulos Charitos d5122df57b More work 5 years ago
  Panagiotis Christopoulos Charitos 5ca3362129 Add the skeleton of SSGI 5 years ago
  Panagiotis Christopoulos Charitos c9d5d78573 Update copyright notice 6 years ago
  Panagiotis Christopoulos Charitos cee12d9e52 GI work 6 years ago
  Panagiotis Christopoulos Charitos dcc720faab More GI work 6 years ago
  Panagiotis Christopoulos Charitos 78ab33efb7 More GI work 6 years ago
  Panagiotis Christopoulos Charitos e8e14d0812 Complete the implementation of separate sampled images and samplers 6 years ago
  Panagiotis Christopoulos Charitos 294e0ca8b0 Add const correctness to shaders 6 years ago
  Panagiotis Christopoulos Charitos b7c9eb834d Update the copyright year 7 years ago
  Panagiotis Christopoulos Charitos 62fc2bf151 First version of motion blur 7 years ago
  Panagiotis Christopoulos Charitos 4851f02db6 Format the new glsl programs 7 years ago
  Panagiotis Christopoulos Charitos 487001ec35 Optimize forward shading upscale a bit 7 years ago
  Panagiotis Christopoulos Charitos 11ec16eb87 Add some code 7 years ago
  Panagiotis Christopoulos Charitos 000c6b1359 Change the method of the irradiance calculation 7 years ago
  Panagiotis Christopoulos Charitos 5e09da3576 Change the code style of GLSL to align to C++. Fix some bugs 7 years ago
  Panagiotis Christopoulos Charitos ddedfb372c Add probe reading in reflections 7 years ago
  Panagiotis Christopoulos Charitos 7082dfc9c8 Try a different method for reflections 7 years ago
  Panagiotis Christopoulos Charitos f9b96c34dc Update clang-format and change the formatting a bit 7 years ago
  Panagiotis Christopoulos Charitos 61e44cb4a9 Update copyright year 8 years ago
  Panagiotis Christopoulos Charitos 16eb91ffdc [FEATURE] Improve quality of gbuffer's normal map 8 years ago
  Panagiotis Christopoulos Charitos b1ae14eb24 Renderer: Optimize omni shadows. CMake: Install the binaries to a dir 8 years ago
  Panagiotis Christopoulos Charitos f2f998114a Shadows: Use an atlas for all shadows 8 years ago
  Panagiotis Christopoulos Charitos 0dd60472f3 RenderGraph: More work 8 years ago
  Panagiotis Christopoulos Charitos 45ad0345bd Replace plain shadow mapping with ESM with prefiltering 8 years ago
  Panagiotis Christopoulos Charitos a676a1777c Move from GL's default [-1,1] NDC space for Z to [0,1] that is used in Vulkan and DX 8 years ago
  Panagiotis Christopoulos Charitos 99bf099800 Improve and optimize SSAO. Fix dist calculation in visibility tests. Change the code format a bit 8 years ago
  Panagiotis Christopoulos Charitos 772e3d3be0 Move PPS to the new program resource 8 years ago