Panagiotis Christopoulos Charitos
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a8ab4c83c2
Update clang-format and slightly the formatting
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5 years ago |
Panagiotis Christopoulos Charitos
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6a7dd68cdc
Work on the ray query test
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5 years ago |
Panagiotis Christopoulos Charitos
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2da42f3804
Fix bugs
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5 years ago |
Panagiotis Christopoulos Charitos
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d5122df57b
More work
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5 years ago |
Panagiotis Christopoulos Charitos
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5ca3362129
Add the skeleton of SSGI
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5 years ago |
Panagiotis Christopoulos Charitos
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c9d5d78573
Update copyright notice
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6 years ago |
Panagiotis Christopoulos Charitos
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cee12d9e52
GI work
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6 years ago |
Panagiotis Christopoulos Charitos
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dcc720faab
More GI work
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6 years ago |
Panagiotis Christopoulos Charitos
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78ab33efb7
More GI work
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6 years ago |
Panagiotis Christopoulos Charitos
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e8e14d0812
Complete the implementation of separate sampled images and samplers
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6 years ago |
Panagiotis Christopoulos Charitos
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294e0ca8b0
Add const correctness to shaders
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6 years ago |
Panagiotis Christopoulos Charitos
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b7c9eb834d
Update the copyright year
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7 years ago |
Panagiotis Christopoulos Charitos
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62fc2bf151
First version of motion blur
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7 years ago |
Panagiotis Christopoulos Charitos
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4851f02db6
Format the new glsl programs
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7 years ago |
Panagiotis Christopoulos Charitos
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487001ec35
Optimize forward shading upscale a bit
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7 years ago |
Panagiotis Christopoulos Charitos
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11ec16eb87
Add some code
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7 years ago |
Panagiotis Christopoulos Charitos
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000c6b1359
Change the method of the irradiance calculation
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7 years ago |
Panagiotis Christopoulos Charitos
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5e09da3576
Change the code style of GLSL to align to C++. Fix some bugs
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7 years ago |
Panagiotis Christopoulos Charitos
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ddedfb372c
Add probe reading in reflections
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7 years ago |
Panagiotis Christopoulos Charitos
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7082dfc9c8
Try a different method for reflections
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7 years ago |
Panagiotis Christopoulos Charitos
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f9b96c34dc
Update clang-format and change the formatting a bit
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7 years ago |
Panagiotis Christopoulos Charitos
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61e44cb4a9
Update copyright year
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8 years ago |
Panagiotis Christopoulos Charitos
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16eb91ffdc
[FEATURE] Improve quality of gbuffer's normal map
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8 years ago |
Panagiotis Christopoulos Charitos
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b1ae14eb24
Renderer: Optimize omni shadows. CMake: Install the binaries to a dir
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8 years ago |
Panagiotis Christopoulos Charitos
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f2f998114a
Shadows: Use an atlas for all shadows
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8 years ago |
Panagiotis Christopoulos Charitos
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0dd60472f3
RenderGraph: More work
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8 years ago |
Panagiotis Christopoulos Charitos
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45ad0345bd
Replace plain shadow mapping with ESM with prefiltering
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8 years ago |
Panagiotis Christopoulos Charitos
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a676a1777c
Move from GL's default [-1,1] NDC space for Z to [0,1] that is used in Vulkan and DX
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8 years ago |
Panagiotis Christopoulos Charitos
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99bf099800
Improve and optimize SSAO. Fix dist calculation in visibility tests. Change the code format a bit
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8 years ago |
Panagiotis Christopoulos Charitos
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772e3d3be0
Move PPS to the new program resource
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8 years ago |