Commit History

Author SHA1 Message Date
  Panagiotis Christopoulos Charitos a7458df61b Fix some GL errors and make valgrind happy again 7 years ago
  Panagiotis Christopoulos Charitos 99b242af72 Remove specular color from lights 7 years ago
  Panagiotis Christopoulos Charitos 5cc99f10fc Align PBR to unreal's 7 years ago
  Panagiotis Christopoulos Charitos ff2439dd43 Some refactoring 7 years ago
  Panagiotis Christopoulos Charitos 61e44cb4a9 Update copyright year 8 years ago
  Panagiotis Christopoulos Charitos fabf3d4975 [BUGFIX] Fix indirect and parallax mapping 8 years ago
  Panagiotis Christopoulos Charitos 63dc0d5597 Renderer: Improve indirect performance a bit 8 years ago
  Panagiotis Christopoulos Charitos a676a1777c Move from GL's default [-1,1] NDC space for Z to [0,1] that is used in Vulkan and DX 8 years ago
  Panagiotis Christopoulos Charitos 42863c8c26 The great refactoring. Remove the acronyms in the renderer to ease adoption 8 years ago