Panagiotis Christopoulos Charitos
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cedccc8fa7
More parallelization of the renderer
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10 år sedan |
Panagiotis Christopoulos Charitos
|
69e0d454b6
Preparing renderer for full MT
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10 år sedan |
Panagiotis Christopoulos Charitos
|
c35512f100
Some visibility refactoring
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10 år sedan |
Panagiotis Christopoulos Charitos
|
d37bde1a13
Moving some static state to dynamic
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10 år sedan |
Panagiotis Christopoulos Charitos
|
93bb78f116
Refactoring
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10 år sedan |
Panagiotis Christopoulos Charitos
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611b00c758
Go back to old GL interface for programs and shaders. Less bugs that way
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10 år sedan |
Panagiotis Christopoulos Charitos
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1f6116fbb4
Engine data updates
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10 år sedan |
Panagiotis Christopoulos Charitos
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b84075c84a
Adding downscale with blur pass
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10 år sedan |
Panagiotis Christopoulos Charitos
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07c3575427
Memory barrier support work
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10 år sedan |
Panagiotis Christopoulos Charitos
|
7f8b857a37
The skeleton for barriers
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10 år sedan |
Panagiotis Christopoulos Charitos
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f4d7e04193
Add atomic buffers
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10 år sedan |
Panagiotis Christopoulos Charitos
|
ba4f0ad15f
Some blurring improvements
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10 år sedan |
Panagiotis Christopoulos Charitos
|
fd0cfc93aa
Renderer refactoring
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10 år sedan |
Panagiotis Christopoulos Charitos
|
b81bfa03c0
Some renderer refactoring
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10 år sedan |
Panagiotis Christopoulos Charitos
|
1235f75c06
Rendering indirect in full resolution
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10 år sedan |
Panagiotis Christopoulos Charitos
|
9690c8966e
Minor refactoring
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10 år sedan |
Panagiotis Christopoulos Charitos
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e766fc5a5c
Optimizing irradiance generation
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10 år sedan |
Panagiotis Christopoulos Charitos
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46f85bba08
Fixing a bug in Clusterer. Start using HDR for the indirect
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10 år sedan |
Panagiotis Christopoulos Charitos
|
b68d4478d1
Forward shading in half resolution
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10 år sedan |
Panagiotis Christopoulos Charitos
|
d03175ca0c
Reduce bandwidth
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10 år sedan |
Panagiotis Christopoulos Charitos
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c9851fdd1f
Cleaning MS. Adding downsampling rendering pass (WIP)
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10 år sedan |
Panagiotis Christopoulos Charitos
|
8a609cbffe
Finalizing indirect lighting
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10 år sedan |
Panagiotis Christopoulos Charitos
|
566e4dc378
Some more work on IBL
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10 år sedan |
Panagiotis Christopoulos Charitos
|
fe1bb0fbc1
Some work on IBL
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10 år sedan |
Panagiotis Christopoulos Charitos
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b174c28ada
Some work indirect
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10 år sedan |
Panagiotis Christopoulos Charitos
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7f1319ecb9
Removing unused engine data
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10 år sedan |
Panagiotis Christopoulos Charitos
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7d7e565f42
Formatting the shaders and removing some unused
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10 år sedan |
Panagiotis Christopoulos Charitos
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d8c2c15bfc
Refactoring the shader pre-processor
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10 år sedan |
Panagiotis Christopoulos Charitos
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aaa8fd4075
Metallic support
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10 år sedan |
Panagiotis Christopoulos Charitos
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bb692080db
Adding metallic support to exporter. Changed the shader interfaces
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10 år sedan |