Commit History

Autor SHA1 Mensaxe Data
  Panagiotis Christopoulos Charitos f477843e5e Prepare the particle emitters for GPU occlusion %!s(int64=2) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos ef26f4de3c Move the components into arrays %!s(int64=2) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 4949dc9928 Refactor and fix the GPU scene arrays %!s(int64=2) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 519ccf2245 Enable the code that does light/probe visibility and feedback %!s(int64=2) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 2f34ba6546 Fix bugs in the prev commit %!s(int64=2) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos fe7f75db8c MDI works for GBuffer %!s(int64=2) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos d3cef7959b Add MDI support plus some refactoring to avoid too many atomic ops %!s(int64=2) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 2f699aa49b Change the code style. Increase the column size to 150 %!s(int64=2) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 37af33e088 Finalize GPU visibility %!s(int64=2) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 774916d5f4 Add some GPU visibility code %!s(int64=2) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 75d4560c89 Add more structures to the GPU scene %!s(int64=2) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 608ee94405 Add some code in the ModelComponent %!s(int64=2) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos f09b08f441 Refactor all Util containers %!s(int64=2) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 86ab244a97 Make the SceneGraph and ScriptManager singletons %!s(int64=2) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos c50ad6b63b Make the ResourceManager a singleton %!s(int64=2) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 2d2cca0424 Make the CoreTracer singleton %!s(int64=2) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos f1e88fb461 Make a few more classes singletons singletons %!s(int64=2) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 38795390e9 Make NativeWindow and Input singletons %!s(int64=2) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos f226c1e2f2 Move the clusterer objects to the GPU scene %!s(int64=2) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 557d7a2e6c Update copyright year %!s(int64=2) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 2e2afd402f Bring some GPU scene structures together %!s(int64=2) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 1996596449 Ray tracing hit shaders can now access the GPU scene. Alpha testing works with RT shadows %!s(int64=2) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos b374def834 Re-add RT shadows support %!s(int64=2) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 041aa06d05 Fixes in the physics sample %!s(int64=2) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 1402ac332a Re-export skeletal anim sample %!s(int64=2) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 273a69e9dd Add debug drawing support back. Fix validation errors %!s(int64=2) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 8d0da33417 Fix bugs %!s(int64=2) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos a54e7bf93d Refactor the CPU scene %!s(int64=2) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 9a883c1531 Introduce new scene components %!s(int64=2) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 3ddfd1f390 Optimize the GPU scene and nuke RenderComponent (good riddance) %!s(int64=2) %!d(string=hai) anos