Panagiotis Christopoulos Charitos
|
2bce20d630
Add dispatch rays indirect on D3D
|
4 months ago |
Panagiotis Christopoulos Charitos
|
ac8c4c8fb7
Finalize Vulkan
|
4 months ago |
Panagiotis Christopoulos Charitos
|
056cf56880
More improvements in GI
|
6 months ago |
Panagiotis Christopoulos Charitos
|
dbe172633c
Nuke VK's render area (DX doesn't support this). Fix a VK bug setting the scissor
|
11 months ago |
Panagiotis Christopoulos Charitos
|
8263d52e3c
More refactoring
|
1 year ago |
Panagiotis Christopoulos Charitos
|
7087b31d60
D3D: Fix validation errors
|
1 year ago |
Panagiotis Christopoulos Charitos
|
8b9b797796
Some renaming
|
1 year ago |
Panagiotis Christopoulos Charitos
|
aeff514a4e
Update the copyright notice
|
1 year ago |
Panagiotis Christopoulos Charitos
|
0f609fe832
Fix bugs
|
1 year ago |
Panagiotis Christopoulos Charitos
|
de64330fec
Remove the TextureView and replace it with something more simple
|
1 year ago |
Panagiotis Christopoulos Charitos
|
c74690bde8
Some renaming
|
1 year ago |
Panagiotis Christopoulos Charitos
|
fd50601525
Add the notion of buffer views
|
1 year ago |
Panagiotis Christopoulos Charitos
|
210af1c027
Switch to KHR_dynamic_rendering
|
1 year ago |
Panagiotis Christopoulos Charitos
|
4c010d251b
Make vertex bindings just semantics
|
1 year ago |
Panagiotis Christopoulos Charitos
|
64160ca105
Nuke secondary command buffers
|
1 year ago |
Panagiotis Christopoulos Charitos
|
dd1836a315
Command buffer submit refactoring
|
1 year ago |
Panagiotis Christopoulos Charitos
|
408268e997
Sort passes in rendergraph batches. Fix non-uniform access issues on AMD
|
1 year ago |
Panagiotis Christopoulos Charitos
|
a566493446
Implement SW meshlet culling
|
1 year ago |
Panagiotis Christopoulos Charitos
|
ff2a300abd
Make GPU visibility memory persistent
|
1 year ago |
Panagiotis Christopoulos Charitos
|
e553c63493
Split shadow mapping into multiple passes. This will help reduce memory later on
|
1 year ago |
Panagiotis Christopoulos Charitos
|
6b7786f233
Some re-naming
|
2 years ago |
Panagiotis Christopoulos Charitos
|
d78dcc52d4
Fix raytracing bugs
|
2 years ago |
Panagiotis Christopoulos Charitos
|
acec49bf01
Switch to the new job manager which is faster for more simple tasks
|
2 years ago |
Panagiotis Christopoulos Charitos
|
f477843e5e
Prepare the particle emitters for GPU occlusion
|
2 years ago |
Panagiotis Christopoulos Charitos
|
ef26f4de3c
Move the components into arrays
|
2 years ago |
Panagiotis Christopoulos Charitos
|
5a43e8d403
Add some code for GPU readbacks
|
2 years ago |
Panagiotis Christopoulos Charitos
|
8da1a016df
Renderer CPU optimizations
|
2 years ago |
Panagiotis Christopoulos Charitos
|
1172682529
Improve debug markers
|
2 years ago |
Panagiotis Christopoulos Charitos
|
33df05cd21
Optimize the parallel recording of secondary command buffers
|
2 years ago |
Panagiotis Christopoulos Charitos
|
550f654a0e
Add MDI to the RenderableDrawer
|
2 years ago |