Commit History

Author SHA1 Message Date
  Panagiotis Christopoulos Charitos 320b719f20 Math: Move to the new Vec design 1 day ago
  Panagiotis Christopoulos Charitos 07894fce56 Renderer: Add object picking 3 weeks ago
  Panagiotis Christopoulos Charitos 77c6a85271 Refactor CVARs 3 months ago
  Panagiotis Christopoulos Charitos 02fa230807 Add clipmaps to volumetric lighting 6 months ago
  Panagiotis Christopoulos Charitos 162f5bf4af Finally integrate Jolt 10 months ago
  Panagiotis Christopoulos Charitos e50f7362e0 Bloom and CVars refactoring 1 year ago
  Panagiotis Christopoulos Charitos 8263d52e3c More refactoring 1 year ago
  Panagiotis Christopoulos Charitos 1e9f47bbf0 More refactoring and renaming 1 year ago
  Panagiotis Christopoulos Charitos ba2ed75cb0 Refactor binding terms. Use DX now 1 year ago
  Panagiotis Christopoulos Charitos 7b076e7938 Rename and refactor the BufferUsageBit and TextureUsageBit 1 year ago
  Panagiotis Christopoulos Charitos e71a8b1106 Change GPU visibility to 2 stage. Remove task shaders 1 year ago
  Panagiotis Christopoulos Charitos 8b9b797796 Some renaming 1 year ago
  Panagiotis Christopoulos Charitos dc8d7ea186 Move the mipmap generation to the renderer 1 year ago
  Panagiotis Christopoulos Charitos aeff514a4e Update the copyright notice 1 year ago
  Panagiotis Christopoulos Charitos 97734abaae Move Vulkan to the new binding model 1 year ago
  Panagiotis Christopoulos Charitos de64330fec Remove the TextureView and replace it with something more simple 1 year ago
  Panagiotis Christopoulos Charitos 17f77775dc Rename back to Vulkan terminology 1 year ago
  Panagiotis Christopoulos Charitos 23b091998c Change the sun color based on transmitrance 1 year ago
  Panagiotis Christopoulos Charitos 12e84bc869 Make scales non-uniform and fix a lot of bugs 1 year ago
  Panagiotis Christopoulos Charitos bf74976c02 Revise how meshlet memory allocation works 1 year ago
  Panagiotis Christopoulos Charitos a566493446 Implement SW meshlet culling 1 year ago
  Panagiotis Christopoulos Charitos 9dadc44644 Add the S/W mesh shading in the GPU tests and the drawer 1 year ago
  Panagiotis Christopoulos Charitos 401d54a3b2 Add an additional visibility test that helps probe generation 2 years ago
  Panagiotis Christopoulos Charitos b6fa2cfe64 Fix shadow vetting 2 years ago
  Panagiotis Christopoulos Charitos d1fc555674 Optimize GPU times of draw stats 2 years ago
  Panagiotis Christopoulos Charitos 6b7786f233 Some re-naming 2 years ago
  Panagiotis Christopoulos Charitos 2cc06e6fa4 Renaming 2 years ago
  Panagiotis Christopoulos Charitos 3ecdd26b63 Add the ability to generate a hash for all visible objects 2 years ago
  Panagiotis Christopoulos Charitos bb21be8408 Minor tracer additions 2 years ago
  Panagiotis Christopoulos Charitos c028122036 Align the Depth Downscale to the new renderer 2 years ago