Panagiotis Christopoulos Charitos
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320b719f20
Math: Move to the new Vec design
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1 day ago |
Panagiotis Christopoulos Charitos
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6ce99d8ce1
Renderer: Start using the DrawIndex for some rendering
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1 month ago |
Panagiotis Christopoulos Charitos
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68f34622b0
Increase the UGB default size and because of that change how some parts of UGB are read from shaders
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2 months ago |
Panagiotis Christopoulos Charitos
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594bf0d472
Add some cheap diffuse color in acceleration structure instances
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2 months ago |
Panagiotis Christopoulos Charitos
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e1f4d6d91e
Fix light binning
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4 months ago |
Panagiotis Christopoulos Charitos
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d353a5ae3c
Some refactoring
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4 months ago |
Panagiotis Christopoulos Charitos
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2bce20d630
Add dispatch rays indirect on D3D
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4 months ago |
Panagiotis Christopoulos Charitos
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056cf56880
More improvements in GI
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6 months ago |
Panagiotis Christopoulos Charitos
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3489fbf2ac
Add the irradiance calculations
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7 months ago |
Panagiotis Christopoulos Charitos
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781a476498
Add ray_tracing_position_fetch support
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8 months ago |
Panagiotis Christopoulos Charitos
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d680e35ac8
More work on the GI clipmaps
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9 months ago |
Panagiotis Christopoulos Charitos
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c4ecfcc0cc
Fix linux build and some warnings
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9 months ago |
Panagiotis Christopoulos Charitos
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c30234c5c3
Add some trace events
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11 months ago |
Panagiotis Christopoulos Charitos
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8f07f98a0c
Remove the need for SBT setup job
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1 year ago |
Panagiotis Christopoulos Charitos
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5e77945ce4
RT reflections are working but without optimizations
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1 year ago |
Panagiotis Christopoulos Charitos
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d417190488
First version of RT reflections (needs more work)
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1 year ago |
Panagiotis Christopoulos Charitos
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b0468d4fa2
Add a ray tracing debug pass
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1 year ago |