Commit History

Author SHA1 Message Date
  Panagiotis Christopoulos Charitos 320b719f20 Math: Move to the new Vec design 1 day ago
  Panagiotis Christopoulos Charitos 6ce99d8ce1 Renderer: Start using the DrawIndex for some rendering 1 month ago
  Panagiotis Christopoulos Charitos 68f34622b0 Increase the UGB default size and because of that change how some parts of UGB are read from shaders 2 months ago
  Panagiotis Christopoulos Charitos 594bf0d472 Add some cheap diffuse color in acceleration structure instances 2 months ago
  Panagiotis Christopoulos Charitos e1f4d6d91e Fix light binning 4 months ago
  Panagiotis Christopoulos Charitos d353a5ae3c Some refactoring 4 months ago
  Panagiotis Christopoulos Charitos 2bce20d630 Add dispatch rays indirect on D3D 4 months ago
  Panagiotis Christopoulos Charitos 056cf56880 More improvements in GI 6 months ago
  Panagiotis Christopoulos Charitos 3489fbf2ac Add the irradiance calculations 7 months ago
  Panagiotis Christopoulos Charitos 781a476498 Add ray_tracing_position_fetch support 8 months ago
  Panagiotis Christopoulos Charitos d680e35ac8 More work on the GI clipmaps 9 months ago
  Panagiotis Christopoulos Charitos c4ecfcc0cc Fix linux build and some warnings 9 months ago
  Panagiotis Christopoulos Charitos c30234c5c3 Add some trace events 11 months ago
  Panagiotis Christopoulos Charitos 8f07f98a0c Remove the need for SBT setup job 1 year ago
  Panagiotis Christopoulos Charitos 5e77945ce4 RT reflections are working but without optimizations 1 year ago
  Panagiotis Christopoulos Charitos d417190488 First version of RT reflections (needs more work) 1 year ago
  Panagiotis Christopoulos Charitos b0468d4fa2 Add a ray tracing debug pass 1 year ago