Panagiotis Christopoulos Charitos
|
320b719f20
Math: Move to the new Vec design
|
1 day ago |
Panagiotis Christopoulos Charitos
|
17a848baca
Re-think async loading a bit
|
2 months ago |
Panagiotis Christopoulos Charitos
|
77c6a85271
Refactor CVARs
|
3 months ago |
Panagiotis Christopoulos Charitos
|
2bce20d630
Add dispatch rays indirect on D3D
|
4 months ago |
Panagiotis Christopoulos Charitos
|
02fa230807
Add clipmaps to volumetric lighting
|
6 months ago |
Panagiotis Christopoulos Charitos
|
d680e35ac8
More work on the GI clipmaps
|
9 months ago |
Panagiotis Christopoulos Charitos
|
c4ecfcc0cc
Fix linux build and some warnings
|
9 months ago |
Panagiotis Christopoulos Charitos
|
cccd687dc2
Math library re-factoring
|
10 months ago |
Panagiotis Christopoulos Charitos
|
c30234c5c3
Add some trace events
|
11 months ago |
Panagiotis Christopoulos Charitos
|
dbe172633c
Nuke VK's render area (DX doesn't support this). Fix a VK bug setting the scissor
|
11 months ago |
Panagiotis Christopoulos Charitos
|
f7bfc31511
Improvements in GI of reflection probes
|
1 year ago |
Panagiotis Christopoulos Charitos
|
f111dcafcd
Try to sample shadowmaps in RT reflections when possible
|
1 year ago |
Panagiotis Christopoulos Charitos
|
56b24c2258
Minor refactoring
|
1 year ago |
Panagiotis Christopoulos Charitos
|
d08f3eef0a
Improve PCSS and PCF of directional lights
|
1 year ago |
Panagiotis Christopoulos Charitos
|
e50f7362e0
Bloom and CVars refactoring
|
1 year ago |
Panagiotis Christopoulos Charitos
|
3aa7b2d538
Implement PCSS
|
1 year ago |
Panagiotis Christopoulos Charitos
|
d95b49192f
Increase the precision of shadows
|
1 year ago |
Panagiotis Christopoulos Charitos
|
2cc3f66335
Fix shadows and Dbg
|
1 year ago |
Panagiotis Christopoulos Charitos
|
bf7937f356
Move to DX coordinate system. What a pain...
|
1 year ago |
Panagiotis Christopoulos Charitos
|
8263d52e3c
More refactoring
|
1 year ago |
Panagiotis Christopoulos Charitos
|
1e9f47bbf0
More refactoring and renaming
|
1 year ago |
Panagiotis Christopoulos Charitos
|
ba2ed75cb0
Refactor binding terms. Use DX now
|
1 year ago |
Panagiotis Christopoulos Charitos
|
7b076e7938
Rename and refactor the BufferUsageBit and TextureUsageBit
|
1 year ago |
Panagiotis Christopoulos Charitos
|
fd51a665c0
Fix some D3D issues with structured buffers
|
1 year ago |
Panagiotis Christopoulos Charitos
|
2b05fae952
Add two-phase occlusion culling
|
1 year ago |
Panagiotis Christopoulos Charitos
|
e71a8b1106
Change GPU visibility to 2 stage. Remove task shaders
|
1 year ago |
Panagiotis Christopoulos Charitos
|
8b9b797796
Some renaming
|
1 year ago |
Panagiotis Christopoulos Charitos
|
dc8d7ea186
Move the mipmap generation to the renderer
|
1 year ago |
Panagiotis Christopoulos Charitos
|
aeff514a4e
Update the copyright notice
|
1 year ago |
Panagiotis Christopoulos Charitos
|
97734abaae
Move Vulkan to the new binding model
|
1 year ago |