Panagiotis Christopoulos Charitos
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6ce99d8ce1
Renderer: Start using the DrawIndex for some rendering
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1 month ago |
Panagiotis Christopoulos Charitos
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2b05fae952
Add two-phase occlusion culling
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1 year ago |
Panagiotis Christopoulos Charitos
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e71a8b1106
Change GPU visibility to 2 stage. Remove task shaders
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1 year ago |
Panagiotis Christopoulos Charitos
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aeff514a4e
Update the copyright notice
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1 year ago |
Panagiotis Christopoulos Charitos
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de64330fec
Remove the TextureView and replace it with something more simple
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1 year ago |
Panagiotis Christopoulos Charitos
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fd50601525
Add the notion of buffer views
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1 year ago |
Panagiotis Christopoulos Charitos
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bf74976c02
Revise how meshlet memory allocation works
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1 year ago |
Panagiotis Christopoulos Charitos
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a566493446
Implement SW meshlet culling
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1 year ago |
Panagiotis Christopoulos Charitos
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9dadc44644
Add the S/W mesh shading in the GPU tests and the drawer
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1 year ago |
Panagiotis Christopoulos Charitos
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cd1238191b
Add all culling tests to task shader
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2 years ago |
Panagiotis Christopoulos Charitos
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cc4e44c002
Fix a bug in tangent calculation. Add some code for backface culling of meshets (doesn't work well)
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2 years ago |
Panagiotis Christopoulos Charitos
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d1cb889b26
Add the simple mesh shader drawing. Not working yet
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2 years ago |
Panagiotis Christopoulos Charitos
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d1fc555674
Optimize GPU times of draw stats
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2 years ago |
Panagiotis Christopoulos Charitos
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61f5e7de87
Fix a bug in draw stats
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2 years ago |
Panagiotis Christopoulos Charitos
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31e7779335
Change the way drawcall stats are calculated
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2 years ago |
Panagiotis Christopoulos Charitos
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43cda44095
Move Dbg to the new system
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2 years ago |
Panagiotis Christopoulos Charitos
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9931918829
Fix a bug
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2 years ago |
Panagiotis Christopoulos Charitos
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5083918a4e
Moving some files around
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2 years ago |