Commit History

Author SHA1 Message Date
  Panagiotis Christopoulos Charitos 6ce99d8ce1 Renderer: Start using the DrawIndex for some rendering 1 month ago
  Panagiotis Christopoulos Charitos 2b05fae952 Add two-phase occlusion culling 1 year ago
  Panagiotis Christopoulos Charitos e71a8b1106 Change GPU visibility to 2 stage. Remove task shaders 1 year ago
  Panagiotis Christopoulos Charitos aeff514a4e Update the copyright notice 1 year ago
  Panagiotis Christopoulos Charitos de64330fec Remove the TextureView and replace it with something more simple 1 year ago
  Panagiotis Christopoulos Charitos fd50601525 Add the notion of buffer views 1 year ago
  Panagiotis Christopoulos Charitos bf74976c02 Revise how meshlet memory allocation works 1 year ago
  Panagiotis Christopoulos Charitos a566493446 Implement SW meshlet culling 1 year ago
  Panagiotis Christopoulos Charitos 9dadc44644 Add the S/W mesh shading in the GPU tests and the drawer 1 year ago
  Panagiotis Christopoulos Charitos cd1238191b Add all culling tests to task shader 2 years ago
  Panagiotis Christopoulos Charitos cc4e44c002 Fix a bug in tangent calculation. Add some code for backface culling of meshets (doesn't work well) 2 years ago
  Panagiotis Christopoulos Charitos d1cb889b26 Add the simple mesh shader drawing. Not working yet 2 years ago
  Panagiotis Christopoulos Charitos d1fc555674 Optimize GPU times of draw stats 2 years ago
  Panagiotis Christopoulos Charitos 61f5e7de87 Fix a bug in draw stats 2 years ago
  Panagiotis Christopoulos Charitos 31e7779335 Change the way drawcall stats are calculated 2 years ago
  Panagiotis Christopoulos Charitos 43cda44095 Move Dbg to the new system 2 years ago
  Panagiotis Christopoulos Charitos 9931918829 Fix a bug 2 years ago
  Panagiotis Christopoulos Charitos 5083918a4e Moving some files around 2 years ago