Commit History

Author SHA1 Message Date
  Panagiotis Christopoulos Charitos 320b719f20 Math: Move to the new Vec design 2 days ago
  Panagiotis Christopoulos Charitos cb3b5ba0d4 Remove the previous particle emitter 1 week ago
  Panagiotis Christopoulos Charitos 77f815669a GPU visibility: Add HZB to non-renderables which I had forgot 3 weeks ago
  Panagiotis Christopoulos Charitos cbacbd3ba9 GPU particles: Hook up the new emitter to rendering 1 month ago
  Panagiotis Christopoulos Charitos 6ce99d8ce1 Renderer: Start using the DrawIndex for some rendering 1 month ago
  Panagiotis Christopoulos Charitos 17a848baca Re-think async loading a bit 2 months ago
  Panagiotis Christopoulos Charitos 77c6a85271 Refactor CVARs 3 months ago
  Panagiotis Christopoulos Charitos e6f942965d Optimize the local light binning 4 months ago
  Panagiotis Christopoulos Charitos e1f4d6d91e Fix light binning 4 months ago
  Panagiotis Christopoulos Charitos 9535403840 Fix bugs in the light binning and the indirect diffuse 4 months ago
  Panagiotis Christopoulos Charitos bbbbb09d7d Local light visibility (WIP) 4 months ago
  Panagiotis Christopoulos Charitos d680e35ac8 More work on the GI clipmaps 9 months ago
  Panagiotis Christopoulos Charitos c4ecfcc0cc Fix linux build and some warnings 9 months ago
  Panagiotis Christopoulos Charitos 42e2e107b7 Fix a performance issue in DX12 11 months ago
  Panagiotis Christopoulos Charitos c30234c5c3 Add some trace events 11 months ago
  Panagiotis Christopoulos Charitos 15958fc98c Add the skeleton for RT indirect diffuse 11 months ago
  Panagiotis Christopoulos Charitos 8f07f98a0c Remove the need for SBT setup job 1 year ago
  Panagiotis Christopoulos Charitos 5e77945ce4 RT reflections are working but without optimizations 1 year ago
  Panagiotis Christopoulos Charitos b0468d4fa2 Add a ray tracing debug pass 1 year ago
  Panagiotis Christopoulos Charitos e50f7362e0 Bloom and CVars refactoring 1 year ago
  Panagiotis Christopoulos Charitos 2cc3f66335 Fix shadows and Dbg 1 year ago
  Panagiotis Christopoulos Charitos bf7937f356 Move to DX coordinate system. What a pain... 1 year ago
  Panagiotis Christopoulos Charitos 2d5ecdb36b More refactoring 1 year ago
  Panagiotis Christopoulos Charitos 1e9f47bbf0 More refactoring and renaming 1 year ago
  Panagiotis Christopoulos Charitos ba2ed75cb0 Refactor binding terms. Use DX now 1 year ago
  Panagiotis Christopoulos Charitos 7b076e7938 Rename and refactor the BufferUsageBit and TextureUsageBit 1 year ago
  Panagiotis Christopoulos Charitos fd51a665c0 Fix some D3D issues with structured buffers 1 year ago
  Panagiotis Christopoulos Charitos 2b05fae952 Add two-phase occlusion culling 1 year ago
  Panagiotis Christopoulos Charitos 5de9edfe18 Minor optimizations in GPU visibility 1 year ago
  Panagiotis Christopoulos Charitos e71a8b1106 Change GPU visibility to 2 stage. Remove task shaders 1 year ago