Panagiotis Christopoulos Charitos
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320b719f20
Math: Move to the new Vec design
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2 days ago |
Panagiotis Christopoulos Charitos
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cb3b5ba0d4
Remove the previous particle emitter
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1 week ago |
Panagiotis Christopoulos Charitos
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77f815669a
GPU visibility: Add HZB to non-renderables which I had forgot
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3 weeks ago |
Panagiotis Christopoulos Charitos
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cbacbd3ba9
GPU particles: Hook up the new emitter to rendering
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1 month ago |
Panagiotis Christopoulos Charitos
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6ce99d8ce1
Renderer: Start using the DrawIndex for some rendering
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1 month ago |
Panagiotis Christopoulos Charitos
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17a848baca
Re-think async loading a bit
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2 months ago |
Panagiotis Christopoulos Charitos
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77c6a85271
Refactor CVARs
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3 months ago |
Panagiotis Christopoulos Charitos
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e6f942965d
Optimize the local light binning
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4 months ago |
Panagiotis Christopoulos Charitos
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e1f4d6d91e
Fix light binning
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4 months ago |
Panagiotis Christopoulos Charitos
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9535403840
Fix bugs in the light binning and the indirect diffuse
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4 months ago |
Panagiotis Christopoulos Charitos
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bbbbb09d7d
Local light visibility (WIP)
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4 months ago |
Panagiotis Christopoulos Charitos
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d680e35ac8
More work on the GI clipmaps
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9 months ago |
Panagiotis Christopoulos Charitos
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c4ecfcc0cc
Fix linux build and some warnings
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9 months ago |
Panagiotis Christopoulos Charitos
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42e2e107b7
Fix a performance issue in DX12
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11 months ago |
Panagiotis Christopoulos Charitos
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c30234c5c3
Add some trace events
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11 months ago |
Panagiotis Christopoulos Charitos
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15958fc98c
Add the skeleton for RT indirect diffuse
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11 months ago |
Panagiotis Christopoulos Charitos
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8f07f98a0c
Remove the need for SBT setup job
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1 year ago |
Panagiotis Christopoulos Charitos
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5e77945ce4
RT reflections are working but without optimizations
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1 year ago |
Panagiotis Christopoulos Charitos
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b0468d4fa2
Add a ray tracing debug pass
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1 year ago |
Panagiotis Christopoulos Charitos
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e50f7362e0
Bloom and CVars refactoring
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1 year ago |
Panagiotis Christopoulos Charitos
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2cc3f66335
Fix shadows and Dbg
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1 year ago |
Panagiotis Christopoulos Charitos
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bf7937f356
Move to DX coordinate system. What a pain...
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1 year ago |
Panagiotis Christopoulos Charitos
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2d5ecdb36b
More refactoring
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1 year ago |
Panagiotis Christopoulos Charitos
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1e9f47bbf0
More refactoring and renaming
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1 year ago |
Panagiotis Christopoulos Charitos
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ba2ed75cb0
Refactor binding terms. Use DX now
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1 year ago |
Panagiotis Christopoulos Charitos
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7b076e7938
Rename and refactor the BufferUsageBit and TextureUsageBit
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1 year ago |
Panagiotis Christopoulos Charitos
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fd51a665c0
Fix some D3D issues with structured buffers
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1 year ago |
Panagiotis Christopoulos Charitos
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2b05fae952
Add two-phase occlusion culling
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1 year ago |
Panagiotis Christopoulos Charitos
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5de9edfe18
Minor optimizations in GPU visibility
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1 year ago |
Panagiotis Christopoulos Charitos
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e71a8b1106
Change GPU visibility to 2 stage. Remove task shaders
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1 year ago |