Historia zmian

Autor SHA1 Wiadomość Data
  Panagiotis Christopoulos Charitos 320b719f20 Math: Move to the new Vec design 2 dni temu
  Panagiotis Christopoulos Charitos 07894fce56 Renderer: Add object picking 3 tygodni temu
  Panagiotis Christopoulos Charitos 6ce99d8ce1 Renderer: Start using the DrawIndex for some rendering 1 miesiąc temu
  Panagiotis Christopoulos Charitos 9535403840 Fix bugs in the light binning and the indirect diffuse 4 miesięcy temu
  Panagiotis Christopoulos Charitos bbbbb09d7d Local light visibility (WIP) 4 miesięcy temu
  Panagiotis Christopoulos Charitos 8f07f98a0c Remove the need for SBT setup job 1 rok temu
  Panagiotis Christopoulos Charitos 5e77945ce4 RT reflections are working but without optimizations 1 rok temu
  Panagiotis Christopoulos Charitos b0468d4fa2 Add a ray tracing debug pass 1 rok temu
  Panagiotis Christopoulos Charitos 2b05fae952 Add two-phase occlusion culling 1 rok temu
  Panagiotis Christopoulos Charitos 5de9edfe18 Minor optimizations in GPU visibility 1 rok temu
  Panagiotis Christopoulos Charitos e71a8b1106 Change GPU visibility to 2 stage. Remove task shaders 1 rok temu
  Panagiotis Christopoulos Charitos 8b9b797796 Some renaming 1 rok temu
  Panagiotis Christopoulos Charitos aeff514a4e Update the copyright notice 1 rok temu
  Panagiotis Christopoulos Charitos fd50601525 Add the notion of buffer views 1 rok temu
  Panagiotis Christopoulos Charitos a47d177c4d Remove the insane ammount of GPU jobs required to render point lights 1 rok temu
  Panagiotis Christopoulos Charitos bf74976c02 Revise how meshlet memory allocation works 1 rok temu
  Panagiotis Christopoulos Charitos b7ef6e7141 Decrease the GPU vis memory a bit but that adds more loads in vertex shaders 1 rok temu
  Panagiotis Christopoulos Charitos a566493446 Implement SW meshlet culling 1 rok temu
  Panagiotis Christopoulos Charitos 9dadc44644 Add the S/W mesh shading in the GPU tests and the drawer 1 rok temu
  Panagiotis Christopoulos Charitos 5648601156 Add the code for task/mesh S/W path 1 rok temu
  Panagiotis Christopoulos Charitos 3224bfe895 Re-arrange shadow passes to increase pipelining 1 rok temu
  Panagiotis Christopoulos Charitos ff2a300abd Make GPU visibility memory persistent 1 rok temu
  Panagiotis Christopoulos Charitos 401d54a3b2 Add an additional visibility test that helps probe generation 2 lat temu
  Panagiotis Christopoulos Charitos d1cb889b26 Add the simple mesh shader drawing. Not working yet 2 lat temu
  Panagiotis Christopoulos Charitos d78dcc52d4 Fix raytracing bugs 2 lat temu
  Panagiotis Christopoulos Charitos 3ecdd26b63 Add the ability to generate a hash for all visible objects 2 lat temu
  Panagiotis Christopoulos Charitos 31e7779335 Change the way drawcall stats are calculated 2 lat temu
  Panagiotis Christopoulos Charitos 863e2b88ca Refactor RT shadows (not working right now) 2 lat temu
  Panagiotis Christopoulos Charitos 38ebdef1a5 Add GPU visibility for top-level acceleration structure building 2 lat temu
  Panagiotis Christopoulos Charitos 43cda44095 Move Dbg to the new system 2 lat temu