Panagiotis Christopoulos Charitos
|
d7a04af03f
Fix some validation errors
|
1 month ago |
Panagiotis Christopoulos Charitos
|
f264344eee
GPU particles: Add the resource
|
1 month ago |
Panagiotis Christopoulos Charitos
|
17a848baca
Re-think async loading a bit
|
2 months ago |
Panagiotis Christopoulos Charitos
|
77c6a85271
Refactor CVARs
|
3 months ago |
Panagiotis Christopoulos Charitos
|
b6512043f1
More work on the GI clipmaps
|
9 months ago |
Panagiotis Christopoulos Charitos
|
8ed2cfbdbd
Make resource allocations thread-safe
|
9 months ago |
Panagiotis Christopoulos Charitos
|
cccd687dc2
Math library re-factoring
|
10 months ago |
Panagiotis Christopoulos Charitos
|
b0468d4fa2
Add a ray tracing debug pass
|
1 year ago |
Panagiotis Christopoulos Charitos
|
e50f7362e0
Bloom and CVars refactoring
|
1 year ago |
Panagiotis Christopoulos Charitos
|
8263d52e3c
More refactoring
|
1 year ago |
Panagiotis Christopoulos Charitos
|
1e9f47bbf0
More refactoring and renaming
|
1 year ago |
Panagiotis Christopoulos Charitos
|
e71a8b1106
Change GPU visibility to 2 stage. Remove task shaders
|
1 year ago |
Panagiotis Christopoulos Charitos
|
8b9b797796
Some renaming
|
1 year ago |
Panagiotis Christopoulos Charitos
|
aeff514a4e
Update the copyright notice
|
1 year ago |
Panagiotis Christopoulos Charitos
|
54818b8337
Some renaming
|
1 year ago |
Panagiotis Christopoulos Charitos
|
de64330fec
Remove the TextureView and replace it with something more simple
|
1 year ago |
Panagiotis Christopoulos Charitos
|
17f77775dc
Rename back to Vulkan terminology
|
1 year ago |
Panagiotis Christopoulos Charitos
|
4c010d251b
Make vertex bindings just semantics
|
1 year ago |
Panagiotis Christopoulos Charitos
|
a566493446
Implement SW meshlet culling
|
1 year ago |
Panagiotis Christopoulos Charitos
|
9dadc44644
Add the S/W mesh shading in the GPU tests and the drawer
|
1 year ago |
Panagiotis Christopoulos Charitos
|
7709bd8d0d
Use downscale blur's result on SSR
|
1 year ago |
Panagiotis Christopoulos Charitos
|
4b182a2dad
Optimize mesh shaders a bit
|
2 years ago |
Panagiotis Christopoulos Charitos
|
154b4771d4
Refactor shader program loading to accept arbitary combinations of techniques
|
2 years ago |
Panagiotis Christopoulos Charitos
|
a24df59c88
Re-design the shader programs and change the shader binary
|
2 years ago |
Panagiotis Christopoulos Charitos
|
d1cb889b26
Add the simple mesh shader drawing. Not working yet
|
2 years ago |
Panagiotis Christopoulos Charitos
|
6b7786f233
Some re-naming
|
2 years ago |
Panagiotis Christopoulos Charitos
|
ef26f4de3c
Move the components into arrays
|
2 years ago |
Panagiotis Christopoulos Charitos
|
d3cef7959b
Add MDI support plus some refactoring to avoid too many atomic ops
|
2 years ago |
Panagiotis Christopoulos Charitos
|
2f699aa49b
Change the code style. Increase the column size to 150
|
2 years ago |
Panagiotis Christopoulos Charitos
|
75d4560c89
Add more structures to the GPU scene
|
2 years ago |