Panagiotis Christopoulos Charitos
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dce6e8c3c1
GPU visibility: Enable meshlet backfacing culling
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il y a 1 mois |
Panagiotis Christopoulos Charitos
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bc8ef45cf1
D3D12 fixes
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il y a 1 an |
Panagiotis Christopoulos Charitos
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3905c88bb5
Refactor how upscaling works
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il y a 1 an |
Panagiotis Christopoulos Charitos
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95d96da6cd
Refactor how shader techniques are written
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il y a 1 an |
Panagiotis Christopoulos Charitos
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7cc374dffd
Some renaming
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il y a 1 an |
Panagiotis Christopoulos Charitos
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e50f7362e0
Bloom and CVars refactoring
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il y a 1 an |
Panagiotis Christopoulos Charitos
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8263d52e3c
More refactoring
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il y a 1 an |
Panagiotis Christopoulos Charitos
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1e9f47bbf0
More refactoring and renaming
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il y a 1 an |
Panagiotis Christopoulos Charitos
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7087b31d60
D3D: Fix validation errors
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il y a 1 an |
Panagiotis Christopoulos Charitos
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aeff514a4e
Update the copyright notice
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il y a 1 an |
Panagiotis Christopoulos Charitos
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97734abaae
Move Vulkan to the new binding model
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il y a 1 an |
Panagiotis Christopoulos Charitos
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17f77775dc
Rename back to Vulkan terminology
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il y a 1 an |
Panagiotis Christopoulos Charitos
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c127b78603
Shader refactoring
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il y a 1 an |
Panagiotis Christopoulos Charitos
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4b182a2dad
Optimize mesh shaders a bit
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il y a 2 ans |
Panagiotis Christopoulos Charitos
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9546d08023
Merge compute and raster versions of shaders into the same ankiprog file
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il y a 2 ans |
Panagiotis Christopoulos Charitos
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372964da37
Add a raster path on boom passes
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il y a 4 ans |
Panagiotis Christopoulos Charitos
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1ed2711e21
More RP
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il y a 4 ans |
Panagiotis Christopoulos Charitos
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5375600343
Add RP to Boom shaders
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il y a 4 ans |
Panagiotis Christopoulos Charitos
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9ee005025f
Some refactoring
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il y a 4 ans |
Panagiotis Christopoulos Charitos
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7af3d76a7e
Hack Glslang to disable explicit type conversions
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il y a 4 ans |
Panagiotis Christopoulos Charitos
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95cb8b883f
Some updates in spec constants
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il y a 4 ans |
Panagiotis Christopoulos Charitos
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03e4146743
Rename the anki to AnKi
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il y a 4 ans |