Commit History

Author SHA1 Message Date
  Panagiotis Christopoulos Charitos e1f4d6d91e Fix light binning 4 months ago
  Panagiotis Christopoulos Charitos 3489fbf2ac Add the irradiance calculations 7 months ago
  Panagiotis Christopoulos Charitos 2013987be3 Fixes and cleanup 1 year ago
  Panagiotis Christopoulos Charitos 001b550c0c Make some functions templates in HLSL 1 year ago
  Panagiotis Christopoulos Charitos 5e77945ce4 RT reflections are working but without optimizations 1 year ago
  Panagiotis Christopoulos Charitos 56896e7606 Add PDF calculation in reflections 1 year ago
  Panagiotis Christopoulos Charitos f6744889bb Add another method to compute the reflection vector based on roughness 1 year ago
  Panagiotis Christopoulos Charitos d417190488 First version of RT reflections (needs more work) 1 year ago
  Panagiotis Christopoulos Charitos d08f3eef0a Improve PCSS and PCF of directional lights 1 year ago
  Panagiotis Christopoulos Charitos 3d1220c81a Make some HLSL functions templates 1 year ago
  Panagiotis Christopoulos Charitos f674730664 Fix an issue with point lights after moving to 32bit shadow atlas 1 year ago
  Panagiotis Christopoulos Charitos 3aa7b2d538 Implement PCSS 1 year ago
  Panagiotis Christopoulos Charitos bf7937f356 Move to DX coordinate system. What a pain... 1 year ago
  Panagiotis Christopoulos Charitos fc05e8ae63 Minor improvement in sampleAmbientDice 1 year ago
  Panagiotis Christopoulos Charitos aeff514a4e Update the copyright notice 1 year ago
  Panagiotis Christopoulos Charitos 31aeb102f2 Optimize GPU visibility a bit and fix a bug in shader reflection 2 years ago
  Panagiotis Christopoulos Charitos 434d4d469d Fix a bug in frustum calculation for the cascades & optimize the bounds of cascades to reduce the number of drawcalls 2 years ago
  Panagiotis Christopoulos Charitos 475b63d12d Move lights to GPU driven 2 years ago
  Panagiotis Christopoulos Charitos 2f699aa49b Change the code style. Increase the column size to 150 2 years ago
  Panagiotis Christopoulos Charitos 2341c92381 Move the GI volumes to the GI component and remove some caches in the process 2 years ago
  Panagiotis Christopoulos Charitos 557d7a2e6c Update copyright year 2 years ago
  Panagiotis Christopoulos Charitos df6757c166 Convert TraditionalDeferredShading to HLSL 2 years ago
  Panagiotis Christopoulos Charitos 1e9580f7ed Move 2 more LightShading shaders to HLSL 3 years ago
  Panagiotis Christopoulos Charitos 42672ea599 Some HLSL refactoring 3 years ago
  Panagiotis Christopoulos Charitos 38157e437c Moving some forward shading shaders to HLSL 3 years ago