Panagiotis Christopoulos Charitos
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e1f4d6d91e
Fix light binning
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4 months ago |
Panagiotis Christopoulos Charitos
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3489fbf2ac
Add the irradiance calculations
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7 months ago |
Panagiotis Christopoulos Charitos
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2013987be3
Fixes and cleanup
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1 year ago |
Panagiotis Christopoulos Charitos
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001b550c0c
Make some functions templates in HLSL
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1 year ago |
Panagiotis Christopoulos Charitos
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5e77945ce4
RT reflections are working but without optimizations
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1 year ago |
Panagiotis Christopoulos Charitos
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56896e7606
Add PDF calculation in reflections
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1 year ago |
Panagiotis Christopoulos Charitos
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f6744889bb
Add another method to compute the reflection vector based on roughness
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1 year ago |
Panagiotis Christopoulos Charitos
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d417190488
First version of RT reflections (needs more work)
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1 year ago |
Panagiotis Christopoulos Charitos
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d08f3eef0a
Improve PCSS and PCF of directional lights
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1 year ago |
Panagiotis Christopoulos Charitos
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3d1220c81a
Make some HLSL functions templates
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1 year ago |
Panagiotis Christopoulos Charitos
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f674730664
Fix an issue with point lights after moving to 32bit shadow atlas
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1 year ago |
Panagiotis Christopoulos Charitos
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3aa7b2d538
Implement PCSS
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1 year ago |
Panagiotis Christopoulos Charitos
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bf7937f356
Move to DX coordinate system. What a pain...
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1 year ago |
Panagiotis Christopoulos Charitos
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fc05e8ae63
Minor improvement in sampleAmbientDice
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1 year ago |
Panagiotis Christopoulos Charitos
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aeff514a4e
Update the copyright notice
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1 year ago |
Panagiotis Christopoulos Charitos
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31aeb102f2
Optimize GPU visibility a bit and fix a bug in shader reflection
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2 years ago |
Panagiotis Christopoulos Charitos
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434d4d469d
Fix a bug in frustum calculation for the cascades & optimize the bounds of cascades to reduce the number of drawcalls
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2 years ago |
Panagiotis Christopoulos Charitos
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475b63d12d
Move lights to GPU driven
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2 years ago |
Panagiotis Christopoulos Charitos
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2f699aa49b
Change the code style. Increase the column size to 150
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2 years ago |
Panagiotis Christopoulos Charitos
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2341c92381
Move the GI volumes to the GI component and remove some caches in the process
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2 years ago |
Panagiotis Christopoulos Charitos
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557d7a2e6c
Update copyright year
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2 years ago |
Panagiotis Christopoulos Charitos
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df6757c166
Convert TraditionalDeferredShading to HLSL
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2 years ago |
Panagiotis Christopoulos Charitos
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1e9580f7ed
Move 2 more LightShading shaders to HLSL
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3 years ago |
Panagiotis Christopoulos Charitos
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42672ea599
Some HLSL refactoring
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3 years ago |
Panagiotis Christopoulos Charitos
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38157e437c
Moving some forward shading shaders to HLSL
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3 years ago |