Commit History

Author SHA1 Message Date
  Panagiotis Christopoulos Charitos 7d7a993f8e Update the copyright notice year 9 years ago
  Panagiotis Christopoulos Charitos 271f34d4a1 Move the calculation of bitangent to the vert shader 9 years ago
  Panagiotis Christopoulos Charitos d9d5d9a5a5 Vulkan: Renderer's MS and IS work with vulkan 9 years ago
  Panagiotis Christopoulos Charitos 839ca8b35a Major refactoring: Moved from 80 columns to 120 9 years ago
  Panagiotis Christopoulos Charitos 7e13b284b9 Add a bug workaround for newer nVidia drivers 9 years ago
  Panagiotis Christopoulos Charitos c8871b3d7f Optimizing parallax a bit 9 years ago
  Panagiotis Christopoulos Charitos 52db92f3aa Updating the license info to include contributors' co-owneship 9 years ago
  Panagiotis Christopoulos Charitos 7417f42723 Windows fixes 9 years ago
  Panagiotis Christopoulos Charitos 7d7e565f42 Formatting the shaders and removing some unused 10 years ago
  Panagiotis Christopoulos Charitos d8c2c15bfc Refactoring the shader pre-processor 10 years ago
  Panagiotis Christopoulos Charitos ad9524aa89 Updating copywrite date 10 years ago
  Panagiotis Christopoulos Charitos fd70c6e1d7 Fixing some bugs in automatic instancing 10 years ago
  Panagiotis Christopoulos Charitos 9ccddccf2c Some renaming 10 years ago
  Panagiotis Christopoulos Charitos 655aef5742 Updating license date 11 years ago
  Panagiotis Christopoulos Charitos 6236926b5c New mesh format. Bug fixes 11 years ago
  Panagiotis Christopoulos Charitos ac5415fd51 Adding copyright notice. Changing the license to BSD. Adding SSE support for 11 years ago
  Panagiotis Christopoulos Charitos 6dad4f27d4 Merging AsyncGL branch to trunk after 4 months of work 11 years ago
  Panagiotis Christopoulos Charitos 205a1f540f Particle system rework. Needs more things 12 years ago
  Panagiotis Christopoulos Charitos 554b8465db Making the VAOs a bit less BW hangry. Normals tangents and texture coordinates are fp16 now 12 years ago
  Panagiotis Christopoulos Charitos b2f4d321b1 Updating with a subdiv algorithm. It seems too expensive 12 years ago
  Panagiotis Christopoulos Charitos 6573ffbf06 Dummy tessellation is working. Need to create some real algorithms now 12 years ago
  Panagiotis Christopoulos Charitos f2e08f6db1 Refactoring material towards tessellation 12 years ago
  Panagiotis Christopoulos Charitos 52c250e6e4 Optimizing some shaders. Soft particles WIP 12 years ago
  Panagiotis Christopoulos Charitos bc81b1130b Android 12 years ago
  Panagiotis Christopoulos Charitos d2dd4b6217 Optimizing a bit 12 years ago
  Panagiotis Christopoulos Charitos fc5e20fe20 Porting to Android. First demo runs very slow but with out compressed textures 12 years ago
  Panagiotis Christopoulos Charitos 9accd6224f Math 12 years ago
  Panagiotis Christopoulos Charitos 172d75b3a0 New texture format 12 years ago
  Panagiotis Christopoulos Charitos 4d7a198be8 Exporters for instancing 12 years ago
  Panagiotis Christopoulos Charitos 28a9bc1767 IS bug fixes 12 years ago