Panagiotis Christopoulos Charitos
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2ae8a103c7
Make everything work
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7 lat temu |
Panagiotis Christopoulos Charitos
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09ae8f9235
Optimize VGPRs on light shading and other shaders
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7 lat temu |
Panagiotis Christopoulos Charitos
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99b242af72
Remove specular color from lights
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7 lat temu |
Panagiotis Christopoulos Charitos
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5cc99f10fc
Align PBR to unreal's
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7 lat temu |
Panagiotis Christopoulos Charitos
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ff2439dd43
Some refactoring
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7 lat temu |
Panagiotis Christopoulos Charitos
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822b11e589
Modify indirect terms
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7 lat temu |
Panagiotis Christopoulos Charitos
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1ebb8a4bbd
Enable SSR reflections
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8 lat temu |
Panagiotis Christopoulos Charitos
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aaad5caa4f
Move decals to its own pass
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8 lat temu |
Panagiotis Christopoulos Charitos
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ddedfb372c
Add probe reading in reflections
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8 lat temu |
Panagiotis Christopoulos Charitos
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61e44cb4a9
Update copyright year
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8 lat temu |
Panagiotis Christopoulos Charitos
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fabf3d4975
[BUGFIX] Fix indirect and parallax mapping
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8 lat temu |
Panagiotis Christopoulos Charitos
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2fa9298972
[REFACTORING] Move SSAO to world space normal
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8 lat temu |
Panagiotis Christopoulos Charitos
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7e65d7c09a
[REFACTORING] Move light shading's normal to world space
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8 lat temu |
Panagiotis Christopoulos Charitos
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e2fa9e8c21
[REFACTORING] Move GBuffer pass' normal to world space
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8 lat temu |
Panagiotis Christopoulos Charitos
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b1ae14eb24
Renderer: Optimize omni shadows. CMake: Install the binaries to a dir
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8 lat temu |
Panagiotis Christopoulos Charitos
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f2f998114a
Shadows: Use an atlas for all shadows
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8 lat temu |
Panagiotis Christopoulos Charitos
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3c7967c17a
Add some funtionality on bone weights
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8 lat temu |
Panagiotis Christopoulos Charitos
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45ad0345bd
Replace plain shadow mapping with ESM with prefiltering
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8 lat temu |
Panagiotis Christopoulos Charitos
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a676a1777c
Move from GL's default [-1,1] NDC space for Z to [0,1] that is used in Vulkan and DX
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8 lat temu |
Panagiotis Christopoulos Charitos
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42863c8c26
The great refactoring. Remove the acronyms in the renderer to ease adoption
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8 lat temu |