#include "Common.h" #include "scene/Scene.h" #include "scene/Camera.h" #include "scene/ModelNode.h" WRAP(Scene) { WRAP_CONTAINER(Scene::Types::Container) WRAP_CONTAINER(Scene::Types::Container) class_("Scene", no_init) .def("setAmbientColor", &Scene::setAmbientColor) .def("getAmbientColor", (const Vec3& (Scene::*)() const)(& Scene::getAmbientColor), return_value_policy()) .def("getCameras", (Scene::Types::Container& (Scene::*)())(& Scene::getCameras), return_value_policy()) .def("getModelNodes", (Scene::Types::Container& (Scene::*)())(&Scene::getModelNodes), return_value_policy()) ; }