CXX = g++ CFLAGS = -c -pedantic-errors -pedantic -ansi -Wall -Wextra -W -pipe -O0 -g3 -pg -fsingle-precision-constant -D_DEBUG_ -D_TERMINAL_COLORING__ -DPLATFORM=LINUX -DREVISION=\"`svnversion -c ../..`\" PHFLAGS = -c -pedantic-errors -pedantic -ansi -Wall -Wextra -W -pipe -O0 -g3 -pg -fsingle-precision-constant -D_DEBUG_ -D_TERMINAL_COLORING__ -DPLATFORM=LINUX -DREVISION=\"`svnversion -c ../..`\" -x LFLAGS = -rdynamic -L../../../SDL-hg/build/.libs -L../../../glew/lib -L../../../bullet_svn/src/BulletSoftBody -L../../../bullet_svn/src/BulletDynamics -L../../../bullet_svn/src/BulletCollision -L../../../bullet_svn/src/LinearMath -Wl,-Bstatic -lBulletSoftBody -lBulletDynamics -lBulletCollision -lLinearMath -lGLEW -lSDL_image -lGLU -lSDL -Wl,-Bdynamic -lGL -ljpeg -lpng -ltiff EXECUTABLE = AnKi.bin INCPATH = -I../../src/Math/ -I../../src/Util/Tokenizer/ -I../../src/Misc/ -I../../src/ -I../../src/Renderer/ -I../../src/Scene/ -I../../src/Ui/ -I../../src/Resources/ -I../../src/Util/ -I../../src/Scene/Controllers/ -I../../src/Physics/ -I../../src/Renderer/BufferObjects/ -I../../src/Resources/Helpers/ -I../../../bullet_svn/src/ -I../../../SDL-hg/include -I../../glew/include SOURCES = ../../src/Util/Tokenizer//Scanner.cpp ../../src/Misc//skybox.cpp ../../src/Misc//particles.cpp ../../src/Misc//memory.cpp ../../src/Misc//collision.cpp ../../src/Misc//map.cpp ../../src//Main.cpp ../../src/Renderer//EarlyZ.cpp ../../src/Renderer//Sm.cpp ../../src/Renderer//Pps.cpp ../../src/Renderer//Renderer.cpp ../../src/Renderer//Ssao.cpp ../../src/Renderer//Is.cpp ../../src/Renderer//MainRenderer.cpp ../../src/Renderer//Ms.cpp ../../src/Renderer//Hdr.cpp ../../src/Renderer//Dbg.cpp ../../src/Scene//MeshNode.cpp ../../src/Scene//SkelNode.cpp ../../src/Scene//SkelModelNode.cpp ../../src/Scene//Light.cpp ../../src/Scene//Camera.cpp ../../src/Scene//Scene.cpp ../../src/Scene//ParticleEmitter.cpp ../../src/Scene//SceneNode.cpp ../../src/Ui//Ui.cpp ../../src/Resources//Material.cpp ../../src/Resources//ShaderProg.cpp ../../src/Resources//Texture.cpp ../../src/Resources//SkelAnim.cpp ../../src/Resources//Extension.cpp ../../src/Resources//Skeleton.cpp ../../src/Resources//Resource.cpp ../../src/Resources//LightProps.cpp ../../src/Resources//Mesh.cpp ../../src/Util//Input.cpp ../../src/Util//App.cpp ../../src/Util//Common.cpp ../../src/Util//Util.cpp ../../src/Scene/Controllers//Controller.cpp ../../src/Scene/Controllers//SkelAnimCtrl.cpp ../../src/Physics//PhyWorld.cpp ../../src/Resources/Helpers//ShaderPrePreprocessor.cpp ../../src/Resources/Helpers//Image.cpp OBJECTS = Scanner.o skybox.o particles.o memory.o collision.o map.o Main.o EarlyZ.o Sm.o Pps.o Renderer.o Ssao.o Is.o MainRenderer.o Ms.o Hdr.o Dbg.o MeshNode.o SkelNode.o SkelModelNode.o Light.o Camera.o Scene.o ParticleEmitter.o SceneNode.o Ui.o Material.o ShaderProg.o Texture.o SkelAnim.o Extension.o Skeleton.o Resource.o LightProps.o Mesh.o Input.o App.o Common.o Util.o Controller.o SkelAnimCtrl.o PhyWorld.o ShaderPrePreprocessor.o Image.o PRECOMPILED_HEADERS = all: $(PRECOMPILED_HEADERS) $(SOURCES) $(EXECUTABLE) $(EXECUTABLE): $(OBJECTS) @echo Linking... @$(CXX) $(OBJECTS) $(LFLAGS) -o $(EXECUTABLE) @echo All Done! Scanner.o: ../../src/Util/Tokenizer//Scanner.cpp \ ../../src/Util/Tokenizer//Scanner.h ../../src/Util/Common.h \ ../../src/Misc/memory.h @echo Compiling ../../src/Util/Tokenizer//Scanner.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Util/Tokenizer//Scanner.cpp -o Scanner.o skybox.o: ../../src/Misc//skybox.cpp ../../src/Misc//skybox.h \ ../../src/Util/Common.h ../../src/Misc/memory.h \ ../../src/Resources/Texture.h ../../src/Resources/Resource.h \ ../../src/Util/Util.h ../../src/Util/Common.h ../../src/Math/Math.h \ ../../src/Math/Vec2.h ../../src/Math/MathForwardDecls.h \ ../../src/Math/Vec2.inl.h ../../src/Math/MathDfltHeader.h \ ../../src/Math/Vec3.h ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \ ../../src/Math/Transform.inl.h ../../src/Resources/Resource.h \ ../../src/Renderer/Renderer.h ../../src/Renderer/BufferObjects/Fbo.h \ ../../src/Resources/ShaderProg.h ../../src/Scene/Camera.h \ ../../src/Misc/collision.h ../../src/Scene/SceneNode.h \ ../../src/Scene/Scene.h ../../src/Misc/skybox.h \ ../../src/Physics/PhyWorld.h ../../src/Physics/PhyCommon.h \ ../../../bullet_svn/src/btBulletCollisionCommon.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ ../../../bullet_svn/src/LinearMath/btVector3.h \ ../../../bullet_svn/src/LinearMath/btScalar.h \ ../../../bullet_svn/src/LinearMath/btMinMax.h \ ../../../bullet_svn/src/LinearMath/btTransform.h \ ../../../bullet_svn/src/LinearMath/btMatrix3x3.h \ ../../../bullet_svn/src/LinearMath/btVector3.h \ ../../../bullet_svn/src/LinearMath/btQuaternion.h \ ../../../bullet_svn/src/LinearMath/btQuadWord.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ ../../../bullet_svn/src/LinearMath/btMotionState.h \ ../../../bullet_svn/src/LinearMath/btTransform.h \ ../../../bullet_svn/src/LinearMath/btAlignedAllocator.h \ ../../../bullet_svn/src/LinearMath/btAlignedObjectArray.h \ ../../../bullet_svn/src/LinearMath/btAlignedAllocator.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDispatcher.h \ ../../../bullet_svn/src/LinearMath/btScalar.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \ ../../../bullet_svn/src/LinearMath/btTransformUtil.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btManifoldResult.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btBoxShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h \ ../../../bullet_svn/src/LinearMath/btMatrix3x3.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexInternalShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCollisionShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCollisionMargin.h \ ../../../bullet_svn/src/LinearMath/btAabbUtil2.h \ ../../../bullet_svn/src/LinearMath/btMinMax.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btSphereShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCapsuleShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCylinderShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btBoxShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConeShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConcaveShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleCallback.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexHullShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleMesh.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btStridingMeshInterface.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btOptimizedBvh.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleInfoMap.h \ ../../../bullet_svn/src/LinearMath/btHashMap.h \ ../../../bullet_svn/src/LinearMath/btAlignedObjectArray.h \ ../../../bullet_svn/src/LinearMath/btSerializer.h \ ../../../bullet_svn/src/LinearMath/btStackAlloc.h \ ../../../bullet_svn/src/LinearMath/btHashMap.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCompoundShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTetrahedronShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btEmptyShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btMultiSphereShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btUniformScalingShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDbvt.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \ ../../../bullet_svn/src/LinearMath/btQuaternion.h \ ../../../bullet_svn/src/LinearMath/btTransform.h \ ../../../bullet_svn/src/LinearMath/btDefaultMotionState.h \ ../../../bullet_svn/src/LinearMath/btMotionState.h \ ../../../bullet_svn/src/LinearMath/btQuickprof.h \ ../../../bullet_svn/src/LinearMath/btIDebugDraw.h \ ../../../bullet_svn/src/LinearMath/btSerializer.h \ ../../../bullet_svn/src/btBulletDynamicsCommon.h \ ../../../bullet_svn/src/btBulletCollisionCommon.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btDynamicsWorld.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btRigidBody.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btJacobianEntry.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btRigidBody.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSolverBody.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btContactConstraint.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \ ../../../bullet_svn/src/BulletDynamics/Vehicle/btRaycastVehicle.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h \ ../../../bullet_svn/src/BulletDynamics/Vehicle/btVehicleRaycaster.h \ ../../../bullet_svn/src/BulletDynamics/Vehicle/btWheelInfo.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btActionInterface.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btRigidBody.h \ ../../../bullet_svn/src/BulletDynamics/Character/btKinematicCharacterController.h \ ../../../bullet_svn/src/BulletDynamics/Character/btCharacterControllerInterface.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btGhostObject.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ ../../src/Physics/PhyConversions.h ../../src/Physics/MotionState.h \ ../../src/Scene/SceneNode.h ../../src/Physics/PhyWorld.h \ ../../src/Util/App.h ../../../SDL-hg/include/SDL.h \ ../../../SDL-hg/include/SDL_main.h ../../../SDL-hg/include/SDL_stdinc.h \ ../../../SDL-hg/include/SDL_config.h \ ../../../SDL-hg/include/SDL_platform.h \ ../../../SDL-hg/include/begin_code.h \ ../../../SDL-hg/include/close_code.h \ ../../../SDL-hg/include/SDL_atomic.h ../../../SDL-hg/include/SDL_audio.h \ ../../../SDL-hg/include/SDL_error.h ../../../SDL-hg/include/SDL_endian.h \ ../../../SDL-hg/include/SDL_mutex.h ../../../SDL-hg/include/SDL_thread.h \ ../../../SDL-hg/include/SDL_rwops.h \ ../../../SDL-hg/include/SDL_cpuinfo.h \ ../../../SDL-hg/include/SDL_events.h ../../../SDL-hg/include/SDL_video.h \ ../../../SDL-hg/include/SDL_pixels.h ../../../SDL-hg/include/SDL_rect.h \ ../../../SDL-hg/include/SDL_surface.h \ ../../../SDL-hg/include/SDL_keyboard.h \ ../../../SDL-hg/include/SDL_keysym.h \ ../../../SDL-hg/include/SDL_scancode.h \ ../../../SDL-hg/include/SDL_mouse.h \ ../../../SDL-hg/include/SDL_joystick.h \ ../../../SDL-hg/include/SDL_quit.h ../../../SDL-hg/include/SDL_loadso.h \ ../../../SDL-hg/include/SDL_power.h ../../../SDL-hg/include/SDL_timer.h \ ../../../SDL-hg/include/SDL_version.h \ ../../../SDL-hg/include/SDL_revision.h \ ../../../SDL-hg/include/SDL_compat.h ../../src/Renderer/MainRenderer.h \ ../../src/Renderer/Renderer.h @echo Compiling ../../src/Misc//skybox.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Misc//skybox.cpp -o skybox.o particles.o: ../../src/Misc//particles.cpp @echo Compiling ../../src/Misc//particles.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Misc//particles.cpp -o particles.o memory.o: ../../src/Misc//memory.cpp ../../src/Misc//memory.h \ ../../src/Util/Common.h ../../src/Misc/memory.h \ ../../../SDL-hg/include/SDL.h ../../../SDL-hg/include/SDL_main.h \ ../../../SDL-hg/include/SDL_stdinc.h \ ../../../SDL-hg/include/SDL_config.h \ ../../../SDL-hg/include/SDL_platform.h \ ../../../SDL-hg/include/begin_code.h \ ../../../SDL-hg/include/close_code.h \ ../../../SDL-hg/include/SDL_atomic.h ../../../SDL-hg/include/SDL_audio.h \ ../../../SDL-hg/include/SDL_error.h ../../../SDL-hg/include/SDL_endian.h \ ../../../SDL-hg/include/SDL_mutex.h ../../../SDL-hg/include/SDL_thread.h \ ../../../SDL-hg/include/SDL_rwops.h \ ../../../SDL-hg/include/SDL_cpuinfo.h \ ../../../SDL-hg/include/SDL_events.h ../../../SDL-hg/include/SDL_video.h \ ../../../SDL-hg/include/SDL_pixels.h ../../../SDL-hg/include/SDL_rect.h \ ../../../SDL-hg/include/SDL_surface.h \ ../../../SDL-hg/include/SDL_keyboard.h \ ../../../SDL-hg/include/SDL_keysym.h \ ../../../SDL-hg/include/SDL_scancode.h \ ../../../SDL-hg/include/SDL_mouse.h \ ../../../SDL-hg/include/SDL_joystick.h \ ../../../SDL-hg/include/SDL_quit.h ../../../SDL-hg/include/SDL_loadso.h \ ../../../SDL-hg/include/SDL_power.h ../../../SDL-hg/include/SDL_timer.h \ ../../../SDL-hg/include/SDL_version.h \ ../../../SDL-hg/include/SDL_revision.h \ ../../../SDL-hg/include/SDL_compat.h @echo Compiling ../../src/Misc//memory.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Misc//memory.cpp -o memory.o collision.o: ../../src/Misc//collision.cpp ../../src/Misc//collision.h \ ../../src/Util/Common.h ../../src/Misc/memory.h ../../src/Math/Math.h \ ../../src/Math/Vec2.h ../../src/Math/MathForwardDecls.h \ ../../src/Math/Vec2.inl.h ../../src/Math/MathDfltHeader.h \ ../../src/Math/Vec3.h ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \ ../../src/Math/Transform.inl.h ../../src/Renderer/MainRenderer.h \ ../../src/Renderer/Renderer.h ../../src/Renderer/BufferObjects/Fbo.h \ ../../src/Resources/Texture.h ../../src/Resources/Resource.h \ ../../src/Util/Util.h ../../src/Util/Common.h \ ../../src/Resources/ShaderProg.h ../../src/Util/App.h \ ../../../SDL-hg/include/SDL.h ../../../SDL-hg/include/SDL_main.h \ ../../../SDL-hg/include/SDL_stdinc.h \ ../../../SDL-hg/include/SDL_config.h \ ../../../SDL-hg/include/SDL_platform.h \ ../../../SDL-hg/include/begin_code.h \ ../../../SDL-hg/include/close_code.h \ ../../../SDL-hg/include/SDL_atomic.h ../../../SDL-hg/include/SDL_audio.h \ ../../../SDL-hg/include/SDL_error.h ../../../SDL-hg/include/SDL_endian.h \ ../../../SDL-hg/include/SDL_mutex.h ../../../SDL-hg/include/SDL_thread.h \ ../../../SDL-hg/include/SDL_rwops.h \ ../../../SDL-hg/include/SDL_cpuinfo.h \ ../../../SDL-hg/include/SDL_events.h ../../../SDL-hg/include/SDL_video.h \ ../../../SDL-hg/include/SDL_pixels.h ../../../SDL-hg/include/SDL_rect.h \ ../../../SDL-hg/include/SDL_surface.h \ ../../../SDL-hg/include/SDL_keyboard.h \ ../../../SDL-hg/include/SDL_keysym.h \ ../../../SDL-hg/include/SDL_scancode.h \ ../../../SDL-hg/include/SDL_mouse.h \ ../../../SDL-hg/include/SDL_joystick.h \ ../../../SDL-hg/include/SDL_quit.h ../../../SDL-hg/include/SDL_loadso.h \ ../../../SDL-hg/include/SDL_power.h ../../../SDL-hg/include/SDL_timer.h \ ../../../SDL-hg/include/SDL_version.h \ ../../../SDL-hg/include/SDL_revision.h \ ../../../SDL-hg/include/SDL_compat.h @echo Compiling ../../src/Misc//collision.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Misc//collision.cpp -o collision.o map.o: ../../src/Misc//map.cpp ../../src/Misc//map.h \ ../../src/Util/Common.h ../../src/Misc/memory.h \ ../../src/Misc//collision.h ../../src/Math/Math.h ../../src/Math/Vec2.h \ ../../src/Math/MathForwardDecls.h ../../src/Math/Vec2.inl.h \ ../../src/Math/MathDfltHeader.h ../../src/Math/Vec3.h \ ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \ ../../src/Math/Transform.inl.h ../../src/Resources/Mesh.h \ ../../src/Renderer/BufferObjects/Vbo.h \ ../../src/Renderer/BufferObjects/BufferObject.h \ ../../src/Resources/Resource.h ../../src/Util/Util.h \ ../../src/Util/Common.h ../../src/Misc/collision.h \ ../../src/Util/Tokenizer/Scanner.h ../../src/Util/Tokenizer/Parser.h \ ../../src/Util/Tokenizer/Scanner.h ../../src/Resources/Resource.h \ ../../src/Scene/Camera.h ../../src/Scene/SceneNode.h @echo Compiling ../../src/Misc//map.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Misc//map.cpp -o map.o Main.o: ../../src//Main.cpp ../../src/Util/Common.h \ ../../src/Misc/memory.h ../../src/Util/Input.h \ ../../../SDL-hg/include/SDL_scancode.h \ ../../../SDL-hg/include/SDL_stdinc.h \ ../../../SDL-hg/include/SDL_config.h \ ../../../SDL-hg/include/SDL_platform.h \ ../../../SDL-hg/include/begin_code.h \ ../../../SDL-hg/include/close_code.h ../../src/Util/Common.h \ ../../src/Util/App.h ../../../SDL-hg/include/SDL.h \ ../../../SDL-hg/include/SDL_main.h ../../../SDL-hg/include/SDL_atomic.h \ ../../../SDL-hg/include/SDL_audio.h ../../../SDL-hg/include/SDL_error.h \ ../../../SDL-hg/include/SDL_endian.h ../../../SDL-hg/include/SDL_mutex.h \ ../../../SDL-hg/include/SDL_thread.h ../../../SDL-hg/include/SDL_rwops.h \ ../../../SDL-hg/include/SDL_cpuinfo.h \ ../../../SDL-hg/include/SDL_events.h ../../../SDL-hg/include/SDL_video.h \ ../../../SDL-hg/include/SDL_pixels.h ../../../SDL-hg/include/SDL_rect.h \ ../../../SDL-hg/include/SDL_surface.h \ ../../../SDL-hg/include/SDL_keyboard.h \ ../../../SDL-hg/include/SDL_keysym.h \ ../../../SDL-hg/include/SDL_scancode.h \ ../../../SDL-hg/include/SDL_mouse.h \ ../../../SDL-hg/include/SDL_joystick.h \ ../../../SDL-hg/include/SDL_quit.h ../../../SDL-hg/include/SDL_loadso.h \ ../../../SDL-hg/include/SDL_power.h ../../../SDL-hg/include/SDL_timer.h \ ../../../SDL-hg/include/SDL_version.h \ ../../../SDL-hg/include/SDL_revision.h \ ../../../SDL-hg/include/SDL_compat.h ../../src/Math/Math.h \ ../../src/Math/Vec2.h ../../src/Math/MathForwardDecls.h \ ../../src/Math/Vec2.inl.h ../../src/Math/MathDfltHeader.h \ ../../src/Math/Vec3.h ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \ ../../src/Math/Transform.inl.h ../../src/Scene/Camera.h \ ../../src/Misc/collision.h ../../src/Scene/SceneNode.h \ ../../src/Renderer/Renderer.h ../../src/Renderer/BufferObjects/Fbo.h \ ../../src/Resources/Texture.h ../../src/Resources/Resource.h \ ../../src/Util/Util.h ../../src/Resources/ShaderProg.h ../../src/Ui/Ui.h \ ../../src/Util/App.h ../../src/Misc/particles.h \ ../../src/Resources/Mesh.h ../../src/Renderer/BufferObjects/Vbo.h \ ../../src/Renderer/BufferObjects/BufferObject.h ../../src/Scene/Light.h \ ../../src/Scene/Camera.h ../../src/Resources/Material.h \ ../../src/Resources/ShaderProg.h ../../src/Resources/Resource.h \ ../../src/Scene/Scene.h ../../src/Misc/skybox.h \ ../../src/Physics/PhyWorld.h ../../src/Physics/PhyCommon.h \ ../../../bullet_svn/src/btBulletCollisionCommon.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ ../../../bullet_svn/src/LinearMath/btVector3.h \ ../../../bullet_svn/src/LinearMath/btScalar.h \ ../../../bullet_svn/src/LinearMath/btMinMax.h \ ../../../bullet_svn/src/LinearMath/btTransform.h \ ../../../bullet_svn/src/LinearMath/btMatrix3x3.h \ ../../../bullet_svn/src/LinearMath/btVector3.h \ ../../../bullet_svn/src/LinearMath/btQuaternion.h \ ../../../bullet_svn/src/LinearMath/btQuadWord.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ ../../../bullet_svn/src/LinearMath/btMotionState.h \ ../../../bullet_svn/src/LinearMath/btTransform.h \ ../../../bullet_svn/src/LinearMath/btAlignedAllocator.h \ ../../../bullet_svn/src/LinearMath/btAlignedObjectArray.h \ ../../../bullet_svn/src/LinearMath/btAlignedAllocator.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDispatcher.h \ ../../../bullet_svn/src/LinearMath/btScalar.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \ ../../../bullet_svn/src/LinearMath/btTransformUtil.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btManifoldResult.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btBoxShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h \ ../../../bullet_svn/src/LinearMath/btMatrix3x3.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexInternalShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCollisionShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCollisionMargin.h \ ../../../bullet_svn/src/LinearMath/btAabbUtil2.h \ ../../../bullet_svn/src/LinearMath/btMinMax.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btSphereShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCapsuleShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCylinderShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btBoxShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConeShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConcaveShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleCallback.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexHullShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleMesh.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btStridingMeshInterface.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btOptimizedBvh.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleInfoMap.h \ ../../../bullet_svn/src/LinearMath/btHashMap.h \ ../../../bullet_svn/src/LinearMath/btAlignedObjectArray.h \ ../../../bullet_svn/src/LinearMath/btSerializer.h \ ../../../bullet_svn/src/LinearMath/btStackAlloc.h \ ../../../bullet_svn/src/LinearMath/btHashMap.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCompoundShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTetrahedronShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btEmptyShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btMultiSphereShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btUniformScalingShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDbvt.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \ ../../../bullet_svn/src/LinearMath/btQuaternion.h \ ../../../bullet_svn/src/LinearMath/btTransform.h \ ../../../bullet_svn/src/LinearMath/btDefaultMotionState.h \ ../../../bullet_svn/src/LinearMath/btMotionState.h \ ../../../bullet_svn/src/LinearMath/btQuickprof.h \ ../../../bullet_svn/src/LinearMath/btIDebugDraw.h \ ../../../bullet_svn/src/LinearMath/btSerializer.h \ ../../../bullet_svn/src/btBulletDynamicsCommon.h \ ../../../bullet_svn/src/btBulletCollisionCommon.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btDynamicsWorld.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btRigidBody.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btJacobianEntry.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btRigidBody.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSolverBody.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btContactConstraint.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \ ../../../bullet_svn/src/BulletDynamics/Vehicle/btRaycastVehicle.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h \ ../../../bullet_svn/src/BulletDynamics/Vehicle/btVehicleRaycaster.h \ ../../../bullet_svn/src/BulletDynamics/Vehicle/btWheelInfo.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btActionInterface.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btRigidBody.h \ ../../../bullet_svn/src/BulletDynamics/Character/btKinematicCharacterController.h \ ../../../bullet_svn/src/BulletDynamics/Character/btCharacterControllerInterface.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btGhostObject.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ ../../src/Physics/PhyConversions.h ../../src/Physics/MotionState.h \ ../../src/Scene/SceneNode.h ../../src/Physics/PhyWorld.h \ ../../src/Util/Tokenizer/Scanner.h ../../src/Misc/map.h \ ../../src/Misc/collision.h ../../src/Scene/MeshNode.h \ ../../src/Scene/SkelModelNode.h ../../src/Scene/MeshNode.h \ ../../src/Resources/SkelAnim.h \ ../../src/Scene/Controllers/MeshSkelNodeCtrl.h \ ../../src/Scene/Controllers/Controller.h \ ../../src/Scene/Controllers/SkelAnimCtrl.h ../../src/Scene/SkelNode.h \ ../../src/Scene/Controllers/Controller.h \ ../../src/Resources/LightProps.h ../../src/Physics/PhyCommon.h \ ../../src/Util/Tokenizer/Parser.h ../../src/Util/Tokenizer/Scanner.h \ ../../src/Scene/ParticleEmitter.h ../../src/Scene/GhostNode.h \ ../../src/Physics/PhyCharacter.h \ ../../src/Renderer/RendererInitializer.h \ ../../src/Renderer/MainRenderer.h ../../src/Renderer/Renderer.h @echo Compiling ../../src//Main.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src//Main.cpp -o Main.o EarlyZ.o: ../../src/Renderer//EarlyZ.cpp ../../src/Renderer//Renderer.h \ ../../src/Util/Common.h ../../src/Misc/memory.h ../../src/Math/Math.h \ ../../src/Math/Vec2.h ../../src/Math/MathForwardDecls.h \ ../../src/Math/Vec2.inl.h ../../src/Math/MathDfltHeader.h \ ../../src/Math/Vec3.h ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \ ../../src/Math/Transform.inl.h ../../src/Renderer/BufferObjects/Fbo.h \ ../../src/Resources/Texture.h ../../src/Resources/Resource.h \ ../../src/Util/Util.h ../../src/Util/Common.h \ ../../src/Resources/ShaderProg.h @echo Compiling ../../src/Renderer//EarlyZ.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Renderer//EarlyZ.cpp -o EarlyZ.o Sm.o: ../../src/Renderer//Sm.cpp ../../src/Renderer//Renderer.h \ ../../src/Util/Common.h ../../src/Misc/memory.h ../../src/Math/Math.h \ ../../src/Math/Vec2.h ../../src/Math/MathForwardDecls.h \ ../../src/Math/Vec2.inl.h ../../src/Math/MathDfltHeader.h \ ../../src/Math/Vec3.h ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \ ../../src/Math/Transform.inl.h ../../src/Renderer/BufferObjects/Fbo.h \ ../../src/Resources/Texture.h ../../src/Resources/Resource.h \ ../../src/Util/Util.h ../../src/Util/Common.h \ ../../src/Resources/ShaderProg.h ../../src/Util/App.h \ ../../../SDL-hg/include/SDL.h ../../../SDL-hg/include/SDL_main.h \ ../../../SDL-hg/include/SDL_stdinc.h \ ../../../SDL-hg/include/SDL_config.h \ ../../../SDL-hg/include/SDL_platform.h \ ../../../SDL-hg/include/begin_code.h \ ../../../SDL-hg/include/close_code.h \ ../../../SDL-hg/include/SDL_atomic.h ../../../SDL-hg/include/SDL_audio.h \ ../../../SDL-hg/include/SDL_error.h ../../../SDL-hg/include/SDL_endian.h \ ../../../SDL-hg/include/SDL_mutex.h ../../../SDL-hg/include/SDL_thread.h \ ../../../SDL-hg/include/SDL_rwops.h \ ../../../SDL-hg/include/SDL_cpuinfo.h \ ../../../SDL-hg/include/SDL_events.h ../../../SDL-hg/include/SDL_video.h \ ../../../SDL-hg/include/SDL_pixels.h ../../../SDL-hg/include/SDL_rect.h \ ../../../SDL-hg/include/SDL_surface.h \ ../../../SDL-hg/include/SDL_keyboard.h \ ../../../SDL-hg/include/SDL_keysym.h \ ../../../SDL-hg/include/SDL_scancode.h \ ../../../SDL-hg/include/SDL_mouse.h \ ../../../SDL-hg/include/SDL_joystick.h \ ../../../SDL-hg/include/SDL_quit.h ../../../SDL-hg/include/SDL_loadso.h \ ../../../SDL-hg/include/SDL_power.h ../../../SDL-hg/include/SDL_timer.h \ ../../../SDL-hg/include/SDL_version.h \ ../../../SDL-hg/include/SDL_revision.h \ ../../../SDL-hg/include/SDL_compat.h ../../src/Scene/Scene.h \ ../../src/Misc/skybox.h ../../src/Physics/PhyWorld.h \ ../../src/Physics/PhyCommon.h \ ../../../bullet_svn/src/btBulletCollisionCommon.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ ../../../bullet_svn/src/LinearMath/btVector3.h \ ../../../bullet_svn/src/LinearMath/btScalar.h \ ../../../bullet_svn/src/LinearMath/btMinMax.h \ ../../../bullet_svn/src/LinearMath/btTransform.h \ ../../../bullet_svn/src/LinearMath/btMatrix3x3.h \ ../../../bullet_svn/src/LinearMath/btVector3.h \ ../../../bullet_svn/src/LinearMath/btQuaternion.h \ ../../../bullet_svn/src/LinearMath/btQuadWord.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ ../../../bullet_svn/src/LinearMath/btMotionState.h \ ../../../bullet_svn/src/LinearMath/btTransform.h \ ../../../bullet_svn/src/LinearMath/btAlignedAllocator.h \ ../../../bullet_svn/src/LinearMath/btAlignedObjectArray.h \ ../../../bullet_svn/src/LinearMath/btAlignedAllocator.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDispatcher.h \ ../../../bullet_svn/src/LinearMath/btScalar.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \ ../../../bullet_svn/src/LinearMath/btTransformUtil.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btManifoldResult.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btBoxShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h \ ../../../bullet_svn/src/LinearMath/btMatrix3x3.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexInternalShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCollisionShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCollisionMargin.h \ ../../../bullet_svn/src/LinearMath/btAabbUtil2.h \ ../../../bullet_svn/src/LinearMath/btMinMax.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btSphereShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCapsuleShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCylinderShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btBoxShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConeShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConcaveShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleCallback.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexHullShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleMesh.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btStridingMeshInterface.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btOptimizedBvh.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleInfoMap.h \ ../../../bullet_svn/src/LinearMath/btHashMap.h \ ../../../bullet_svn/src/LinearMath/btAlignedObjectArray.h \ ../../../bullet_svn/src/LinearMath/btSerializer.h \ ../../../bullet_svn/src/LinearMath/btStackAlloc.h \ ../../../bullet_svn/src/LinearMath/btHashMap.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCompoundShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTetrahedronShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btEmptyShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btMultiSphereShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btUniformScalingShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDbvt.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \ ../../../bullet_svn/src/LinearMath/btQuaternion.h \ ../../../bullet_svn/src/LinearMath/btTransform.h \ ../../../bullet_svn/src/LinearMath/btDefaultMotionState.h \ ../../../bullet_svn/src/LinearMath/btMotionState.h \ ../../../bullet_svn/src/LinearMath/btQuickprof.h \ ../../../bullet_svn/src/LinearMath/btIDebugDraw.h \ ../../../bullet_svn/src/LinearMath/btSerializer.h \ ../../../bullet_svn/src/btBulletDynamicsCommon.h \ ../../../bullet_svn/src/btBulletCollisionCommon.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btDynamicsWorld.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btRigidBody.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btJacobianEntry.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btRigidBody.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSolverBody.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btContactConstraint.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \ ../../../bullet_svn/src/BulletDynamics/Vehicle/btRaycastVehicle.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h \ ../../../bullet_svn/src/BulletDynamics/Vehicle/btVehicleRaycaster.h \ ../../../bullet_svn/src/BulletDynamics/Vehicle/btWheelInfo.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btActionInterface.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btRigidBody.h \ ../../../bullet_svn/src/BulletDynamics/Character/btKinematicCharacterController.h \ ../../../bullet_svn/src/BulletDynamics/Character/btCharacterControllerInterface.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btGhostObject.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ ../../src/Physics/PhyConversions.h ../../src/Physics/MotionState.h \ ../../src/Scene/SceneNode.h ../../src/Physics/PhyWorld.h \ ../../src/Scene/MeshNode.h ../../src/Scene/SceneNode.h \ ../../src/Resources/Material.h ../../src/Resources/ShaderProg.h @echo Compiling ../../src/Renderer//Sm.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Renderer//Sm.cpp -o Sm.o Pps.o: ../../src/Renderer//Pps.cpp ../../src/Renderer//Renderer.h \ ../../src/Util/Common.h ../../src/Misc/memory.h ../../src/Math/Math.h \ ../../src/Math/Vec2.h ../../src/Math/MathForwardDecls.h \ ../../src/Math/Vec2.inl.h ../../src/Math/MathDfltHeader.h \ ../../src/Math/Vec3.h ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \ ../../src/Math/Transform.inl.h ../../src/Renderer/BufferObjects/Fbo.h \ ../../src/Resources/Texture.h ../../src/Resources/Resource.h \ ../../src/Util/Util.h ../../src/Util/Common.h \ ../../src/Resources/ShaderProg.h @echo Compiling ../../src/Renderer//Pps.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Renderer//Pps.cpp -o Pps.o Renderer.o: ../../src/Renderer//Renderer.cpp \ ../../src/Renderer//Renderer.h ../../src/Util/Common.h \ ../../src/Misc/memory.h ../../src/Math/Math.h ../../src/Math/Vec2.h \ ../../src/Math/MathForwardDecls.h ../../src/Math/Vec2.inl.h \ ../../src/Math/MathDfltHeader.h ../../src/Math/Vec3.h \ ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \ ../../src/Math/Transform.inl.h ../../src/Renderer/BufferObjects/Fbo.h \ ../../src/Resources/Texture.h ../../src/Resources/Resource.h \ ../../src/Util/Util.h ../../src/Util/Common.h \ ../../src/Resources/ShaderProg.h ../../src/Scene/Camera.h \ ../../src/Misc/collision.h ../../src/Scene/SceneNode.h \ ../../src/Renderer//RendererInitializer.h ../../src/Resources/Material.h \ ../../src/Resources/ShaderProg.h @echo Compiling ../../src/Renderer//Renderer.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Renderer//Renderer.cpp -o Renderer.o Ssao.o: ../../src/Renderer//Ssao.cpp ../../src/Renderer//Renderer.h \ ../../src/Util/Common.h ../../src/Misc/memory.h ../../src/Math/Math.h \ ../../src/Math/Vec2.h ../../src/Math/MathForwardDecls.h \ ../../src/Math/Vec2.inl.h ../../src/Math/MathDfltHeader.h \ ../../src/Math/Vec3.h ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \ ../../src/Math/Transform.inl.h ../../src/Renderer/BufferObjects/Fbo.h \ ../../src/Resources/Texture.h ../../src/Resources/Resource.h \ ../../src/Util/Util.h ../../src/Util/Common.h \ ../../src/Resources/ShaderProg.h ../../src/Scene/Camera.h \ ../../src/Misc/collision.h ../../src/Scene/SceneNode.h @echo Compiling ../../src/Renderer//Ssao.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Renderer//Ssao.cpp -o Ssao.o Is.o: ../../src/Renderer//Is.cpp ../../src/Renderer//Renderer.h \ ../../src/Util/Common.h ../../src/Misc/memory.h ../../src/Math/Math.h \ ../../src/Math/Vec2.h ../../src/Math/MathForwardDecls.h \ ../../src/Math/Vec2.inl.h ../../src/Math/MathDfltHeader.h \ ../../src/Math/Vec3.h ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \ ../../src/Math/Transform.inl.h ../../src/Renderer/BufferObjects/Fbo.h \ ../../src/Resources/Texture.h ../../src/Resources/Resource.h \ ../../src/Util/Util.h ../../src/Util/Common.h \ ../../src/Resources/ShaderProg.h ../../src/Scene/Camera.h \ ../../src/Misc/collision.h ../../src/Scene/SceneNode.h \ ../../src/Scene/Light.h ../../src/Scene/Camera.h \ ../../src/Resources/LightProps.h ../../src/Util/App.h \ ../../../SDL-hg/include/SDL.h ../../../SDL-hg/include/SDL_main.h \ ../../../SDL-hg/include/SDL_stdinc.h \ ../../../SDL-hg/include/SDL_config.h \ ../../../SDL-hg/include/SDL_platform.h \ ../../../SDL-hg/include/begin_code.h \ ../../../SDL-hg/include/close_code.h \ ../../../SDL-hg/include/SDL_atomic.h ../../../SDL-hg/include/SDL_audio.h \ ../../../SDL-hg/include/SDL_error.h ../../../SDL-hg/include/SDL_endian.h \ ../../../SDL-hg/include/SDL_mutex.h ../../../SDL-hg/include/SDL_thread.h \ ../../../SDL-hg/include/SDL_rwops.h \ ../../../SDL-hg/include/SDL_cpuinfo.h \ ../../../SDL-hg/include/SDL_events.h ../../../SDL-hg/include/SDL_video.h \ ../../../SDL-hg/include/SDL_pixels.h ../../../SDL-hg/include/SDL_rect.h \ ../../../SDL-hg/include/SDL_surface.h \ ../../../SDL-hg/include/SDL_keyboard.h \ ../../../SDL-hg/include/SDL_keysym.h \ ../../../SDL-hg/include/SDL_scancode.h \ ../../../SDL-hg/include/SDL_mouse.h \ ../../../SDL-hg/include/SDL_joystick.h \ ../../../SDL-hg/include/SDL_quit.h ../../../SDL-hg/include/SDL_loadso.h \ ../../../SDL-hg/include/SDL_power.h ../../../SDL-hg/include/SDL_timer.h \ ../../../SDL-hg/include/SDL_version.h \ ../../../SDL-hg/include/SDL_revision.h \ ../../../SDL-hg/include/SDL_compat.h ../../src/Scene/Scene.h \ ../../src/Misc/skybox.h ../../src/Physics/PhyWorld.h \ ../../src/Physics/PhyCommon.h \ ../../../bullet_svn/src/btBulletCollisionCommon.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ ../../../bullet_svn/src/LinearMath/btVector3.h \ ../../../bullet_svn/src/LinearMath/btScalar.h \ ../../../bullet_svn/src/LinearMath/btMinMax.h \ ../../../bullet_svn/src/LinearMath/btTransform.h \ ../../../bullet_svn/src/LinearMath/btMatrix3x3.h \ ../../../bullet_svn/src/LinearMath/btVector3.h \ ../../../bullet_svn/src/LinearMath/btQuaternion.h \ ../../../bullet_svn/src/LinearMath/btQuadWord.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ ../../../bullet_svn/src/LinearMath/btMotionState.h \ ../../../bullet_svn/src/LinearMath/btTransform.h \ ../../../bullet_svn/src/LinearMath/btAlignedAllocator.h \ ../../../bullet_svn/src/LinearMath/btAlignedObjectArray.h \ ../../../bullet_svn/src/LinearMath/btAlignedAllocator.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDispatcher.h \ ../../../bullet_svn/src/LinearMath/btScalar.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \ ../../../bullet_svn/src/LinearMath/btTransformUtil.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btManifoldResult.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btBoxShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h \ ../../../bullet_svn/src/LinearMath/btMatrix3x3.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexInternalShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCollisionShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCollisionMargin.h \ ../../../bullet_svn/src/LinearMath/btAabbUtil2.h \ ../../../bullet_svn/src/LinearMath/btMinMax.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btSphereShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCapsuleShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCylinderShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btBoxShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConeShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConcaveShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleCallback.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexHullShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleMesh.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btStridingMeshInterface.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btOptimizedBvh.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleInfoMap.h \ ../../../bullet_svn/src/LinearMath/btHashMap.h \ ../../../bullet_svn/src/LinearMath/btAlignedObjectArray.h \ ../../../bullet_svn/src/LinearMath/btSerializer.h \ ../../../bullet_svn/src/LinearMath/btStackAlloc.h \ ../../../bullet_svn/src/LinearMath/btHashMap.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCompoundShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTetrahedronShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btEmptyShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btMultiSphereShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btUniformScalingShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDbvt.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \ ../../../bullet_svn/src/LinearMath/btQuaternion.h \ ../../../bullet_svn/src/LinearMath/btTransform.h \ ../../../bullet_svn/src/LinearMath/btDefaultMotionState.h \ ../../../bullet_svn/src/LinearMath/btMotionState.h \ ../../../bullet_svn/src/LinearMath/btQuickprof.h \ ../../../bullet_svn/src/LinearMath/btIDebugDraw.h \ ../../../bullet_svn/src/LinearMath/btSerializer.h \ ../../../bullet_svn/src/btBulletDynamicsCommon.h \ ../../../bullet_svn/src/btBulletCollisionCommon.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btDynamicsWorld.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btRigidBody.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btJacobianEntry.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btRigidBody.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSolverBody.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btContactConstraint.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \ ../../../bullet_svn/src/BulletDynamics/Vehicle/btRaycastVehicle.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h \ ../../../bullet_svn/src/BulletDynamics/Vehicle/btVehicleRaycaster.h \ ../../../bullet_svn/src/BulletDynamics/Vehicle/btWheelInfo.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btActionInterface.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btRigidBody.h \ ../../../bullet_svn/src/BulletDynamics/Character/btKinematicCharacterController.h \ ../../../bullet_svn/src/BulletDynamics/Character/btCharacterControllerInterface.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btGhostObject.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ ../../src/Physics/PhyConversions.h ../../src/Physics/MotionState.h \ ../../src/Scene/SceneNode.h ../../src/Physics/PhyWorld.h @echo Compiling ../../src/Renderer//Is.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Renderer//Is.cpp -o Is.o MainRenderer.o: ../../src/Renderer//MainRenderer.cpp \ ../../src/Renderer//MainRenderer.h ../../src/Util/Common.h \ ../../src/Misc/memory.h ../../src/Renderer//Renderer.h \ ../../src/Math/Math.h ../../src/Math/Vec2.h \ ../../src/Math/MathForwardDecls.h ../../src/Math/Vec2.inl.h \ ../../src/Math/MathDfltHeader.h ../../src/Math/Vec3.h \ ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \ ../../src/Math/Transform.inl.h ../../src/Renderer/BufferObjects/Fbo.h \ ../../src/Resources/Texture.h ../../src/Resources/Resource.h \ ../../src/Util/Util.h ../../src/Util/Common.h \ ../../src/Resources/ShaderProg.h ../../src/Util/App.h \ ../../../SDL-hg/include/SDL.h ../../../SDL-hg/include/SDL_main.h \ ../../../SDL-hg/include/SDL_stdinc.h \ ../../../SDL-hg/include/SDL_config.h \ ../../../SDL-hg/include/SDL_platform.h \ ../../../SDL-hg/include/begin_code.h \ ../../../SDL-hg/include/close_code.h \ ../../../SDL-hg/include/SDL_atomic.h ../../../SDL-hg/include/SDL_audio.h \ ../../../SDL-hg/include/SDL_error.h ../../../SDL-hg/include/SDL_endian.h \ ../../../SDL-hg/include/SDL_mutex.h ../../../SDL-hg/include/SDL_thread.h \ ../../../SDL-hg/include/SDL_rwops.h \ ../../../SDL-hg/include/SDL_cpuinfo.h \ ../../../SDL-hg/include/SDL_events.h ../../../SDL-hg/include/SDL_video.h \ ../../../SDL-hg/include/SDL_pixels.h ../../../SDL-hg/include/SDL_rect.h \ ../../../SDL-hg/include/SDL_surface.h \ ../../../SDL-hg/include/SDL_keyboard.h \ ../../../SDL-hg/include/SDL_keysym.h \ ../../../SDL-hg/include/SDL_scancode.h \ ../../../SDL-hg/include/SDL_mouse.h \ ../../../SDL-hg/include/SDL_joystick.h \ ../../../SDL-hg/include/SDL_quit.h ../../../SDL-hg/include/SDL_loadso.h \ ../../../SDL-hg/include/SDL_power.h ../../../SDL-hg/include/SDL_timer.h \ ../../../SDL-hg/include/SDL_version.h \ ../../../SDL-hg/include/SDL_revision.h \ ../../../SDL-hg/include/SDL_compat.h \ ../../src/Renderer//RendererInitializer.h @echo Compiling ../../src/Renderer//MainRenderer.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Renderer//MainRenderer.cpp -o MainRenderer.o Ms.o: ../../src/Renderer//Ms.cpp ../../src/Renderer//Renderer.h \ ../../src/Util/Common.h ../../src/Misc/memory.h ../../src/Math/Math.h \ ../../src/Math/Vec2.h ../../src/Math/MathForwardDecls.h \ ../../src/Math/Vec2.inl.h ../../src/Math/MathDfltHeader.h \ ../../src/Math/Vec3.h ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \ ../../src/Math/Transform.inl.h ../../src/Renderer/BufferObjects/Fbo.h \ ../../src/Resources/Texture.h ../../src/Resources/Resource.h \ ../../src/Util/Util.h ../../src/Util/Common.h \ ../../src/Resources/ShaderProg.h ../../src/Util/App.h \ ../../../SDL-hg/include/SDL.h ../../../SDL-hg/include/SDL_main.h \ ../../../SDL-hg/include/SDL_stdinc.h \ ../../../SDL-hg/include/SDL_config.h \ ../../../SDL-hg/include/SDL_platform.h \ ../../../SDL-hg/include/begin_code.h \ ../../../SDL-hg/include/close_code.h \ ../../../SDL-hg/include/SDL_atomic.h ../../../SDL-hg/include/SDL_audio.h \ ../../../SDL-hg/include/SDL_error.h ../../../SDL-hg/include/SDL_endian.h \ ../../../SDL-hg/include/SDL_mutex.h ../../../SDL-hg/include/SDL_thread.h \ ../../../SDL-hg/include/SDL_rwops.h \ ../../../SDL-hg/include/SDL_cpuinfo.h \ ../../../SDL-hg/include/SDL_events.h ../../../SDL-hg/include/SDL_video.h \ ../../../SDL-hg/include/SDL_pixels.h ../../../SDL-hg/include/SDL_rect.h \ ../../../SDL-hg/include/SDL_surface.h \ ../../../SDL-hg/include/SDL_keyboard.h \ ../../../SDL-hg/include/SDL_keysym.h \ ../../../SDL-hg/include/SDL_scancode.h \ ../../../SDL-hg/include/SDL_mouse.h \ ../../../SDL-hg/include/SDL_joystick.h \ ../../../SDL-hg/include/SDL_quit.h ../../../SDL-hg/include/SDL_loadso.h \ ../../../SDL-hg/include/SDL_power.h ../../../SDL-hg/include/SDL_timer.h \ ../../../SDL-hg/include/SDL_version.h \ ../../../SDL-hg/include/SDL_revision.h \ ../../../SDL-hg/include/SDL_compat.h ../../src/Scene/Scene.h \ ../../src/Misc/skybox.h ../../src/Physics/PhyWorld.h \ ../../src/Physics/PhyCommon.h \ ../../../bullet_svn/src/btBulletCollisionCommon.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ ../../../bullet_svn/src/LinearMath/btVector3.h \ ../../../bullet_svn/src/LinearMath/btScalar.h \ ../../../bullet_svn/src/LinearMath/btMinMax.h \ ../../../bullet_svn/src/LinearMath/btTransform.h \ ../../../bullet_svn/src/LinearMath/btMatrix3x3.h \ ../../../bullet_svn/src/LinearMath/btVector3.h \ ../../../bullet_svn/src/LinearMath/btQuaternion.h \ ../../../bullet_svn/src/LinearMath/btQuadWord.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ ../../../bullet_svn/src/LinearMath/btMotionState.h \ ../../../bullet_svn/src/LinearMath/btTransform.h \ ../../../bullet_svn/src/LinearMath/btAlignedAllocator.h \ ../../../bullet_svn/src/LinearMath/btAlignedObjectArray.h \ ../../../bullet_svn/src/LinearMath/btAlignedAllocator.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDispatcher.h \ ../../../bullet_svn/src/LinearMath/btScalar.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \ ../../../bullet_svn/src/LinearMath/btTransformUtil.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btManifoldResult.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btBoxShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h \ ../../../bullet_svn/src/LinearMath/btMatrix3x3.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexInternalShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCollisionShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCollisionMargin.h \ ../../../bullet_svn/src/LinearMath/btAabbUtil2.h \ ../../../bullet_svn/src/LinearMath/btMinMax.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btSphereShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCapsuleShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCylinderShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btBoxShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConeShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConcaveShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleCallback.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexHullShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleMesh.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btStridingMeshInterface.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btOptimizedBvh.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleInfoMap.h \ ../../../bullet_svn/src/LinearMath/btHashMap.h \ ../../../bullet_svn/src/LinearMath/btAlignedObjectArray.h \ ../../../bullet_svn/src/LinearMath/btSerializer.h \ ../../../bullet_svn/src/LinearMath/btStackAlloc.h \ ../../../bullet_svn/src/LinearMath/btHashMap.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCompoundShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTetrahedronShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btEmptyShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btMultiSphereShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btUniformScalingShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDbvt.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \ ../../../bullet_svn/src/LinearMath/btQuaternion.h \ ../../../bullet_svn/src/LinearMath/btTransform.h \ ../../../bullet_svn/src/LinearMath/btDefaultMotionState.h \ ../../../bullet_svn/src/LinearMath/btMotionState.h \ ../../../bullet_svn/src/LinearMath/btQuickprof.h \ ../../../bullet_svn/src/LinearMath/btIDebugDraw.h \ ../../../bullet_svn/src/LinearMath/btSerializer.h \ ../../../bullet_svn/src/btBulletDynamicsCommon.h \ ../../../bullet_svn/src/btBulletCollisionCommon.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btDynamicsWorld.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btRigidBody.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btJacobianEntry.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btRigidBody.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSolverBody.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btContactConstraint.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \ ../../../bullet_svn/src/BulletDynamics/Vehicle/btRaycastVehicle.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h \ ../../../bullet_svn/src/BulletDynamics/Vehicle/btVehicleRaycaster.h \ ../../../bullet_svn/src/BulletDynamics/Vehicle/btWheelInfo.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btActionInterface.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btRigidBody.h \ ../../../bullet_svn/src/BulletDynamics/Character/btKinematicCharacterController.h \ ../../../bullet_svn/src/BulletDynamics/Character/btCharacterControllerInterface.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btGhostObject.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ ../../src/Physics/PhyConversions.h ../../src/Physics/MotionState.h \ ../../src/Scene/SceneNode.h ../../src/Physics/PhyWorld.h \ ../../src/Scene/Camera.h ../../src/Misc/collision.h \ ../../src/Scene/SceneNode.h ../../src/Scene/MeshNode.h \ ../../src/Resources/Material.h ../../src/Resources/ShaderProg.h @echo Compiling ../../src/Renderer//Ms.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Renderer//Ms.cpp -o Ms.o Hdr.o: ../../src/Renderer//Hdr.cpp ../../src/Renderer//Renderer.h \ ../../src/Util/Common.h ../../src/Misc/memory.h ../../src/Math/Math.h \ ../../src/Math/Vec2.h ../../src/Math/MathForwardDecls.h \ ../../src/Math/Vec2.inl.h ../../src/Math/MathDfltHeader.h \ ../../src/Math/Vec3.h ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \ ../../src/Math/Transform.inl.h ../../src/Renderer/BufferObjects/Fbo.h \ ../../src/Resources/Texture.h ../../src/Resources/Resource.h \ ../../src/Util/Util.h ../../src/Util/Common.h \ ../../src/Resources/ShaderProg.h @echo Compiling ../../src/Renderer//Hdr.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Renderer//Hdr.cpp -o Hdr.o Dbg.o: ../../src/Renderer//Dbg.cpp ../../src/Renderer//Renderer.h \ ../../src/Util/Common.h ../../src/Misc/memory.h ../../src/Math/Math.h \ ../../src/Math/Vec2.h ../../src/Math/MathForwardDecls.h \ ../../src/Math/Vec2.inl.h ../../src/Math/MathDfltHeader.h \ ../../src/Math/Vec3.h ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \ ../../src/Math/Transform.inl.h ../../src/Renderer/BufferObjects/Fbo.h \ ../../src/Resources/Texture.h ../../src/Resources/Resource.h \ ../../src/Util/Util.h ../../src/Util/Common.h \ ../../src/Resources/ShaderProg.h ../../src/Util/App.h \ ../../../SDL-hg/include/SDL.h ../../../SDL-hg/include/SDL_main.h \ ../../../SDL-hg/include/SDL_stdinc.h \ ../../../SDL-hg/include/SDL_config.h \ ../../../SDL-hg/include/SDL_platform.h \ ../../../SDL-hg/include/begin_code.h \ ../../../SDL-hg/include/close_code.h \ ../../../SDL-hg/include/SDL_atomic.h ../../../SDL-hg/include/SDL_audio.h \ ../../../SDL-hg/include/SDL_error.h ../../../SDL-hg/include/SDL_endian.h \ ../../../SDL-hg/include/SDL_mutex.h ../../../SDL-hg/include/SDL_thread.h \ ../../../SDL-hg/include/SDL_rwops.h \ ../../../SDL-hg/include/SDL_cpuinfo.h \ ../../../SDL-hg/include/SDL_events.h ../../../SDL-hg/include/SDL_video.h \ ../../../SDL-hg/include/SDL_pixels.h ../../../SDL-hg/include/SDL_rect.h \ ../../../SDL-hg/include/SDL_surface.h \ ../../../SDL-hg/include/SDL_keyboard.h \ ../../../SDL-hg/include/SDL_keysym.h \ ../../../SDL-hg/include/SDL_scancode.h \ ../../../SDL-hg/include/SDL_mouse.h \ ../../../SDL-hg/include/SDL_joystick.h \ ../../../SDL-hg/include/SDL_quit.h ../../../SDL-hg/include/SDL_loadso.h \ ../../../SDL-hg/include/SDL_power.h ../../../SDL-hg/include/SDL_timer.h \ ../../../SDL-hg/include/SDL_version.h \ ../../../SDL-hg/include/SDL_revision.h \ ../../../SDL-hg/include/SDL_compat.h ../../src/Scene/Scene.h \ ../../src/Misc/skybox.h ../../src/Physics/PhyWorld.h \ ../../src/Physics/PhyCommon.h \ ../../../bullet_svn/src/btBulletCollisionCommon.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ ../../../bullet_svn/src/LinearMath/btVector3.h \ ../../../bullet_svn/src/LinearMath/btScalar.h \ ../../../bullet_svn/src/LinearMath/btMinMax.h \ ../../../bullet_svn/src/LinearMath/btTransform.h \ ../../../bullet_svn/src/LinearMath/btMatrix3x3.h \ ../../../bullet_svn/src/LinearMath/btVector3.h \ ../../../bullet_svn/src/LinearMath/btQuaternion.h \ ../../../bullet_svn/src/LinearMath/btQuadWord.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ ../../../bullet_svn/src/LinearMath/btMotionState.h \ ../../../bullet_svn/src/LinearMath/btTransform.h \ ../../../bullet_svn/src/LinearMath/btAlignedAllocator.h \ ../../../bullet_svn/src/LinearMath/btAlignedObjectArray.h \ ../../../bullet_svn/src/LinearMath/btAlignedAllocator.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDispatcher.h \ ../../../bullet_svn/src/LinearMath/btScalar.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \ ../../../bullet_svn/src/LinearMath/btTransformUtil.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btManifoldResult.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btBoxShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h \ ../../../bullet_svn/src/LinearMath/btMatrix3x3.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexInternalShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCollisionShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCollisionMargin.h \ ../../../bullet_svn/src/LinearMath/btAabbUtil2.h \ ../../../bullet_svn/src/LinearMath/btMinMax.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btSphereShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCapsuleShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCylinderShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btBoxShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConeShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConcaveShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleCallback.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexHullShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleMesh.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btStridingMeshInterface.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btOptimizedBvh.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleInfoMap.h \ ../../../bullet_svn/src/LinearMath/btHashMap.h \ ../../../bullet_svn/src/LinearMath/btAlignedObjectArray.h \ ../../../bullet_svn/src/LinearMath/btSerializer.h \ ../../../bullet_svn/src/LinearMath/btStackAlloc.h \ ../../../bullet_svn/src/LinearMath/btHashMap.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCompoundShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTetrahedronShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btEmptyShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btMultiSphereShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btUniformScalingShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDbvt.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \ ../../../bullet_svn/src/LinearMath/btQuaternion.h \ ../../../bullet_svn/src/LinearMath/btTransform.h \ ../../../bullet_svn/src/LinearMath/btDefaultMotionState.h \ ../../../bullet_svn/src/LinearMath/btMotionState.h \ ../../../bullet_svn/src/LinearMath/btQuickprof.h \ ../../../bullet_svn/src/LinearMath/btIDebugDraw.h \ ../../../bullet_svn/src/LinearMath/btSerializer.h \ ../../../bullet_svn/src/btBulletDynamicsCommon.h \ ../../../bullet_svn/src/btBulletCollisionCommon.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btDynamicsWorld.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btRigidBody.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btJacobianEntry.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btRigidBody.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSolverBody.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btContactConstraint.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \ ../../../bullet_svn/src/BulletDynamics/Vehicle/btRaycastVehicle.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h \ ../../../bullet_svn/src/BulletDynamics/Vehicle/btVehicleRaycaster.h \ ../../../bullet_svn/src/BulletDynamics/Vehicle/btWheelInfo.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btActionInterface.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btRigidBody.h \ ../../../bullet_svn/src/BulletDynamics/Character/btKinematicCharacterController.h \ ../../../bullet_svn/src/BulletDynamics/Character/btCharacterControllerInterface.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btGhostObject.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ ../../src/Physics/PhyConversions.h ../../src/Physics/MotionState.h \ ../../src/Scene/SceneNode.h ../../src/Physics/PhyWorld.h \ ../../src/Scene/SkelNode.h ../../src/Scene/SceneNode.h \ ../../src/Scene/Controllers/Controller.h @echo Compiling ../../src/Renderer//Dbg.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Renderer//Dbg.cpp -o Dbg.o MeshNode.o: ../../src/Scene//MeshNode.cpp ../../src/Scene//MeshNode.h \ ../../src/Util/Common.h ../../src/Misc/memory.h \ ../../src/Scene//SceneNode.h ../../src/Math/Math.h ../../src/Math/Vec2.h \ ../../src/Math/MathForwardDecls.h ../../src/Math/Vec2.inl.h \ ../../src/Math/MathDfltHeader.h ../../src/Math/Vec3.h \ ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \ ../../src/Math/Transform.inl.h ../../src/Resources/Material.h \ ../../src/Resources/Resource.h ../../src/Util/Util.h \ ../../src/Util/Common.h ../../src/Resources/ShaderProg.h \ ../../src/Resources/Resource.h ../../src/Resources/Mesh.h \ ../../src/Renderer/BufferObjects/Vbo.h \ ../../src/Renderer/BufferObjects/BufferObject.h \ ../../src/Misc/collision.h ../../src/Scene//SkelNode.h \ ../../src/Scene/Controllers/Controller.h ../../src/Resources/Skeleton.h \ ../../src/Scene/Controllers/MeshSkelNodeCtrl.h \ ../../src/Scene/Controllers/Controller.h \ ../../src/Scene/Controllers/SkelAnimCtrl.h ../../src/Util/App.h \ ../../../SDL-hg/include/SDL.h ../../../SDL-hg/include/SDL_main.h \ ../../../SDL-hg/include/SDL_stdinc.h \ ../../../SDL-hg/include/SDL_config.h \ ../../../SDL-hg/include/SDL_platform.h \ ../../../SDL-hg/include/begin_code.h \ ../../../SDL-hg/include/close_code.h \ ../../../SDL-hg/include/SDL_atomic.h ../../../SDL-hg/include/SDL_audio.h \ ../../../SDL-hg/include/SDL_error.h ../../../SDL-hg/include/SDL_endian.h \ ../../../SDL-hg/include/SDL_mutex.h ../../../SDL-hg/include/SDL_thread.h \ ../../../SDL-hg/include/SDL_rwops.h \ ../../../SDL-hg/include/SDL_cpuinfo.h \ ../../../SDL-hg/include/SDL_events.h ../../../SDL-hg/include/SDL_video.h \ ../../../SDL-hg/include/SDL_pixels.h ../../../SDL-hg/include/SDL_rect.h \ ../../../SDL-hg/include/SDL_surface.h \ ../../../SDL-hg/include/SDL_keyboard.h \ ../../../SDL-hg/include/SDL_keysym.h \ ../../../SDL-hg/include/SDL_scancode.h \ ../../../SDL-hg/include/SDL_mouse.h \ ../../../SDL-hg/include/SDL_joystick.h \ ../../../SDL-hg/include/SDL_quit.h ../../../SDL-hg/include/SDL_loadso.h \ ../../../SDL-hg/include/SDL_power.h ../../../SDL-hg/include/SDL_timer.h \ ../../../SDL-hg/include/SDL_version.h \ ../../../SDL-hg/include/SDL_revision.h \ ../../../SDL-hg/include/SDL_compat.h ../../src/Renderer/MainRenderer.h \ ../../src/Renderer/Renderer.h ../../src/Renderer/BufferObjects/Fbo.h \ ../../src/Resources/Texture.h ../../src/Resources/ShaderProg.h @echo Compiling ../../src/Scene//MeshNode.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Scene//MeshNode.cpp -o MeshNode.o SkelNode.o: ../../src/Scene//SkelNode.cpp ../../src/Scene//SkelNode.h \ ../../src/Util/Common.h ../../src/Misc/memory.h \ ../../src/Scene//SceneNode.h ../../src/Math/Math.h ../../src/Math/Vec2.h \ ../../src/Math/MathForwardDecls.h ../../src/Math/Vec2.inl.h \ ../../src/Math/MathDfltHeader.h ../../src/Math/Vec3.h \ ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \ ../../src/Math/Transform.inl.h ../../src/Scene/Controllers/Controller.h \ ../../src/Resources/SkelAnim.h ../../src/Resources/Resource.h \ ../../src/Util/Util.h ../../src/Util/Common.h \ ../../src/Resources/Skeleton.h \ ../../src/Scene/Controllers/SkelAnimCtrl.h \ ../../src/Scene/Controllers/Controller.h ../../src/Util/App.h \ ../../../SDL-hg/include/SDL.h ../../../SDL-hg/include/SDL_main.h \ ../../../SDL-hg/include/SDL_stdinc.h \ ../../../SDL-hg/include/SDL_config.h \ ../../../SDL-hg/include/SDL_platform.h \ ../../../SDL-hg/include/begin_code.h \ ../../../SDL-hg/include/close_code.h \ ../../../SDL-hg/include/SDL_atomic.h ../../../SDL-hg/include/SDL_audio.h \ ../../../SDL-hg/include/SDL_error.h ../../../SDL-hg/include/SDL_endian.h \ ../../../SDL-hg/include/SDL_mutex.h ../../../SDL-hg/include/SDL_thread.h \ ../../../SDL-hg/include/SDL_rwops.h \ ../../../SDL-hg/include/SDL_cpuinfo.h \ ../../../SDL-hg/include/SDL_events.h ../../../SDL-hg/include/SDL_video.h \ ../../../SDL-hg/include/SDL_pixels.h ../../../SDL-hg/include/SDL_rect.h \ ../../../SDL-hg/include/SDL_surface.h \ ../../../SDL-hg/include/SDL_keyboard.h \ ../../../SDL-hg/include/SDL_keysym.h \ ../../../SDL-hg/include/SDL_scancode.h \ ../../../SDL-hg/include/SDL_mouse.h \ ../../../SDL-hg/include/SDL_joystick.h \ ../../../SDL-hg/include/SDL_quit.h ../../../SDL-hg/include/SDL_loadso.h \ ../../../SDL-hg/include/SDL_power.h ../../../SDL-hg/include/SDL_timer.h \ ../../../SDL-hg/include/SDL_version.h \ ../../../SDL-hg/include/SDL_revision.h \ ../../../SDL-hg/include/SDL_compat.h ../../src/Renderer/MainRenderer.h \ ../../src/Renderer/Renderer.h ../../src/Renderer/BufferObjects/Fbo.h \ ../../src/Resources/Texture.h ../../src/Resources/ShaderProg.h @echo Compiling ../../src/Scene//SkelNode.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Scene//SkelNode.cpp -o SkelNode.o SkelModelNode.o: ../../src/Scene//SkelModelNode.cpp \ ../../src/Scene//SkelModelNode.h ../../src/Util/Common.h \ ../../src/Misc/memory.h ../../src/Scene//MeshNode.h \ ../../src/Scene//SceneNode.h ../../src/Math/Math.h ../../src/Math/Vec2.h \ ../../src/Math/MathForwardDecls.h ../../src/Math/Vec2.inl.h \ ../../src/Math/MathDfltHeader.h ../../src/Math/Vec3.h \ ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \ ../../src/Math/Transform.inl.h ../../src/Resources/Material.h \ ../../src/Resources/Resource.h ../../src/Util/Util.h \ ../../src/Util/Common.h ../../src/Resources/ShaderProg.h \ ../../src/Util/Tokenizer/Parser.h ../../src/Util/Tokenizer/Scanner.h \ ../../src/Scene//SkelNode.h ../../src/Scene/Controllers/Controller.h \ ../../src/Scene/Controllers/MeshSkelNodeCtrl.h \ ../../src/Scene/Controllers/Controller.h @echo Compiling ../../src/Scene//SkelModelNode.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Scene//SkelModelNode.cpp -o SkelModelNode.o Light.o: ../../src/Scene//Light.cpp ../../src/Scene//Light.h \ ../../src/Util/Common.h ../../src/Misc/memory.h \ ../../src/Resources/Texture.h ../../src/Resources/Resource.h \ ../../src/Util/Util.h ../../src/Util/Common.h \ ../../src/Scene//SceneNode.h ../../src/Math/Math.h ../../src/Math/Vec2.h \ ../../src/Math/MathForwardDecls.h ../../src/Math/Vec2.inl.h \ ../../src/Math/MathDfltHeader.h ../../src/Math/Vec3.h \ ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \ ../../src/Math/Transform.inl.h ../../src/Scene//Camera.h \ ../../src/Misc/collision.h ../../src/Resources/LightProps.h \ ../../src/Util/App.h ../../../SDL-hg/include/SDL.h \ ../../../SDL-hg/include/SDL_main.h ../../../SDL-hg/include/SDL_stdinc.h \ ../../../SDL-hg/include/SDL_config.h \ ../../../SDL-hg/include/SDL_platform.h \ ../../../SDL-hg/include/begin_code.h \ ../../../SDL-hg/include/close_code.h \ ../../../SDL-hg/include/SDL_atomic.h ../../../SDL-hg/include/SDL_audio.h \ ../../../SDL-hg/include/SDL_error.h ../../../SDL-hg/include/SDL_endian.h \ ../../../SDL-hg/include/SDL_mutex.h ../../../SDL-hg/include/SDL_thread.h \ ../../../SDL-hg/include/SDL_rwops.h \ ../../../SDL-hg/include/SDL_cpuinfo.h \ ../../../SDL-hg/include/SDL_events.h ../../../SDL-hg/include/SDL_video.h \ ../../../SDL-hg/include/SDL_pixels.h ../../../SDL-hg/include/SDL_rect.h \ ../../../SDL-hg/include/SDL_surface.h \ ../../../SDL-hg/include/SDL_keyboard.h \ ../../../SDL-hg/include/SDL_keysym.h \ ../../../SDL-hg/include/SDL_scancode.h \ ../../../SDL-hg/include/SDL_mouse.h \ ../../../SDL-hg/include/SDL_joystick.h \ ../../../SDL-hg/include/SDL_quit.h ../../../SDL-hg/include/SDL_loadso.h \ ../../../SDL-hg/include/SDL_power.h ../../../SDL-hg/include/SDL_timer.h \ ../../../SDL-hg/include/SDL_version.h \ ../../../SDL-hg/include/SDL_revision.h \ ../../../SDL-hg/include/SDL_compat.h ../../src/Renderer/MainRenderer.h \ ../../src/Renderer/Renderer.h ../../src/Renderer/BufferObjects/Fbo.h \ ../../src/Resources/ShaderProg.h @echo Compiling ../../src/Scene//Light.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Scene//Light.cpp -o Light.o Camera.o: ../../src/Scene//Camera.cpp ../../src/Scene//Camera.h \ ../../src/Util/Common.h ../../src/Misc/memory.h \ ../../src/Misc/collision.h ../../src/Math/Math.h ../../src/Math/Vec2.h \ ../../src/Math/MathForwardDecls.h ../../src/Math/Vec2.inl.h \ ../../src/Math/MathDfltHeader.h ../../src/Math/Vec3.h \ ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \ ../../src/Math/Transform.inl.h ../../src/Scene//SceneNode.h \ ../../src/Renderer/MainRenderer.h ../../src/Renderer/Renderer.h \ ../../src/Renderer/BufferObjects/Fbo.h ../../src/Resources/Texture.h \ ../../src/Resources/Resource.h ../../src/Util/Util.h \ ../../src/Util/Common.h ../../src/Resources/ShaderProg.h \ ../../src/Util/App.h ../../../SDL-hg/include/SDL.h \ ../../../SDL-hg/include/SDL_main.h ../../../SDL-hg/include/SDL_stdinc.h \ ../../../SDL-hg/include/SDL_config.h \ ../../../SDL-hg/include/SDL_platform.h \ ../../../SDL-hg/include/begin_code.h \ ../../../SDL-hg/include/close_code.h \ ../../../SDL-hg/include/SDL_atomic.h ../../../SDL-hg/include/SDL_audio.h \ ../../../SDL-hg/include/SDL_error.h ../../../SDL-hg/include/SDL_endian.h \ ../../../SDL-hg/include/SDL_mutex.h ../../../SDL-hg/include/SDL_thread.h \ ../../../SDL-hg/include/SDL_rwops.h \ ../../../SDL-hg/include/SDL_cpuinfo.h \ ../../../SDL-hg/include/SDL_events.h ../../../SDL-hg/include/SDL_video.h \ ../../../SDL-hg/include/SDL_pixels.h ../../../SDL-hg/include/SDL_rect.h \ ../../../SDL-hg/include/SDL_surface.h \ ../../../SDL-hg/include/SDL_keyboard.h \ ../../../SDL-hg/include/SDL_keysym.h \ ../../../SDL-hg/include/SDL_scancode.h \ ../../../SDL-hg/include/SDL_mouse.h \ ../../../SDL-hg/include/SDL_joystick.h \ ../../../SDL-hg/include/SDL_quit.h ../../../SDL-hg/include/SDL_loadso.h \ ../../../SDL-hg/include/SDL_power.h ../../../SDL-hg/include/SDL_timer.h \ ../../../SDL-hg/include/SDL_version.h \ ../../../SDL-hg/include/SDL_revision.h \ ../../../SDL-hg/include/SDL_compat.h @echo Compiling ../../src/Scene//Camera.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Scene//Camera.cpp -o Camera.o Scene.o: ../../src/Scene//Scene.cpp ../../src/Scene//Scene.h \ ../../src/Util/Common.h ../../src/Misc/memory.h ../../src/Misc/skybox.h \ ../../src/Resources/Texture.h ../../src/Resources/Resource.h \ ../../src/Util/Util.h ../../src/Util/Common.h ../../src/Math/Math.h \ ../../src/Math/Vec2.h ../../src/Math/MathForwardDecls.h \ ../../src/Math/Vec2.inl.h ../../src/Math/MathDfltHeader.h \ ../../src/Math/Vec3.h ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \ ../../src/Math/Transform.inl.h ../../src/Physics/PhyWorld.h \ ../../src/Physics/PhyCommon.h \ ../../../bullet_svn/src/btBulletCollisionCommon.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ ../../../bullet_svn/src/LinearMath/btVector3.h \ ../../../bullet_svn/src/LinearMath/btScalar.h \ ../../../bullet_svn/src/LinearMath/btMinMax.h \ ../../../bullet_svn/src/LinearMath/btTransform.h \ ../../../bullet_svn/src/LinearMath/btMatrix3x3.h \ ../../../bullet_svn/src/LinearMath/btVector3.h \ ../../../bullet_svn/src/LinearMath/btQuaternion.h \ ../../../bullet_svn/src/LinearMath/btQuadWord.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ ../../../bullet_svn/src/LinearMath/btMotionState.h \ ../../../bullet_svn/src/LinearMath/btTransform.h \ ../../../bullet_svn/src/LinearMath/btAlignedAllocator.h \ ../../../bullet_svn/src/LinearMath/btAlignedObjectArray.h \ ../../../bullet_svn/src/LinearMath/btAlignedAllocator.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDispatcher.h \ ../../../bullet_svn/src/LinearMath/btScalar.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \ ../../../bullet_svn/src/LinearMath/btTransformUtil.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btManifoldResult.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btBoxShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h \ ../../../bullet_svn/src/LinearMath/btMatrix3x3.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexInternalShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCollisionShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCollisionMargin.h \ ../../../bullet_svn/src/LinearMath/btAabbUtil2.h \ ../../../bullet_svn/src/LinearMath/btMinMax.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btSphereShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCapsuleShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCylinderShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btBoxShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConeShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConcaveShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleCallback.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexHullShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleMesh.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btStridingMeshInterface.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btOptimizedBvh.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleInfoMap.h \ ../../../bullet_svn/src/LinearMath/btHashMap.h \ ../../../bullet_svn/src/LinearMath/btAlignedObjectArray.h \ ../../../bullet_svn/src/LinearMath/btSerializer.h \ ../../../bullet_svn/src/LinearMath/btStackAlloc.h \ ../../../bullet_svn/src/LinearMath/btHashMap.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCompoundShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTetrahedronShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btEmptyShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btMultiSphereShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btUniformScalingShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDbvt.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \ ../../../bullet_svn/src/LinearMath/btQuaternion.h \ ../../../bullet_svn/src/LinearMath/btTransform.h \ ../../../bullet_svn/src/LinearMath/btDefaultMotionState.h \ ../../../bullet_svn/src/LinearMath/btMotionState.h \ ../../../bullet_svn/src/LinearMath/btQuickprof.h \ ../../../bullet_svn/src/LinearMath/btIDebugDraw.h \ ../../../bullet_svn/src/LinearMath/btSerializer.h \ ../../../bullet_svn/src/btBulletDynamicsCommon.h \ ../../../bullet_svn/src/btBulletCollisionCommon.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btDynamicsWorld.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btRigidBody.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btJacobianEntry.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btRigidBody.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSolverBody.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btContactConstraint.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \ ../../../bullet_svn/src/BulletDynamics/Vehicle/btRaycastVehicle.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h \ ../../../bullet_svn/src/BulletDynamics/Vehicle/btVehicleRaycaster.h \ ../../../bullet_svn/src/BulletDynamics/Vehicle/btWheelInfo.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btActionInterface.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btRigidBody.h \ ../../../bullet_svn/src/BulletDynamics/Character/btKinematicCharacterController.h \ ../../../bullet_svn/src/BulletDynamics/Character/btCharacterControllerInterface.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btGhostObject.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ ../../src/Physics/PhyConversions.h ../../src/Physics/MotionState.h \ ../../src/Scene/SceneNode.h ../../src/Physics/PhyWorld.h \ ../../src/Scene//SkelNode.h ../../src/Scene//SceneNode.h \ ../../src/Scene/Controllers/Controller.h ../../src/Scene//Camera.h \ ../../src/Misc/collision.h ../../src/Scene//MeshNode.h \ ../../src/Resources/Material.h ../../src/Resources/ShaderProg.h \ ../../src/Scene//Light.h @echo Compiling ../../src/Scene//Scene.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Scene//Scene.cpp -o Scene.o ParticleEmitter.o: ../../src/Scene//ParticleEmitter.cpp \ ../../src/Scene//ParticleEmitter.h ../../src/Util/Common.h \ ../../src/Misc/memory.h ../../src/Scene//SceneNode.h \ ../../src/Math/Math.h ../../src/Math/Vec2.h \ ../../src/Math/MathForwardDecls.h ../../src/Math/Vec2.inl.h \ ../../src/Math/MathDfltHeader.h ../../src/Math/Vec3.h \ ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \ ../../src/Math/Transform.inl.h ../../src/Scene//MeshNode.h \ ../../src/Resources/Material.h ../../src/Resources/Resource.h \ ../../src/Util/Util.h ../../src/Util/Common.h \ ../../src/Resources/ShaderProg.h ../../src/Scene//GhostNode.h \ ../../src/Physics/PhyCommon.h \ ../../../bullet_svn/src/btBulletCollisionCommon.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ ../../../bullet_svn/src/LinearMath/btVector3.h \ ../../../bullet_svn/src/LinearMath/btScalar.h \ ../../../bullet_svn/src/LinearMath/btMinMax.h \ ../../../bullet_svn/src/LinearMath/btTransform.h \ ../../../bullet_svn/src/LinearMath/btMatrix3x3.h \ ../../../bullet_svn/src/LinearMath/btVector3.h \ ../../../bullet_svn/src/LinearMath/btQuaternion.h \ ../../../bullet_svn/src/LinearMath/btQuadWord.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ ../../../bullet_svn/src/LinearMath/btMotionState.h \ ../../../bullet_svn/src/LinearMath/btTransform.h \ ../../../bullet_svn/src/LinearMath/btAlignedAllocator.h \ ../../../bullet_svn/src/LinearMath/btAlignedObjectArray.h \ ../../../bullet_svn/src/LinearMath/btAlignedAllocator.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDispatcher.h \ ../../../bullet_svn/src/LinearMath/btScalar.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \ ../../../bullet_svn/src/LinearMath/btTransformUtil.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btManifoldResult.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btBoxShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h \ ../../../bullet_svn/src/LinearMath/btMatrix3x3.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexInternalShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCollisionShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCollisionMargin.h \ ../../../bullet_svn/src/LinearMath/btAabbUtil2.h \ ../../../bullet_svn/src/LinearMath/btMinMax.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btSphereShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCapsuleShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCylinderShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btBoxShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConeShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConcaveShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleCallback.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexHullShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleMesh.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btStridingMeshInterface.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btOptimizedBvh.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleInfoMap.h \ ../../../bullet_svn/src/LinearMath/btHashMap.h \ ../../../bullet_svn/src/LinearMath/btAlignedObjectArray.h \ ../../../bullet_svn/src/LinearMath/btSerializer.h \ ../../../bullet_svn/src/LinearMath/btStackAlloc.h \ ../../../bullet_svn/src/LinearMath/btHashMap.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCompoundShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTetrahedronShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btEmptyShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btMultiSphereShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btUniformScalingShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDbvt.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \ ../../../bullet_svn/src/LinearMath/btQuaternion.h \ ../../../bullet_svn/src/LinearMath/btTransform.h \ ../../../bullet_svn/src/LinearMath/btDefaultMotionState.h \ ../../../bullet_svn/src/LinearMath/btMotionState.h \ ../../../bullet_svn/src/LinearMath/btQuickprof.h \ ../../../bullet_svn/src/LinearMath/btIDebugDraw.h \ ../../../bullet_svn/src/LinearMath/btSerializer.h \ ../../../bullet_svn/src/btBulletDynamicsCommon.h \ ../../../bullet_svn/src/btBulletCollisionCommon.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btDynamicsWorld.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btRigidBody.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btJacobianEntry.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btRigidBody.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSolverBody.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btContactConstraint.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \ ../../../bullet_svn/src/BulletDynamics/Vehicle/btRaycastVehicle.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h \ ../../../bullet_svn/src/BulletDynamics/Vehicle/btVehicleRaycaster.h \ ../../../bullet_svn/src/BulletDynamics/Vehicle/btWheelInfo.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btActionInterface.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btRigidBody.h \ ../../../bullet_svn/src/BulletDynamics/Character/btKinematicCharacterController.h \ ../../../bullet_svn/src/BulletDynamics/Character/btCharacterControllerInterface.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btGhostObject.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ ../../src/Physics/PhyConversions.h ../../src/Physics/MotionState.h \ ../../src/Physics/PhyCommon.h ../../src/Scene/SceneNode.h \ ../../src/Physics/PhyWorld.h ../../src/Renderer/MainRenderer.h \ ../../src/Renderer/Renderer.h ../../src/Renderer/BufferObjects/Fbo.h \ ../../src/Resources/Texture.h ../../src/Resources/ShaderProg.h \ ../../src/Util/App.h ../../../SDL-hg/include/SDL.h \ ../../../SDL-hg/include/SDL_main.h ../../../SDL-hg/include/SDL_stdinc.h \ ../../../SDL-hg/include/SDL_config.h \ ../../../SDL-hg/include/SDL_platform.h \ ../../../SDL-hg/include/begin_code.h \ ../../../SDL-hg/include/close_code.h \ ../../../SDL-hg/include/SDL_atomic.h ../../../SDL-hg/include/SDL_audio.h \ ../../../SDL-hg/include/SDL_error.h ../../../SDL-hg/include/SDL_endian.h \ ../../../SDL-hg/include/SDL_mutex.h ../../../SDL-hg/include/SDL_thread.h \ ../../../SDL-hg/include/SDL_rwops.h \ ../../../SDL-hg/include/SDL_cpuinfo.h \ ../../../SDL-hg/include/SDL_events.h ../../../SDL-hg/include/SDL_video.h \ ../../../SDL-hg/include/SDL_pixels.h ../../../SDL-hg/include/SDL_rect.h \ ../../../SDL-hg/include/SDL_surface.h \ ../../../SDL-hg/include/SDL_keyboard.h \ ../../../SDL-hg/include/SDL_keysym.h \ ../../../SDL-hg/include/SDL_scancode.h \ ../../../SDL-hg/include/SDL_mouse.h \ ../../../SDL-hg/include/SDL_joystick.h \ ../../../SDL-hg/include/SDL_quit.h ../../../SDL-hg/include/SDL_loadso.h \ ../../../SDL-hg/include/SDL_power.h ../../../SDL-hg/include/SDL_timer.h \ ../../../SDL-hg/include/SDL_version.h \ ../../../SDL-hg/include/SDL_revision.h \ ../../../SDL-hg/include/SDL_compat.h ../../src/Scene//Scene.h \ ../../src/Misc/skybox.h ../../src/Physics/PhyWorld.h @echo Compiling ../../src/Scene//ParticleEmitter.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Scene//ParticleEmitter.cpp -o ParticleEmitter.o SceneNode.o: ../../src/Scene//SceneNode.cpp ../../src/Scene//SceneNode.h \ ../../src/Util/Common.h ../../src/Misc/memory.h ../../src/Math/Math.h \ ../../src/Math/Vec2.h ../../src/Math/MathForwardDecls.h \ ../../src/Math/Vec2.inl.h ../../src/Math/MathDfltHeader.h \ ../../src/Math/Vec3.h ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \ ../../src/Math/Transform.inl.h ../../src/Renderer/Renderer.h \ ../../src/Renderer/BufferObjects/Fbo.h ../../src/Resources/Texture.h \ ../../src/Resources/Resource.h ../../src/Util/Util.h \ ../../src/Util/Common.h ../../src/Resources/ShaderProg.h \ ../../src/Misc/collision.h ../../src/Scene/Controllers/Controller.h \ ../../src/Scene//Scene.h ../../src/Misc/skybox.h \ ../../src/Physics/PhyWorld.h ../../src/Physics/PhyCommon.h \ ../../../bullet_svn/src/btBulletCollisionCommon.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ ../../../bullet_svn/src/LinearMath/btVector3.h \ ../../../bullet_svn/src/LinearMath/btScalar.h \ ../../../bullet_svn/src/LinearMath/btMinMax.h \ ../../../bullet_svn/src/LinearMath/btTransform.h \ ../../../bullet_svn/src/LinearMath/btMatrix3x3.h \ ../../../bullet_svn/src/LinearMath/btVector3.h \ ../../../bullet_svn/src/LinearMath/btQuaternion.h \ ../../../bullet_svn/src/LinearMath/btQuadWord.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ ../../../bullet_svn/src/LinearMath/btMotionState.h \ ../../../bullet_svn/src/LinearMath/btTransform.h \ ../../../bullet_svn/src/LinearMath/btAlignedAllocator.h \ ../../../bullet_svn/src/LinearMath/btAlignedObjectArray.h \ ../../../bullet_svn/src/LinearMath/btAlignedAllocator.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDispatcher.h \ ../../../bullet_svn/src/LinearMath/btScalar.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \ ../../../bullet_svn/src/LinearMath/btTransformUtil.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btManifoldResult.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btBoxShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h \ ../../../bullet_svn/src/LinearMath/btMatrix3x3.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexInternalShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCollisionShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCollisionMargin.h \ ../../../bullet_svn/src/LinearMath/btAabbUtil2.h \ ../../../bullet_svn/src/LinearMath/btMinMax.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btSphereShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCapsuleShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCylinderShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btBoxShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConeShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConcaveShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleCallback.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexHullShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleMesh.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btStridingMeshInterface.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btOptimizedBvh.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleInfoMap.h \ ../../../bullet_svn/src/LinearMath/btHashMap.h \ ../../../bullet_svn/src/LinearMath/btAlignedObjectArray.h \ ../../../bullet_svn/src/LinearMath/btSerializer.h \ ../../../bullet_svn/src/LinearMath/btStackAlloc.h \ ../../../bullet_svn/src/LinearMath/btHashMap.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCompoundShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTetrahedronShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btEmptyShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btMultiSphereShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btUniformScalingShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDbvt.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \ ../../../bullet_svn/src/LinearMath/btQuaternion.h \ ../../../bullet_svn/src/LinearMath/btTransform.h \ ../../../bullet_svn/src/LinearMath/btDefaultMotionState.h \ ../../../bullet_svn/src/LinearMath/btMotionState.h \ ../../../bullet_svn/src/LinearMath/btQuickprof.h \ ../../../bullet_svn/src/LinearMath/btIDebugDraw.h \ ../../../bullet_svn/src/LinearMath/btSerializer.h \ ../../../bullet_svn/src/btBulletDynamicsCommon.h \ ../../../bullet_svn/src/btBulletCollisionCommon.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btDynamicsWorld.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btRigidBody.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btJacobianEntry.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btRigidBody.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSolverBody.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btContactConstraint.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \ ../../../bullet_svn/src/BulletDynamics/Vehicle/btRaycastVehicle.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h \ ../../../bullet_svn/src/BulletDynamics/Vehicle/btVehicleRaycaster.h \ ../../../bullet_svn/src/BulletDynamics/Vehicle/btWheelInfo.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btActionInterface.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btRigidBody.h \ ../../../bullet_svn/src/BulletDynamics/Character/btKinematicCharacterController.h \ ../../../bullet_svn/src/BulletDynamics/Character/btCharacterControllerInterface.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btGhostObject.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ ../../src/Physics/PhyConversions.h ../../src/Physics/MotionState.h \ ../../src/Scene/SceneNode.h ../../src/Physics/PhyWorld.h \ ../../src/Util/App.h ../../../SDL-hg/include/SDL.h \ ../../../SDL-hg/include/SDL_main.h ../../../SDL-hg/include/SDL_stdinc.h \ ../../../SDL-hg/include/SDL_config.h \ ../../../SDL-hg/include/SDL_platform.h \ ../../../SDL-hg/include/begin_code.h \ ../../../SDL-hg/include/close_code.h \ ../../../SDL-hg/include/SDL_atomic.h ../../../SDL-hg/include/SDL_audio.h \ ../../../SDL-hg/include/SDL_error.h ../../../SDL-hg/include/SDL_endian.h \ ../../../SDL-hg/include/SDL_mutex.h ../../../SDL-hg/include/SDL_thread.h \ ../../../SDL-hg/include/SDL_rwops.h \ ../../../SDL-hg/include/SDL_cpuinfo.h \ ../../../SDL-hg/include/SDL_events.h ../../../SDL-hg/include/SDL_video.h \ ../../../SDL-hg/include/SDL_pixels.h ../../../SDL-hg/include/SDL_rect.h \ ../../../SDL-hg/include/SDL_surface.h \ ../../../SDL-hg/include/SDL_keyboard.h \ ../../../SDL-hg/include/SDL_keysym.h \ ../../../SDL-hg/include/SDL_scancode.h \ ../../../SDL-hg/include/SDL_mouse.h \ ../../../SDL-hg/include/SDL_joystick.h \ ../../../SDL-hg/include/SDL_quit.h ../../../SDL-hg/include/SDL_loadso.h \ ../../../SDL-hg/include/SDL_power.h ../../../SDL-hg/include/SDL_timer.h \ ../../../SDL-hg/include/SDL_version.h \ ../../../SDL-hg/include/SDL_revision.h \ ../../../SDL-hg/include/SDL_compat.h @echo Compiling ../../src/Scene//SceneNode.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Scene//SceneNode.cpp -o SceneNode.o Ui.o: ../../src/Ui//Ui.cpp ../../src/Ui//Ui.h ../../src/Util/Common.h \ ../../src/Misc/memory.h ../../src/Renderer/MainRenderer.h \ ../../src/Renderer/Renderer.h ../../src/Math/Math.h \ ../../src/Math/Vec2.h ../../src/Math/MathForwardDecls.h \ ../../src/Math/Vec2.inl.h ../../src/Math/MathDfltHeader.h \ ../../src/Math/Vec3.h ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \ ../../src/Math/Transform.inl.h ../../src/Renderer/BufferObjects/Fbo.h \ ../../src/Resources/Texture.h ../../src/Resources/Resource.h \ ../../src/Util/Util.h ../../src/Util/Common.h \ ../../src/Resources/ShaderProg.h ../../src/Util/App.h \ ../../../SDL-hg/include/SDL.h ../../../SDL-hg/include/SDL_main.h \ ../../../SDL-hg/include/SDL_stdinc.h \ ../../../SDL-hg/include/SDL_config.h \ ../../../SDL-hg/include/SDL_platform.h \ ../../../SDL-hg/include/begin_code.h \ ../../../SDL-hg/include/close_code.h \ ../../../SDL-hg/include/SDL_atomic.h ../../../SDL-hg/include/SDL_audio.h \ ../../../SDL-hg/include/SDL_error.h ../../../SDL-hg/include/SDL_endian.h \ ../../../SDL-hg/include/SDL_mutex.h ../../../SDL-hg/include/SDL_thread.h \ ../../../SDL-hg/include/SDL_rwops.h \ ../../../SDL-hg/include/SDL_cpuinfo.h \ ../../../SDL-hg/include/SDL_events.h ../../../SDL-hg/include/SDL_video.h \ ../../../SDL-hg/include/SDL_pixels.h ../../../SDL-hg/include/SDL_rect.h \ ../../../SDL-hg/include/SDL_surface.h \ ../../../SDL-hg/include/SDL_keyboard.h \ ../../../SDL-hg/include/SDL_keysym.h \ ../../../SDL-hg/include/SDL_scancode.h \ ../../../SDL-hg/include/SDL_mouse.h \ ../../../SDL-hg/include/SDL_joystick.h \ ../../../SDL-hg/include/SDL_quit.h ../../../SDL-hg/include/SDL_loadso.h \ ../../../SDL-hg/include/SDL_power.h ../../../SDL-hg/include/SDL_timer.h \ ../../../SDL-hg/include/SDL_version.h \ ../../../SDL-hg/include/SDL_revision.h \ ../../../SDL-hg/include/SDL_compat.h ../../src/Resources/Resource.h @echo Compiling ../../src/Ui//Ui.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Ui//Ui.cpp -o Ui.o Material.o: ../../src/Resources//Material.cpp \ ../../src/Resources//Material.h ../../src/Util/Common.h \ ../../src/Misc/memory.h ../../src/Math/Math.h ../../src/Math/Vec2.h \ ../../src/Math/MathForwardDecls.h ../../src/Math/Vec2.inl.h \ ../../src/Math/MathDfltHeader.h ../../src/Math/Vec3.h \ ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \ ../../src/Math/Transform.inl.h ../../src/Resources//Resource.h \ ../../src/Util/Util.h ../../src/Util/Common.h \ ../../src/Resources//ShaderProg.h ../../src/Util/Tokenizer/Scanner.h \ ../../src/Util/Tokenizer/Parser.h ../../src/Util/Tokenizer/Scanner.h \ ../../src/Resources//Texture.h ../../src/Util/App.h \ ../../../SDL-hg/include/SDL.h ../../../SDL-hg/include/SDL_main.h \ ../../../SDL-hg/include/SDL_stdinc.h \ ../../../SDL-hg/include/SDL_config.h \ ../../../SDL-hg/include/SDL_platform.h \ ../../../SDL-hg/include/begin_code.h \ ../../../SDL-hg/include/close_code.h \ ../../../SDL-hg/include/SDL_atomic.h ../../../SDL-hg/include/SDL_audio.h \ ../../../SDL-hg/include/SDL_error.h ../../../SDL-hg/include/SDL_endian.h \ ../../../SDL-hg/include/SDL_mutex.h ../../../SDL-hg/include/SDL_thread.h \ ../../../SDL-hg/include/SDL_rwops.h \ ../../../SDL-hg/include/SDL_cpuinfo.h \ ../../../SDL-hg/include/SDL_events.h ../../../SDL-hg/include/SDL_video.h \ ../../../SDL-hg/include/SDL_pixels.h ../../../SDL-hg/include/SDL_rect.h \ ../../../SDL-hg/include/SDL_surface.h \ ../../../SDL-hg/include/SDL_keyboard.h \ ../../../SDL-hg/include/SDL_keysym.h \ ../../../SDL-hg/include/SDL_scancode.h \ ../../../SDL-hg/include/SDL_mouse.h \ ../../../SDL-hg/include/SDL_joystick.h \ ../../../SDL-hg/include/SDL_quit.h ../../../SDL-hg/include/SDL_loadso.h \ ../../../SDL-hg/include/SDL_power.h ../../../SDL-hg/include/SDL_timer.h \ ../../../SDL-hg/include/SDL_version.h \ ../../../SDL-hg/include/SDL_revision.h \ ../../../SDL-hg/include/SDL_compat.h ../../src/Renderer/MainRenderer.h \ ../../src/Renderer/Renderer.h ../../src/Renderer/BufferObjects/Fbo.h \ ../../src/Resources/Texture.h ../../src/Resources/ShaderProg.h @echo Compiling ../../src/Resources//Material.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Resources//Material.cpp -o Material.o ShaderProg.o: ../../src/Resources//ShaderProg.cpp \ ../../src/Resources//ShaderProg.h ../../src/Util/Common.h \ ../../src/Misc/memory.h ../../src/Resources//Resource.h \ ../../src/Util/Util.h ../../src/Util/Common.h ../../src/Math/Math.h \ ../../src/Math/Vec2.h ../../src/Math/MathForwardDecls.h \ ../../src/Math/Vec2.inl.h ../../src/Math/MathDfltHeader.h \ ../../src/Math/Vec3.h ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \ ../../src/Math/Transform.inl.h ../../src/Renderer/Renderer.h \ ../../src/Renderer/BufferObjects/Fbo.h ../../src/Resources/Texture.h \ ../../src/Resources/Resource.h ../../src/Resources/ShaderProg.h \ ../../src/Resources/Helpers/ShaderPrePreprocessor.h \ ../../src/Resources//Texture.h @echo Compiling ../../src/Resources//ShaderProg.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Resources//ShaderProg.cpp -o ShaderProg.o Texture.o: ../../src/Resources//Texture.cpp \ ../../src/Resources//Texture.h ../../src/Util/Common.h \ ../../src/Misc/memory.h ../../src/Resources//Resource.h \ ../../src/Util/Util.h ../../src/Util/Common.h \ ../../src/Renderer/Renderer.h ../../src/Math/Math.h \ ../../src/Math/Vec2.h ../../src/Math/MathForwardDecls.h \ ../../src/Math/Vec2.inl.h ../../src/Math/MathDfltHeader.h \ ../../src/Math/Vec3.h ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \ ../../src/Math/Transform.inl.h ../../src/Renderer/BufferObjects/Fbo.h \ ../../src/Resources/Texture.h ../../src/Resources/ShaderProg.h \ ../../src/Resources/Resource.h ../../src/Resources/Helpers/Image.h @echo Compiling ../../src/Resources//Texture.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Resources//Texture.cpp -o Texture.o SkelAnim.o: ../../src/Resources//SkelAnim.cpp \ ../../src/Resources//SkelAnim.h ../../src/Util/Common.h \ ../../src/Misc/memory.h ../../src/Resources//Resource.h \ ../../src/Util/Util.h ../../src/Util/Common.h ../../src/Math/Math.h \ ../../src/Math/Vec2.h ../../src/Math/MathForwardDecls.h \ ../../src/Math/Vec2.inl.h ../../src/Math/MathDfltHeader.h \ ../../src/Math/Vec3.h ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \ ../../src/Math/Transform.inl.h ../../src/Util/Tokenizer/Scanner.h \ ../../src/Util/Tokenizer/Parser.h ../../src/Util/Tokenizer/Scanner.h @echo Compiling ../../src/Resources//SkelAnim.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Resources//SkelAnim.cpp -o SkelAnim.o Extension.o: ../../src/Resources//Extension.cpp \ ../../src/Resources//Extension.h ../../src/Util/Common.h \ ../../src/Misc/memory.h ../../src/Resources//Resource.h \ ../../src/Util/Util.h ../../src/Util/Common.h @echo Compiling ../../src/Resources//Extension.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Resources//Extension.cpp -o Extension.o Skeleton.o: ../../src/Resources//Skeleton.cpp \ ../../src/Resources//Skeleton.h ../../src/Util/Common.h \ ../../src/Misc/memory.h ../../src/Math/Math.h ../../src/Math/Vec2.h \ ../../src/Math/MathForwardDecls.h ../../src/Math/Vec2.inl.h \ ../../src/Math/MathDfltHeader.h ../../src/Math/Vec3.h \ ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \ ../../src/Math/Transform.inl.h ../../src/Resources//Resource.h \ ../../src/Util/Util.h ../../src/Util/Common.h \ ../../src/Util/Tokenizer/Scanner.h ../../src/Util/Tokenizer/Parser.h \ ../../src/Util/Tokenizer/Scanner.h @echo Compiling ../../src/Resources//Skeleton.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Resources//Skeleton.cpp -o Skeleton.o Resource.o: ../../src/Resources//Resource.cpp \ ../../src/Resources//Resource.h ../../src/Util/Common.h \ ../../src/Misc/memory.h ../../src/Util/Util.h ../../src/Util/Common.h \ ../../src/Resources//Texture.h ../../src/Resources//Material.h \ ../../src/Math/Math.h ../../src/Math/Vec2.h \ ../../src/Math/MathForwardDecls.h ../../src/Math/Vec2.inl.h \ ../../src/Math/MathDfltHeader.h ../../src/Math/Vec3.h \ ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \ ../../src/Math/Transform.inl.h ../../src/Resources//ShaderProg.h \ ../../src/Resources//Mesh.h ../../src/Renderer/BufferObjects/Vbo.h \ ../../src/Renderer/BufferObjects/BufferObject.h \ ../../src/Misc/collision.h ../../src/Resources//SkelAnim.h \ ../../src/Resources//LightProps.h @echo Compiling ../../src/Resources//Resource.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Resources//Resource.cpp -o Resource.o LightProps.o: ../../src/Resources//LightProps.cpp \ ../../src/Resources//LightProps.h ../../src/Util/Common.h \ ../../src/Misc/memory.h ../../src/Resources//Resource.h \ ../../src/Util/Util.h ../../src/Util/Common.h ../../src/Math/Math.h \ ../../src/Math/Vec2.h ../../src/Math/MathForwardDecls.h \ ../../src/Math/Vec2.inl.h ../../src/Math/MathDfltHeader.h \ ../../src/Math/Vec3.h ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \ ../../src/Math/Transform.inl.h ../../src/Util/Tokenizer/Parser.h \ ../../src/Util/Tokenizer/Scanner.h ../../src/Resources//Texture.h @echo Compiling ../../src/Resources//LightProps.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Resources//LightProps.cpp -o LightProps.o Mesh.o: ../../src/Resources//Mesh.cpp ../../src/Resources//Mesh.h \ ../../src/Util/Common.h ../../src/Misc/memory.h ../../src/Math/Math.h \ ../../src/Math/Vec2.h ../../src/Math/MathForwardDecls.h \ ../../src/Math/Vec2.inl.h ../../src/Math/MathDfltHeader.h \ ../../src/Math/Vec3.h ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \ ../../src/Math/Transform.inl.h ../../src/Renderer/BufferObjects/Vbo.h \ ../../src/Renderer/BufferObjects/BufferObject.h \ ../../src/Resources//Resource.h ../../src/Util/Util.h \ ../../src/Util/Common.h ../../src/Misc/collision.h \ ../../src/Renderer/Renderer.h ../../src/Renderer/BufferObjects/Fbo.h \ ../../src/Resources/Texture.h ../../src/Resources/Resource.h \ ../../src/Resources/ShaderProg.h ../../src/Util/Tokenizer/Scanner.h \ ../../src/Util/Tokenizer/Parser.h ../../src/Util/Tokenizer/Scanner.h @echo Compiling ../../src/Resources//Mesh.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Resources//Mesh.cpp -o Mesh.o Input.o: ../../src/Util//Input.cpp ../../../SDL-hg/include/SDL.h \ ../../../SDL-hg/include/SDL_main.h ../../../SDL-hg/include/SDL_stdinc.h \ ../../../SDL-hg/include/SDL_config.h \ ../../../SDL-hg/include/SDL_platform.h \ ../../../SDL-hg/include/begin_code.h \ ../../../SDL-hg/include/close_code.h \ ../../../SDL-hg/include/SDL_atomic.h ../../../SDL-hg/include/SDL_audio.h \ ../../../SDL-hg/include/SDL_error.h ../../../SDL-hg/include/SDL_endian.h \ ../../../SDL-hg/include/SDL_mutex.h ../../../SDL-hg/include/SDL_thread.h \ ../../../SDL-hg/include/SDL_rwops.h \ ../../../SDL-hg/include/SDL_cpuinfo.h \ ../../../SDL-hg/include/SDL_events.h ../../../SDL-hg/include/SDL_video.h \ ../../../SDL-hg/include/SDL_pixels.h ../../../SDL-hg/include/SDL_rect.h \ ../../../SDL-hg/include/SDL_surface.h \ ../../../SDL-hg/include/SDL_keyboard.h \ ../../../SDL-hg/include/SDL_keysym.h \ ../../../SDL-hg/include/SDL_scancode.h \ ../../../SDL-hg/include/SDL_mouse.h \ ../../../SDL-hg/include/SDL_joystick.h \ ../../../SDL-hg/include/SDL_quit.h ../../../SDL-hg/include/SDL_loadso.h \ ../../../SDL-hg/include/SDL_power.h ../../../SDL-hg/include/SDL_timer.h \ ../../../SDL-hg/include/SDL_version.h \ ../../../SDL-hg/include/SDL_revision.h \ ../../../SDL-hg/include/SDL_compat.h ../../src/Util//Input.h \ ../../../SDL-hg/include/SDL_scancode.h ../../src/Util//Common.h \ ../../src/Misc/memory.h ../../src/Util/Common.h ../../src/Util//App.h \ ../../src/Math/Math.h ../../src/Math/Vec2.h \ ../../src/Math/MathForwardDecls.h ../../src/Math/Vec2.inl.h \ ../../src/Math/MathDfltHeader.h ../../src/Math/Vec3.h \ ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \ ../../src/Math/Transform.inl.h ../../src/Renderer/Renderer.h \ ../../src/Renderer/BufferObjects/Fbo.h ../../src/Resources/Texture.h \ ../../src/Resources/Resource.h ../../src/Util/Util.h \ ../../src/Util/Common.h ../../src/Resources/ShaderProg.h @echo Compiling ../../src/Util//Input.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Util//Input.cpp -o Input.o App.o: ../../src/Util//App.cpp ../../../SDL-hg/include/SDL.h \ ../../../SDL-hg/include/SDL_main.h ../../../SDL-hg/include/SDL_stdinc.h \ ../../../SDL-hg/include/SDL_config.h \ ../../../SDL-hg/include/SDL_platform.h \ ../../../SDL-hg/include/begin_code.h \ ../../../SDL-hg/include/close_code.h \ ../../../SDL-hg/include/SDL_atomic.h ../../../SDL-hg/include/SDL_audio.h \ ../../../SDL-hg/include/SDL_error.h ../../../SDL-hg/include/SDL_endian.h \ ../../../SDL-hg/include/SDL_mutex.h ../../../SDL-hg/include/SDL_thread.h \ ../../../SDL-hg/include/SDL_rwops.h \ ../../../SDL-hg/include/SDL_cpuinfo.h \ ../../../SDL-hg/include/SDL_events.h ../../../SDL-hg/include/SDL_video.h \ ../../../SDL-hg/include/SDL_pixels.h ../../../SDL-hg/include/SDL_rect.h \ ../../../SDL-hg/include/SDL_surface.h \ ../../../SDL-hg/include/SDL_keyboard.h \ ../../../SDL-hg/include/SDL_keysym.h \ ../../../SDL-hg/include/SDL_scancode.h \ ../../../SDL-hg/include/SDL_mouse.h \ ../../../SDL-hg/include/SDL_joystick.h \ ../../../SDL-hg/include/SDL_quit.h ../../../SDL-hg/include/SDL_loadso.h \ ../../../SDL-hg/include/SDL_power.h ../../../SDL-hg/include/SDL_timer.h \ ../../../SDL-hg/include/SDL_version.h \ ../../../SDL-hg/include/SDL_revision.h \ ../../../SDL-hg/include/SDL_compat.h ../../src/Util//App.h \ ../../src/Util//Common.h ../../src/Misc/memory.h ../../src/Util/Common.h \ ../../src/Scene/Scene.h ../../src/Misc/skybox.h \ ../../src/Resources/Texture.h ../../src/Resources/Resource.h \ ../../src/Util/Util.h ../../src/Util/Common.h ../../src/Math/Math.h \ ../../src/Math/Vec2.h ../../src/Math/MathForwardDecls.h \ ../../src/Math/Vec2.inl.h ../../src/Math/MathDfltHeader.h \ ../../src/Math/Vec3.h ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \ ../../src/Math/Transform.inl.h ../../src/Physics/PhyWorld.h \ ../../src/Physics/PhyCommon.h \ ../../../bullet_svn/src/btBulletCollisionCommon.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ ../../../bullet_svn/src/LinearMath/btVector3.h \ ../../../bullet_svn/src/LinearMath/btScalar.h \ ../../../bullet_svn/src/LinearMath/btMinMax.h \ ../../../bullet_svn/src/LinearMath/btTransform.h \ ../../../bullet_svn/src/LinearMath/btMatrix3x3.h \ ../../../bullet_svn/src/LinearMath/btVector3.h \ ../../../bullet_svn/src/LinearMath/btQuaternion.h \ ../../../bullet_svn/src/LinearMath/btQuadWord.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ ../../../bullet_svn/src/LinearMath/btMotionState.h \ ../../../bullet_svn/src/LinearMath/btTransform.h \ ../../../bullet_svn/src/LinearMath/btAlignedAllocator.h \ ../../../bullet_svn/src/LinearMath/btAlignedObjectArray.h \ ../../../bullet_svn/src/LinearMath/btAlignedAllocator.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDispatcher.h \ ../../../bullet_svn/src/LinearMath/btScalar.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \ ../../../bullet_svn/src/LinearMath/btTransformUtil.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btManifoldResult.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btBoxShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h \ ../../../bullet_svn/src/LinearMath/btMatrix3x3.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexInternalShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCollisionShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCollisionMargin.h \ ../../../bullet_svn/src/LinearMath/btAabbUtil2.h \ ../../../bullet_svn/src/LinearMath/btMinMax.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btSphereShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCapsuleShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCylinderShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btBoxShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConeShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConcaveShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleCallback.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexHullShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleMesh.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btStridingMeshInterface.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btOptimizedBvh.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleInfoMap.h \ ../../../bullet_svn/src/LinearMath/btHashMap.h \ ../../../bullet_svn/src/LinearMath/btAlignedObjectArray.h \ ../../../bullet_svn/src/LinearMath/btSerializer.h \ ../../../bullet_svn/src/LinearMath/btStackAlloc.h \ ../../../bullet_svn/src/LinearMath/btHashMap.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCompoundShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTetrahedronShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btEmptyShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btMultiSphereShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btUniformScalingShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDbvt.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \ ../../../bullet_svn/src/LinearMath/btQuaternion.h \ ../../../bullet_svn/src/LinearMath/btTransform.h \ ../../../bullet_svn/src/LinearMath/btDefaultMotionState.h \ ../../../bullet_svn/src/LinearMath/btMotionState.h \ ../../../bullet_svn/src/LinearMath/btQuickprof.h \ ../../../bullet_svn/src/LinearMath/btIDebugDraw.h \ ../../../bullet_svn/src/LinearMath/btSerializer.h \ ../../../bullet_svn/src/btBulletDynamicsCommon.h \ ../../../bullet_svn/src/btBulletCollisionCommon.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btDynamicsWorld.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btRigidBody.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btJacobianEntry.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btRigidBody.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSolverBody.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btContactConstraint.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \ ../../../bullet_svn/src/BulletDynamics/Vehicle/btRaycastVehicle.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h \ ../../../bullet_svn/src/BulletDynamics/Vehicle/btVehicleRaycaster.h \ ../../../bullet_svn/src/BulletDynamics/Vehicle/btWheelInfo.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btActionInterface.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btRigidBody.h \ ../../../bullet_svn/src/BulletDynamics/Character/btKinematicCharacterController.h \ ../../../bullet_svn/src/BulletDynamics/Character/btCharacterControllerInterface.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btGhostObject.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ ../../src/Physics/PhyConversions.h ../../src/Physics/MotionState.h \ ../../src/Scene/SceneNode.h ../../src/Physics/PhyWorld.h \ ../../src/Renderer/MainRenderer.h ../../src/Renderer/Renderer.h \ ../../src/Renderer/BufferObjects/Fbo.h ../../src/Resources/ShaderProg.h @echo Compiling ../../src/Util//App.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Util//App.cpp -o App.o Common.o: ../../src/Util//Common.cpp @echo Compiling ../../src/Util//Common.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Util//Common.cpp -o Common.o Util.o: ../../src/Util//Util.cpp ../../src/Util//Util.h \ ../../src/Util//Common.h ../../src/Misc/memory.h ../../src/Util/Common.h @echo Compiling ../../src/Util//Util.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Util//Util.cpp -o Util.o Controller.o: ../../src/Scene/Controllers//Controller.cpp \ ../../src/Scene/Controllers//Controller.h ../../src/Util/Common.h \ ../../src/Misc/memory.h ../../src/Scene/Scene.h ../../src/Misc/skybox.h \ ../../src/Resources/Texture.h ../../src/Resources/Resource.h \ ../../src/Util/Util.h ../../src/Util/Common.h ../../src/Math/Math.h \ ../../src/Math/Vec2.h ../../src/Math/MathForwardDecls.h \ ../../src/Math/Vec2.inl.h ../../src/Math/MathDfltHeader.h \ ../../src/Math/Vec3.h ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \ ../../src/Math/Transform.inl.h ../../src/Physics/PhyWorld.h \ ../../src/Physics/PhyCommon.h \ ../../../bullet_svn/src/btBulletCollisionCommon.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ ../../../bullet_svn/src/LinearMath/btVector3.h \ ../../../bullet_svn/src/LinearMath/btScalar.h \ ../../../bullet_svn/src/LinearMath/btMinMax.h \ ../../../bullet_svn/src/LinearMath/btTransform.h \ ../../../bullet_svn/src/LinearMath/btMatrix3x3.h \ ../../../bullet_svn/src/LinearMath/btVector3.h \ ../../../bullet_svn/src/LinearMath/btQuaternion.h \ ../../../bullet_svn/src/LinearMath/btQuadWord.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ ../../../bullet_svn/src/LinearMath/btMotionState.h \ ../../../bullet_svn/src/LinearMath/btTransform.h \ ../../../bullet_svn/src/LinearMath/btAlignedAllocator.h \ ../../../bullet_svn/src/LinearMath/btAlignedObjectArray.h \ ../../../bullet_svn/src/LinearMath/btAlignedAllocator.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDispatcher.h \ ../../../bullet_svn/src/LinearMath/btScalar.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \ ../../../bullet_svn/src/LinearMath/btTransformUtil.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btManifoldResult.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btBoxShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h \ ../../../bullet_svn/src/LinearMath/btMatrix3x3.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexInternalShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCollisionShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCollisionMargin.h \ ../../../bullet_svn/src/LinearMath/btAabbUtil2.h \ ../../../bullet_svn/src/LinearMath/btMinMax.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btSphereShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCapsuleShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCylinderShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btBoxShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConeShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConcaveShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleCallback.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexHullShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleMesh.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btStridingMeshInterface.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btOptimizedBvh.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleInfoMap.h \ ../../../bullet_svn/src/LinearMath/btHashMap.h \ ../../../bullet_svn/src/LinearMath/btAlignedObjectArray.h \ ../../../bullet_svn/src/LinearMath/btSerializer.h \ ../../../bullet_svn/src/LinearMath/btStackAlloc.h \ ../../../bullet_svn/src/LinearMath/btHashMap.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCompoundShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTetrahedronShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btEmptyShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btMultiSphereShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btUniformScalingShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDbvt.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \ ../../../bullet_svn/src/LinearMath/btQuaternion.h \ ../../../bullet_svn/src/LinearMath/btTransform.h \ ../../../bullet_svn/src/LinearMath/btDefaultMotionState.h \ ../../../bullet_svn/src/LinearMath/btMotionState.h \ ../../../bullet_svn/src/LinearMath/btQuickprof.h \ ../../../bullet_svn/src/LinearMath/btIDebugDraw.h \ ../../../bullet_svn/src/LinearMath/btSerializer.h \ ../../../bullet_svn/src/btBulletDynamicsCommon.h \ ../../../bullet_svn/src/btBulletCollisionCommon.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btDynamicsWorld.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btRigidBody.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btJacobianEntry.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btRigidBody.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSolverBody.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btContactConstraint.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \ ../../../bullet_svn/src/BulletDynamics/Vehicle/btRaycastVehicle.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h \ ../../../bullet_svn/src/BulletDynamics/Vehicle/btVehicleRaycaster.h \ ../../../bullet_svn/src/BulletDynamics/Vehicle/btWheelInfo.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btActionInterface.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btRigidBody.h \ ../../../bullet_svn/src/BulletDynamics/Character/btKinematicCharacterController.h \ ../../../bullet_svn/src/BulletDynamics/Character/btCharacterControllerInterface.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btGhostObject.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ ../../src/Physics/PhyConversions.h ../../src/Physics/MotionState.h \ ../../src/Scene/SceneNode.h ../../src/Physics/PhyWorld.h \ ../../src/Util/App.h ../../../SDL-hg/include/SDL.h \ ../../../SDL-hg/include/SDL_main.h ../../../SDL-hg/include/SDL_stdinc.h \ ../../../SDL-hg/include/SDL_config.h \ ../../../SDL-hg/include/SDL_platform.h \ ../../../SDL-hg/include/begin_code.h \ ../../../SDL-hg/include/close_code.h \ ../../../SDL-hg/include/SDL_atomic.h ../../../SDL-hg/include/SDL_audio.h \ ../../../SDL-hg/include/SDL_error.h ../../../SDL-hg/include/SDL_endian.h \ ../../../SDL-hg/include/SDL_mutex.h ../../../SDL-hg/include/SDL_thread.h \ ../../../SDL-hg/include/SDL_rwops.h \ ../../../SDL-hg/include/SDL_cpuinfo.h \ ../../../SDL-hg/include/SDL_events.h ../../../SDL-hg/include/SDL_video.h \ ../../../SDL-hg/include/SDL_pixels.h ../../../SDL-hg/include/SDL_rect.h \ ../../../SDL-hg/include/SDL_surface.h \ ../../../SDL-hg/include/SDL_keyboard.h \ ../../../SDL-hg/include/SDL_keysym.h \ ../../../SDL-hg/include/SDL_scancode.h \ ../../../SDL-hg/include/SDL_mouse.h \ ../../../SDL-hg/include/SDL_joystick.h \ ../../../SDL-hg/include/SDL_quit.h ../../../SDL-hg/include/SDL_loadso.h \ ../../../SDL-hg/include/SDL_power.h ../../../SDL-hg/include/SDL_timer.h \ ../../../SDL-hg/include/SDL_version.h \ ../../../SDL-hg/include/SDL_revision.h \ ../../../SDL-hg/include/SDL_compat.h @echo Compiling ../../src/Scene/Controllers//Controller.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Scene/Controllers//Controller.cpp -o Controller.o SkelAnimCtrl.o: ../../src/Scene/Controllers//SkelAnimCtrl.cpp \ ../../src/Scene/Controllers//SkelAnimCtrl.h ../../src/Util/Common.h \ ../../src/Misc/memory.h ../../src/Scene/Controllers//Controller.h \ ../../src/Math/Math.h ../../src/Math/Vec2.h \ ../../src/Math/MathForwardDecls.h ../../src/Math/Vec2.inl.h \ ../../src/Math/MathDfltHeader.h ../../src/Math/Vec3.h \ ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \ ../../src/Math/Transform.inl.h ../../src/Resources/SkelAnim.h \ ../../src/Resources/Resource.h ../../src/Util/Util.h \ ../../src/Util/Common.h ../../src/Scene/SkelNode.h \ ../../src/Scene/SceneNode.h ../../src/Scene/Controllers/Controller.h \ ../../src/Resources/Skeleton.h ../../src/Util/App.h \ ../../../SDL-hg/include/SDL.h ../../../SDL-hg/include/SDL_main.h \ ../../../SDL-hg/include/SDL_stdinc.h \ ../../../SDL-hg/include/SDL_config.h \ ../../../SDL-hg/include/SDL_platform.h \ ../../../SDL-hg/include/begin_code.h \ ../../../SDL-hg/include/close_code.h \ ../../../SDL-hg/include/SDL_atomic.h ../../../SDL-hg/include/SDL_audio.h \ ../../../SDL-hg/include/SDL_error.h ../../../SDL-hg/include/SDL_endian.h \ ../../../SDL-hg/include/SDL_mutex.h ../../../SDL-hg/include/SDL_thread.h \ ../../../SDL-hg/include/SDL_rwops.h \ ../../../SDL-hg/include/SDL_cpuinfo.h \ ../../../SDL-hg/include/SDL_events.h ../../../SDL-hg/include/SDL_video.h \ ../../../SDL-hg/include/SDL_pixels.h ../../../SDL-hg/include/SDL_rect.h \ ../../../SDL-hg/include/SDL_surface.h \ ../../../SDL-hg/include/SDL_keyboard.h \ ../../../SDL-hg/include/SDL_keysym.h \ ../../../SDL-hg/include/SDL_scancode.h \ ../../../SDL-hg/include/SDL_mouse.h \ ../../../SDL-hg/include/SDL_joystick.h \ ../../../SDL-hg/include/SDL_quit.h ../../../SDL-hg/include/SDL_loadso.h \ ../../../SDL-hg/include/SDL_power.h ../../../SDL-hg/include/SDL_timer.h \ ../../../SDL-hg/include/SDL_version.h \ ../../../SDL-hg/include/SDL_revision.h \ ../../../SDL-hg/include/SDL_compat.h ../../src/Renderer/MainRenderer.h \ ../../src/Renderer/Renderer.h ../../src/Renderer/BufferObjects/Fbo.h \ ../../src/Resources/Texture.h ../../src/Resources/ShaderProg.h @echo Compiling ../../src/Scene/Controllers//SkelAnimCtrl.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Scene/Controllers//SkelAnimCtrl.cpp -o SkelAnimCtrl.o PhyWorld.o: ../../src/Physics//PhyWorld.cpp ../../src/Physics//PhyWorld.h \ ../../src/Util/Common.h ../../src/Misc/memory.h \ ../../src/Physics//PhyCommon.h \ ../../../bullet_svn/src/btBulletCollisionCommon.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ ../../../bullet_svn/src/LinearMath/btVector3.h \ ../../../bullet_svn/src/LinearMath/btScalar.h \ ../../../bullet_svn/src/LinearMath/btMinMax.h \ ../../../bullet_svn/src/LinearMath/btTransform.h \ ../../../bullet_svn/src/LinearMath/btMatrix3x3.h \ ../../../bullet_svn/src/LinearMath/btVector3.h \ ../../../bullet_svn/src/LinearMath/btQuaternion.h \ ../../../bullet_svn/src/LinearMath/btQuadWord.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ ../../../bullet_svn/src/LinearMath/btMotionState.h \ ../../../bullet_svn/src/LinearMath/btTransform.h \ ../../../bullet_svn/src/LinearMath/btAlignedAllocator.h \ ../../../bullet_svn/src/LinearMath/btAlignedObjectArray.h \ ../../../bullet_svn/src/LinearMath/btAlignedAllocator.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDispatcher.h \ ../../../bullet_svn/src/LinearMath/btScalar.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \ ../../../bullet_svn/src/LinearMath/btTransformUtil.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btManifoldResult.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btBoxShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h \ ../../../bullet_svn/src/LinearMath/btMatrix3x3.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexInternalShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCollisionShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCollisionMargin.h \ ../../../bullet_svn/src/LinearMath/btAabbUtil2.h \ ../../../bullet_svn/src/LinearMath/btMinMax.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btSphereShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCapsuleShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCylinderShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btBoxShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConeShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConcaveShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleCallback.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexHullShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleMesh.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btStridingMeshInterface.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btOptimizedBvh.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleInfoMap.h \ ../../../bullet_svn/src/LinearMath/btHashMap.h \ ../../../bullet_svn/src/LinearMath/btAlignedObjectArray.h \ ../../../bullet_svn/src/LinearMath/btSerializer.h \ ../../../bullet_svn/src/LinearMath/btStackAlloc.h \ ../../../bullet_svn/src/LinearMath/btHashMap.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btCompoundShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btTetrahedronShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btEmptyShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btMultiSphereShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionShapes/btUniformScalingShape.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDbvt.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \ ../../../bullet_svn/src/LinearMath/btQuaternion.h \ ../../../bullet_svn/src/LinearMath/btTransform.h \ ../../../bullet_svn/src/LinearMath/btDefaultMotionState.h \ ../../../bullet_svn/src/LinearMath/btMotionState.h \ ../../../bullet_svn/src/LinearMath/btQuickprof.h \ ../../../bullet_svn/src/LinearMath/btIDebugDraw.h \ ../../../bullet_svn/src/LinearMath/btSerializer.h \ ../../../bullet_svn/src/btBulletDynamicsCommon.h \ ../../../bullet_svn/src/btBulletCollisionCommon.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btDynamicsWorld.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btRigidBody.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btJacobianEntry.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btRigidBody.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSolverBody.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btContactConstraint.h \ ../../../bullet_svn/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \ ../../../bullet_svn/src/BulletDynamics/Vehicle/btRaycastVehicle.h \ ../../../bullet_svn/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h \ ../../../bullet_svn/src/BulletDynamics/Vehicle/btVehicleRaycaster.h \ ../../../bullet_svn/src/BulletDynamics/Vehicle/btWheelInfo.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btActionInterface.h \ ../../../bullet_svn/src/BulletDynamics/Dynamics/btRigidBody.h \ ../../../bullet_svn/src/BulletDynamics/Character/btKinematicCharacterController.h \ ../../../bullet_svn/src/BulletDynamics/Character/btCharacterControllerInterface.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btGhostObject.h \ ../../../bullet_svn/src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \ ../../../bullet_svn/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ ../../src/Math/Math.h ../../src/Math/Vec2.h \ ../../src/Math/MathForwardDecls.h ../../src/Math/Vec2.inl.h \ ../../src/Math/MathDfltHeader.h ../../src/Math/Vec3.h \ ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \ ../../src/Math/Transform.inl.h ../../src/Physics//PhyConversions.h \ ../../src/Physics//MotionState.h ../../src/Scene/SceneNode.h @echo Compiling ../../src/Physics//PhyWorld.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Physics//PhyWorld.cpp -o PhyWorld.o ShaderPrePreprocessor.o: \ ../../src/Resources/Helpers//ShaderPrePreprocessor.cpp \ ../../src/Resources/Helpers//ShaderPrePreprocessor.h \ ../../src/Util/Common.h ../../src/Misc/memory.h \ ../../src/Util/Tokenizer/Scanner.h ../../src/Util/Tokenizer/Parser.h \ ../../src/Util/Tokenizer/Scanner.h ../../src/Util/Util.h \ ../../src/Util/Common.h @echo Compiling ../../src/Resources/Helpers//ShaderPrePreprocessor.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Resources/Helpers//ShaderPrePreprocessor.cpp -o ShaderPrePreprocessor.o Image.o: ../../src/Resources/Helpers//Image.cpp \ ../../src/Resources/Helpers//Image.h ../../src/Util/Common.h \ ../../src/Misc/memory.h ../../src/Util/Util.h ../../src/Util/Common.h @echo Compiling ../../src/Resources/Helpers//Image.cpp... @$(CXX) $(INCPATH) $(CFLAGS) ../../src/Resources/Helpers//Image.cpp -o Image.o clean: rm -f *.o rm -f *.gch rm -f *~ rm -f $(EXECUTABLE)