#pragma anki vertShaderBegins #pragma anki include "shaders/simple_vert.glsl" #pragma anki fragShaderBegins uniform sampler2D rasterImage; varying vec2 texCoords; void main() { //if( gl_FragCoord.x > 0.5 ) discard; gl_FragColor.rgb = texture2D( rasterImage, texCoords ).rgb; /*vec4 c = texture2D( rasterImage, texCoords ); if( c.r == 0.0 && c.g == 0.0 && c.b==0.0 && c.a != 0.0 )*/ //gl_FragColor.rgb = vec3( texture2D( rasterImage, texCoords ).a ); //gl_FragColor.rgb = MedianFilter( rasterImage, texCoords ); //gl_FragColor.rgb = vec3( gl_FragCoord.xy/tex_size_, 0.0 ); //gl_FragColor.rgb = vec3( gl_FragCoord.xy*vec2( 1.0/R_W, 1.0/R_H ), 0.0 ); //gl_FragColor.rgb = texture2D( rasterImage, gl_FragCoord.xy/textureSize(rasterImage,0) ).rgb; }