/// @file /// Illumination stage ambient pass shader program #pragma anki vertShaderBegins #pragma anki include "shaders/SimpleVert.glsl" #pragma anki fragShaderBegins uniform vec3 ambientCol; uniform sampler2D sceneColMap; in vec2 vTexCoords; out vec3 fColor; void main() { fColor = texture2D(sceneColMap, vTexCoords).rgb * ambientCol; }