======= Pending ======= ==== Done ==== - For the main renderer dont use final stage. Just make PPS to write to the FB Maybe though do that only when the rendering quality is 1.0 else you will have more blending ops to do - Put uniform buffers everywhere - Move to GLES3 - Remove all boost - Remove the readPixels from the Texture - Do something about bullet - Create FBDEV backend - Interleaved geometry - See if you can have 2 FAIs instead of 3 on SSAO and HDR