#ifndef ANKI_COLLISION_FUNCTIONS_H #define ANKI_COLLISION_FUNCTIONS_H #include "anki/collision/Plane.h" #include "anki/collision/Frustum.h" namespace anki { /// @addtogroup Collision /// @{ /// Extract the clip planes using an MVP matrix /// /// @param[in] mvp The MVP matrix. /// @param[out] planes Pointers to the planes. Elements can be nullptr /// /// @note plane_count * 8 muls, plane_count sqrt extern void extractClipPlanes(const Mat4& mvp, Plane* planes[Frustum::FP_COUNT]); /// @} } // end namespace anki #endif