#ifndef ANKI_RESOURCE_ASYNC_TEXTURE_RESOURCE_MANAGER_H #define ANKI_RESOURCE_ASYNC_TEXTURE_RESOURCE_MANAGER_H #include "anki/resource/ResourceManager.h" #include "anki/resource/AsyncOperator.h" namespace anki { class Texture; /// @addtogroup resource /// @{ /// XXX class AsyncTextureResourceManager: public ResourceManager { public: private: /// XXX class Request: public AsyncOperator::Request { public: std::string filename; Image img; Texture** ppTex; Request(const char* fname, Texture**& ppTex_) : filename(fname), ppTex(ppTex_) {} /// Implements AsyncOperator::Request::exec void exec(); /// Implements AsyncOperator::Request::postExec void postExec(AsyncOperator& al); /// Re-implements AsyncOperator::Request::getInfo std::string getInfo() const; }; boost::scoped_ptr ao; }; /// @} } // namespace anki #endif