R"( mat4modelViewProjectionMat%instanced% mat3normalMat%instanced% vec2specular1.0 90.0 floatblurring0.01 sampler2DdiffuseMap%diffuseMap% vertex shaders/MsCommonVert.glsl 1 void writePositionNormalTangentTexCoord modelViewProjectionMatnormalMat fragment shaders/MsCommonFrag.glsl 0 vec2 getTextureCoord 1 vec3 getNormal 10 vec3 readRgbFromTexture diffuseMap out0 20 void writeFais out10 out1 specular blurring )"