#include #include #include #include "anki/input/Input.h" #include "anki/Math.h" #include "anki/renderer/Renderer.h" #include "anki/core/App.h" #include "anki/resource/Mesh.h" #include "anki/resource/Material.h" #include "anki/resource/SkelAnim.h" #include "anki/renderer/Renderer.h" #include "anki/renderer/MainRenderer.h" #include "anki/script/ScriptManager.h" #include "anki/core/StdinListener.h" #include "anki/resource/Model.h" #include "anki/core/Logger.h" #include "anki/Util.h" #include "anki/resource/Skin.h" #include "anki/event/EventManager.h" #include "anki/event/MainRendererPpsHdrEvent.h" #include "anki/resource/Material.h" #include "anki/core/Timestamp.h" #include "anki/core/NativeWindow.h" #include "anki/Scene.h" #include "anki/event/LightEvent.h" #include "anki/event/AnimationEvent.h" #include "anki/event/MoveEvent.h" #include "anki/core/Counters.h" #include "anki/core/Config.h" using namespace anki; App* app; ModelNode* horse; PerspectiveCamera* cam; //============================================================================== void init() { ANKI_LOGI("Other init..."); SceneGraph& scene = app->getSceneGraph(); MainRenderer& renderer = app->getMainRenderer(); ResourceManager& resources = app->getResourceManager(); scene.setAmbientColor(Vec4(0.1, 0.05, 0.05, 0.0) * 3); if(getenv("PROFILE")) { app->setTimerTick(0.0); } #if 0 painter = new UiPainter(Vec2(AppSingleton::get().getWindowWidth(), AppSingleton::get().getWindowHeight())); painter->setFont("engine-rsrc/ModernAntiqua.ttf", 25, 25); #endif // camera cam = scene.newSceneNode("main-camera"); const F32 ang = 45.0; cam->setAll( renderer.getAspectRatio() * toRad(ang), toRad(ang), 0.5, 500.0); cam->setLocalTransform(Transform(Vec4(17.0, 5.2, 0.0, 0), Mat3x4(Euler(toRad(-10.0), toRad(90.0), toRad(0.0))), 1.0)); scene.setActiveCamera(cam); // lights #if 1 Vec3 lpos(-24.0, 0.1, -10.0); for(int i = 0; i < 50; i++) { for(int j = 0; j < 10; j++) { std::string name = "plight" + std::to_string(i) + std::to_string(j); PointLight* point = scene.newSceneNode(name.c_str()); point->setRadius(0.5); point->setDiffuseColor(Vec4(randFloat(6.0) - 2.0, randFloat(6.0) - 2.0, randFloat(6.0) - 2.0, 0.0)); point->setSpecularColor(Vec4(randFloat(6.0) - 3.0, randFloat(6.0) - 3.0, randFloat(6.0) - 3.0, 0.0)); point->setLocalOrigin(lpos.xyz0()); lpos.z() += 2.0; } lpos.x() += 0.93; lpos.z() = -10; } #endif #if 1 SpotLight* spot = scene.newSceneNode("spot0"); spot->setOuterAngle(toRad(45.0)); spot->setInnerAngle(toRad(15.0)); spot->setLocalTransform(Transform(Vec4(8.27936, 5.86285, 1.85526, 0.0), Mat3x4(Quat(-0.125117, 0.620465, 0.154831, 0.758544)), 1.0)); spot->setDiffuseColor(Vec4(1.0)); spot->setSpecularColor(Vec4(-1.0)); spot->setDistance(30.0); spot->setShadowEnabled(true); #endif #if 1 spot = scene.newSceneNode("spot1"); spot->setOuterAngle(toRad(45.0)); spot->setInnerAngle(toRad(15.0)); spot->setLocalTransform(Transform(Vec4(5.3, 4.3, 3.0, 0.0), Mat3x4::getIdentity(), 1.0)); spot->setDiffuseColor(Vec4(3.0, 0.0, 0.0, 0.0)); spot->setSpecularColor(Vec4(3.0, 3.0, 0.0, 0.0)); spot->setDistance(30.0); spot->setShadowEnabled(true); #endif #if 1 // Vase point lights F32 x = 8.5; F32 y = 2.25; F32 z = 2.49; Array vaseLightPos = {{Vec3(x, y, -z - 1.4), Vec3(x, y, z), Vec3(-x - 2.3, y, z), Vec3(-x - 2.3, y, -z - 1.4)}}; for(U i = 0; i < vaseLightPos.getSize(); i++) { Vec4 lightPos = vaseLightPos[i].xyz0(); PointLight* point = scene.newSceneNode( ("vase_plight" + std::to_string(i)).c_str()); point->loadLensFlare("textures/lens_flare/flares0.ankitex"); point->setRadius(2.0); point->setLocalOrigin(lightPos); point->setDiffuseColor(Vec4(3.0, 0.2, 0.0, 0.0)); point->setSpecularColor(Vec4(1.0, 1.0, 0.0, 0.0)); point->setLensFlaresStretchMultiplier(Vec2(10.0, 1.0)); point->setLensFlaresAlpha(1.0); LightEventData eventData; eventData.radiusMultiplier = 0.2; eventData.intensityMultiplier = Vec4(-1.2, 0.0, 0.0, 0.0); eventData.specularIntensityMultiplier = Vec4(0.1, 0.1, 0.0, 0.0); LightEvent* event; scene.getEventManager().newEvent(event, 0.0, 0.8, point, eventData); event->enableBits(Event::EF_REANIMATE); MoveEventData moveData; moveData.m_posMin = Vec4(-0.5, 0.0, -0.5, 0); moveData.m_posMax = Vec4(0.5, 0.0, 0.5, 0); MoveEvent* mevent; scene.getEventManager().newEvent(mevent, 0.0, 2.0, point, moveData); mevent->enableBits(Event::EF_REANIMATE); ParticleEmitter* pe; /**/ if(i == 0) { pe = scene.newSceneNode( "pefire", "particles/fire.ankipart"); pe->setLocalOrigin(lightPos); pe = scene.newSceneNode( "pesmoke", "particles/smoke.ankipart"); pe->setLocalOrigin(lightPos); } else { InstanceNode* instance; instance = scene.newSceneNode( ("pefire_inst" + std::to_string(i)).c_str()); instance->setLocalOrigin(lightPos); SceneNode& sn = scene.findSceneNode("pefire"); sn.addChild(instance); instance = scene.newSceneNode( ("pesmoke_inst" + std::to_string(i)).c_str()); instance->setLocalOrigin(lightPos); scene.findSceneNode("pesmoke").addChild(instance); } /*{ scene.newSceneNode(pe, ("pesparks" + std::to_string(i)).c_str(), "particles/sparks.ankipart"); pe->setLocalOrigin(lightPos); }*/ } #endif #if 1 // horse horse = scene.newSceneNode("horse", "models/horse/horse.ankimdl"); horse->setLocalTransform( Transform(Vec4(-2, 0, 0, 0.0), Mat3x4::getIdentity(), 0.7)); //horse = scene.newSceneNode("crate", "models/crate0/crate0.ankimdl"); //horse->setLocalTransform(Transform(Vec3(2, 10.0, 0), Mat3::getIdentity(), // 1.0)); // barrel /*ModelNode* redBarrel = new ModelNode( "red_barrel", &scene, nullptr, MoveComponent::MF_NONE, "models/red_barrel/red_barrel.mdl"); redBarrel->setLocalTransform(Transform(Vec3(+2, 0, 0), Mat3::getIdentity(), 0.7));*/ #endif #if 1 { String str(app->getAllocator()); File file( resources.fixResourceFilename("maps/sponza/scene.lua").toCString(), File::OpenFlag::READ); file.readAllText(str); app->getScriptManager().evalString(str.toCString()); } #endif /*AnimationResourcePointer anim; anim.load("maps/sponza/unnamed_0.ankianim"); AnimationEvent* event; scene.getEventManager().newEvent(event, anim, cam);*/ // Sectors #if 0 SectorGroup& sgroup = scene.getSectorGroup(); Sector* sectorA = sgroup.createNewSector( Aabb(Vec3(-38, -3, -20), Vec3(38, 27, 20))); Sector* sectorB = sgroup.createNewSector(Aabb(Vec3(-5), Vec3(5))); sgroup.createNewPortal(sectorA, sectorB, Obb(Vec3(0.0, 3.0, 0.0), Mat3::getIdentity(), Vec3(1.0, 2.0, 2.0))); Sector* sectorC = sgroup.createNewSector( Aabb(Vec3(-30, -10, -35), Vec3(30, 10, -25))); sgroup.createNewPortal(sectorA, sectorC, Obb(Vec3(-1.1, 2.0, -11.0), Mat3::getIdentity(), Vec3(1.3, 1.8, 0.5))); #endif // Path /*Path* path = new Path("todo", "path", &scene, MoveComponent::MF_NONE, nullptr); (void)path; const F32 distPerSec = 2.0; scene.getEventManager().newFollowPathEvent(-1.0, path->getDistance() / distPerSec, cam, path, distPerSec);*/ #if 0 horse = scene.newSceneNode("shape0", "models/collision_test/Cube_Material-material.ankimdl"); horse->setLocalTransform(Transform(Vec4(0.0, 0, 0, 0), Mat3x4::getIdentity(), 0.01)); horse = scene.newSceneNode("shape1", "models/collision_test/Cube.001_Material_001-material.ankimdl"); horse->setLocalTransform(Transform(Vec4(3.1, 2, 0.2, 0), Mat3x4(Euler(toRad(-13.0), toRad(90.0), toRad(2.0))), 0.01)); horse->setLocalRotation(Mat3x4(0.135899, -0.534728, 0.834033, 0.000000, 0.091205, 0.845038, 0.526900, 0.000000 , -0.986537, 0.004463, 0.163603, 0.000000)); #endif } //============================================================================== #if 0 /// The func pools the stdinListener for string in the console, if /// there are any it executes them with scriptingEngine void execStdinScpripts() { while(1) { std::string cmd = StdinListenerSingleton::get().getLine(); if(cmd.length() < 1) { break; } try { ScriptManagerSingleton::get().evalString(cmd.c_str()); } catch(Exception& e) { ANKI_LOGE(e.what()); } } } #endif //============================================================================== I32 mainLoopExtra(App& app, void*) { F32 dist = 0.1; F32 ang = toRad(2.5); F32 scale = 0.01; F32 mouseSensivity = 9.0; SceneGraph& scene = app.getSceneGraph(); Input& in = app.getInput(); MainRenderer& renderer = app.getMainRenderer(); if(in.getKey(KeyCode::ESCAPE)) { return 1; } // move the camera static MoveComponent* mover = &scene.getActiveCamera().getComponent(); if(in.getKey(KeyCode::_1)) { mover = &scene.getActiveCamera(); } if(in.getKey(KeyCode::_2)) { mover = &scene.findSceneNode("horse").getComponent(); } if(in.getKey(KeyCode::_3)) { mover = &scene.findSceneNode("spot0").getComponent(); } if(in.getKey(KeyCode::_4)) { mover = &scene.findSceneNode("spot1").getComponent(); } if(in.getKey(KeyCode::_5)) { mover = &scene.findSceneNode("pe").getComponent(); } if(in.getKey(KeyCode::_6)) { mover = &scene.findSceneNode("shape0").getComponent(); } if(in.getKey(KeyCode::_7)) { mover = &scene.findSceneNode("shape1").getComponent(); } /*if(in.getKey(KeyCode::L) == 1) { SceneNode& l = SceneGraphSingleton::get().findSceneNode("crate"); Transform trf; trf.setIdentity(); trf.getOrigin().y() = 20.0; l.getComponent().setLocalTransform(trf); }*/ if(in.getKey(KeyCode::F1) == 1) { renderer.getDbg().setEnabled(!renderer.getDbg().getEnabled()); } if(in.getKey(KeyCode::F2) == 1) { renderer.getDbg().switchBits(Dbg::Flag::SPATIAL); } if(in.getKey(KeyCode::F3) == 1) { renderer.getDbg().switchBits(Dbg::Flag::PHYSICS); } if(in.getKey(KeyCode::F4) == 1) { renderer.getDbg().switchBits(Dbg::Flag::SECTOR); } if(in.getKey(KeyCode::F5) == 1) { renderer.getDbg().switchBits(Dbg::Flag::OCTREE); } if(in.getKey(KeyCode::F6) == 1) { renderer.getDbg().switchDepthTestEnabled(); } if(in.getKey(KeyCode::F12) == 1) { renderer.takeScreenshot("screenshot.tga"); } if(in.getKey(KeyCode::UP)) mover->rotateLocalX(ang); if(in.getKey(KeyCode::DOWN)) mover->rotateLocalX(-ang); if(in.getKey(KeyCode::LEFT)) mover->rotateLocalY(ang); if(in.getKey(KeyCode::RIGHT)) mover->rotateLocalY(-ang); if(in.getKey(KeyCode::A)) { mover->moveLocalX(-dist); } if(in.getKey(KeyCode::D)) mover->moveLocalX(dist); if(in.getKey(KeyCode::Z)) mover->moveLocalY(dist); if(in.getKey(KeyCode::SPACE)) mover->moveLocalY(-dist); if(in.getKey(KeyCode::W)) mover->moveLocalZ(-dist); if(in.getKey(KeyCode::S)) mover->moveLocalZ(dist); if(in.getKey(KeyCode::Q)) mover->rotateLocalZ(ang); if(in.getKey(KeyCode::E)) mover->rotateLocalZ(-ang); if(in.getKey(KeyCode::PAGEUP)) { mover->scale(scale); } if(in.getKey(KeyCode::PAGEDOWN)) { mover->scale(-scale); } #if 0 if(in.getKey(KeyCode::P) == 1) { std::cout << "{Vec3(" << mover->getWorldTransform().getOrigin().toString() << "), Quat(" << Quat(mover->getWorldTransform().getRotation()).toString() << ")}," << std::endl; } #endif #if 0 if(in.getKey(KeyCode::L) == 1) { try { ScriptManagerSingleton::get().evalString( R"(scene = SceneGraphSingleton.get() node = scene:tryFindSceneNode("horse") if Anki.userDataValid(node) == 1 then print("valid") else print("invalid") end)"); } catch(Exception& e) { ANKI_LOGE(e.what()); } } #endif if(in.getMousePosition() != Vec2(0.0)) { F32 angY = -ang * in.getMousePosition().x() * mouseSensivity * renderer.getAspectRatio(); mover->rotateLocalY(angY); mover->rotateLocalX(ang * in.getMousePosition().y() * mouseSensivity); } //execStdinScpripts(); if(getenv("PROFILE") && getGlobTimestamp() == 2000) { return 1; } return 0; } //============================================================================== void initSubsystems(int argc, char* argv[]) { // Config Config config; config.set("ms.ez.enabled", false); config.set("ms.ez.maxObjectsToDraw", 100); config.set("dbg.enabled", false); config.set("is.sm.bilinearEnabled", true); config.set("is.groundLightEnabled", true); config.set("is.sm.enabled", true); config.set("is.sm.poissonEnabled", true); config.set("is.sm.resolution", 1024); config.set("pps.enabled", true); config.set("pps.hdr.enabled", true); config.set("pps.hdr.renderingQuality", 0.5); config.set("pps.hdr.blurringDist", 1.0); config.set("pps.hdr.blurringIterationsCount", 2); config.set("pps.hdr.exposure", 10.0); config.set("pps.hdr.samples", 17); config.set("pps.sslr.enabled", true); config.set("pps.sslr.renderingQuality", 0.5); config.set("pps.sslr.blurringIterationsCount", 1); config.set("pps.ssao.blurringIterationsCount", 2); config.set("pps.ssao.enabled", true); config.set("pps.ssao.renderingQuality", 0.35); config.set("pps.bl.enabled", true); config.set("pps.bl.blurringIterationsCount", 2); config.set("pps.bl.sideBlurFactor", 1.0); config.set("pps.lf.enabled", true); config.set("pps.sharpen", true); config.set("renderingQuality", 1.0); config.set("width", 1280); config.set("height", 720); config.set("lodDistance", 20.0); config.set("samples", 1); config.set("tessellation", false); config.set("tilesXCount", 16); config.set("tilesYCount", 16); config.set("fullscreenDesktopResolution", false); config.set("debugContext", false); app = new App(config, allocAligned, nullptr); // Input app->getInput().lockCursor(true); app->getInput().hideCursor(true); app->getInput().moveCursor(Vec2(0.0)); } //============================================================================== int main(int argc, char* argv[]) { int exitCode; try { initSubsystems(argc, argv); init(); app->mainLoop(mainLoopExtra, nullptr); ANKI_LOGI("Exiting..."); exitCode = 0; } catch(std::exception& e) { ANKI_LOGE("Aborting: %s", e.what()); exitCode = 1; } ANKI_LOGI("Bye!!"); return exitCode; }