// Copyright (C) 2009-2020, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #include #include #include #include #include #include #include namespace anki { static constexpr U32 WRITE = 0; static constexpr U32 READ = 1; Ssgi::~Ssgi() { } Error Ssgi::init(const ConfigSet& cfg) { const Error err = initInternal(cfg); if(err) { ANKI_R_LOGE("Failed to initialize SSGI pass"); } return err; } Error Ssgi::initInternal(const ConfigSet& cfg) { const U32 width = m_r->getWidth(); const U32 height = m_r->getHeight(); ANKI_ASSERT((width % 2) == 0 && (height % 2) == 0 && "The algorithms won't work"); ANKI_R_LOGI("Initializing SSGI pass"); m_main.m_maxSteps = cfg.getNumberU32("r_ssgiMaxSteps"); m_main.m_depthLod = min(cfg.getNumberU32("r_ssgiDepthLod"), m_r->getDepthDownscale().getMipmapCount() - 1); m_main.m_firstStepPixels = 32; ANKI_CHECK(getResourceManager().loadResource("engine_data/BlueNoiseRgb816x16.png", m_main.m_noiseTex)); // Init main { m_main.m_rtDescr = m_r->create2DRenderTargetDescription(width / 2, height / 2, Format::B10G11R11_UFLOAT_PACK32, "SSGI_tmp"); m_main.m_rtDescr.bake(); ANKI_CHECK(getResourceManager().loadResource("shaders/Ssgi.ankiprog", m_main.m_prog)); ShaderProgramResourceVariantInitInfo variantInitInfo(m_main.m_prog); for(U32 i = 0; i < 4; ++i) { variantInitInfo.addMutation("VARIANT", i); const ShaderProgramResourceVariant* variant; m_main.m_prog->getOrCreateVariant(variantInitInfo, variant); m_main.m_grProg[i] = variant->getProgram(); } } // Init denoise { ANKI_CHECK(getResourceManager().loadResource("shaders/SsgiDenoise.ankiprog", m_denoise.m_prog)); ShaderProgramResourceVariantInitInfo variantInitInfo(m_denoise.m_prog); const ShaderProgramResourceVariant* variant; variantInitInfo.addConstant("IN_TEXTURE_SIZE", UVec2(width / 2, height / 2)); for(U32 i = 0; i < 4; ++i) { variantInitInfo.addMutation("VARIANT", i); variantInitInfo.addMutation("SAMPLE_COUNT", 11); variantInitInfo.addMutation("ORIENTATION", 0); m_denoise.m_prog->getOrCreateVariant(variantInitInfo, variant); m_denoise.m_grProg[0][i] = variant->getProgram(); variantInitInfo.addMutation("SAMPLE_COUNT", 15); variantInitInfo.addMutation("ORIENTATION", 1); m_denoise.m_prog->getOrCreateVariant(variantInitInfo, variant); m_denoise.m_grProg[1][i] = variant->getProgram(); } } // Init reconstruction { ANKI_CHECK(getResourceManager().loadResource("shaders/SsgiReconstruct.ankiprog", m_recontruction.m_prog)); ShaderProgramResourceVariantInitInfo variantInitInfo(m_recontruction.m_prog); variantInitInfo.addConstant("FB_SIZE", UVec2(m_r->getWidth(), m_r->getHeight())); const ShaderProgramResourceVariant* variant; for(U32 i = 0; i < 4; ++i) { variantInitInfo.addMutation("VARIANT", i); m_recontruction.m_prog->getOrCreateVariant(variantInitInfo, variant); m_recontruction.m_grProg[i] = variant->getProgram(); } TextureInitInfo initInfo = m_r->create2DRenderTargetInitInfo( width, height, Format::B10G11R11_UFLOAT_PACK32, TextureUsageBit::ALL_SAMPLED | TextureUsageBit::IMAGE_COMPUTE_WRITE, "SSGI"); initInfo.m_initialUsage = TextureUsageBit::SAMPLED_FRAGMENT; m_recontruction.m_rt = m_r->createAndClearRenderTarget(initInfo); } return Error::NONE; } void Ssgi::populateRenderGraph(RenderingContext& ctx) { RenderGraphDescription& rgraph = ctx.m_renderGraphDescr; m_runCtx.m_ctx = &ctx; // Main pass { // Create RTs if(ANKI_LIKELY(m_recontruction.m_rtImportedOnce)) { m_runCtx.m_finalRt = rgraph.importRenderTarget(m_recontruction.m_rt); } else { m_runCtx.m_finalRt = rgraph.importRenderTarget(m_recontruction.m_rt, TextureUsageBit::SAMPLED_FRAGMENT); m_recontruction.m_rtImportedOnce = true; } m_runCtx.m_intermediateRts[WRITE] = rgraph.newRenderTarget(m_main.m_rtDescr); m_runCtx.m_intermediateRts[READ] = rgraph.newRenderTarget(m_main.m_rtDescr); // Create pass ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("SSGI"); rpass.setWork( [](RenderPassWorkContext& rgraphCtx) { static_cast(rgraphCtx.m_userData)->run(rgraphCtx); }, this, 0); rpass.newDependency({m_runCtx.m_intermediateRts[WRITE], TextureUsageBit::IMAGE_COMPUTE_WRITE}); rpass.newDependency({m_runCtx.m_finalRt, TextureUsageBit::SAMPLED_COMPUTE}); TextureSubresourceInfo hizSubresource; hizSubresource.m_firstMipmap = m_main.m_depthLod; rpass.newDependency({m_r->getDepthDownscale().getHiZRt(), TextureUsageBit::SAMPLED_COMPUTE, hizSubresource}); rpass.newDependency({m_r->getGBuffer().getColorRt(2), TextureUsageBit::SAMPLED_COMPUTE}); rpass.newDependency({m_r->getDownscaleBlur().getRt(), TextureUsageBit::SAMPLED_COMPUTE}); } // Blur vertical { ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("SSGI_blur_v"); rpass.newDependency({m_runCtx.m_intermediateRts[WRITE], TextureUsageBit::SAMPLED_COMPUTE}); rpass.newDependency({m_runCtx.m_intermediateRts[READ], TextureUsageBit::IMAGE_COMPUTE_WRITE}); rpass.newDependency({m_r->getGBuffer().getColorRt(2), TextureUsageBit::SAMPLED_COMPUTE}); rpass.newDependency({m_r->getGBuffer().getDepthRt(), TextureUsageBit::SAMPLED_COMPUTE}); rpass.setWork( [](RenderPassWorkContext& rgraphCtx) { static_cast(rgraphCtx.m_userData)->runVBlur(rgraphCtx); }, this, 0); } // Blur horizontal { ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("SSGI_blur_h"); rpass.newDependency({m_runCtx.m_intermediateRts[READ], TextureUsageBit::SAMPLED_COMPUTE}); rpass.newDependency({m_runCtx.m_intermediateRts[WRITE], TextureUsageBit::IMAGE_COMPUTE_WRITE}); rpass.newDependency({m_r->getGBuffer().getColorRt(2), TextureUsageBit::SAMPLED_COMPUTE}); rpass.newDependency({m_r->getGBuffer().getDepthRt(), TextureUsageBit::SAMPLED_COMPUTE}); rpass.setWork( [](RenderPassWorkContext& rgraphCtx) { static_cast(rgraphCtx.m_userData)->runHBlur(rgraphCtx); }, this, 0); } // Reconstruction { ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("SSGI_recon"); rpass.newDependency({m_runCtx.m_intermediateRts[WRITE], TextureUsageBit::SAMPLED_COMPUTE}); rpass.newDependency({m_runCtx.m_finalRt, TextureUsageBit::IMAGE_COMPUTE_WRITE}); rpass.newDependency({m_r->getGBuffer().getDepthRt(), TextureUsageBit::SAMPLED_COMPUTE}); rpass.newDependency({m_r->getGBuffer().getColorRt(2), TextureUsageBit::SAMPLED_COMPUTE}); rpass.setWork( [](RenderPassWorkContext& rgraphCtx) { static_cast(rgraphCtx.m_userData)->runRecontruct(rgraphCtx); }, this, 0); } } void Ssgi::run(RenderPassWorkContext& rgraphCtx) { RenderingContext& ctx = *m_runCtx.m_ctx; CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer; cmdb->bindShaderProgram(m_main.m_grProg[m_r->getFrameCount() % 4]); rgraphCtx.bindImage(0, 0, m_runCtx.m_intermediateRts[WRITE], TextureSubresourceInfo()); // Bind uniforms SsgiUniforms* unis = allocateAndBindUniforms(sizeof(SsgiUniforms), cmdb, 0, 1); unis->m_depthBufferSize = UVec2(m_r->getWidth(), m_r->getHeight()) >> (m_main.m_depthLod + 1); unis->m_framebufferSize = UVec2(m_r->getWidth(), m_r->getHeight()); unis->m_invProjMat = ctx.m_matrices.m_projectionJitter.getInverse(); unis->m_projMat = ctx.m_matrices.m_projectionJitter; unis->m_prevViewProjMatMulInvViewProjMat = ctx.m_prevMatrices.m_viewProjection * ctx.m_matrices.m_viewProjectionJitter.getInverse(); unis->m_normalMat = Mat3x4(Vec3(0.0f), ctx.m_matrices.m_view.getRotationPart()); unis->m_frameCount = m_r->getFrameCount() & MAX_U32; unis->m_maxSteps = m_main.m_maxSteps; unis->m_firstStepPixels = m_main.m_firstStepPixels; cmdb->bindSampler(0, 2, m_r->getSamplers().m_trilinearClamp); rgraphCtx.bindColorTexture(0, 3, m_r->getGBuffer().getColorRt(2)); TextureSubresourceInfo hizSubresource; hizSubresource.m_firstMipmap = m_main.m_depthLod; rgraphCtx.bindTexture(0, 4, m_r->getDepthDownscale().getHiZRt(), hizSubresource); rgraphCtx.bindColorTexture(0, 5, m_r->getDownscaleBlur().getRt()); rgraphCtx.bindColorTexture(0, 6, m_runCtx.m_finalRt); // Dispatch dispatchPPCompute(cmdb, 16, 16, m_r->getWidth() / 2, m_r->getHeight() / 2); } void Ssgi::runVBlur(RenderPassWorkContext& rgraphCtx) { CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer; cmdb->bindShaderProgram(m_denoise.m_grProg[0][m_r->getFrameCount() % 4]); cmdb->bindSampler(0, 0, m_r->getSamplers().m_trilinearClamp); rgraphCtx.bindColorTexture(0, 1, m_runCtx.m_intermediateRts[WRITE]); rgraphCtx.bindTexture(0, 2, m_r->getGBuffer().getDepthRt(), TextureSubresourceInfo(DepthStencilAspectBit::DEPTH)); rgraphCtx.bindColorTexture(0, 3, m_r->getGBuffer().getColorRt(2)); rgraphCtx.bindImage(0, 4, m_runCtx.m_intermediateRts[READ], TextureSubresourceInfo()); const Mat4 mat = m_runCtx.m_ctx->m_matrices.m_viewProjectionJitter.getInverse(); cmdb->setPushConstants(&mat, sizeof(mat)); dispatchPPCompute(cmdb, 8, 8, m_r->getWidth() / 2, m_r->getHeight() / 2); } void Ssgi::runHBlur(RenderPassWorkContext& rgraphCtx) { CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer; cmdb->bindShaderProgram(m_denoise.m_grProg[1][m_r->getFrameCount() % 4]); cmdb->bindSampler(0, 0, m_r->getSamplers().m_trilinearClamp); rgraphCtx.bindColorTexture(0, 1, m_runCtx.m_intermediateRts[READ]); rgraphCtx.bindTexture(0, 2, m_r->getGBuffer().getDepthRt(), TextureSubresourceInfo(DepthStencilAspectBit::DEPTH)); rgraphCtx.bindColorTexture(0, 3, m_r->getGBuffer().getColorRt(2)); rgraphCtx.bindImage(0, 4, m_runCtx.m_intermediateRts[WRITE], TextureSubresourceInfo()); const Mat4 mat = m_runCtx.m_ctx->m_matrices.m_viewProjectionJitter.getInverse(); cmdb->setPushConstants(&mat, sizeof(mat)); dispatchPPCompute(cmdb, 8, 8, m_r->getWidth() / 2, m_r->getHeight() / 2); } void Ssgi::runRecontruct(RenderPassWorkContext& rgraphCtx) { CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer; cmdb->bindShaderProgram(m_recontruction.m_grProg[m_r->getFrameCount() % 4]); cmdb->bindSampler(0, 0, m_r->getSamplers().m_trilinearClamp); rgraphCtx.bindColorTexture(0, 1, m_runCtx.m_intermediateRts[WRITE]); rgraphCtx.bindTexture(0, 2, m_r->getGBuffer().getDepthRt(), TextureSubresourceInfo(DepthStencilAspectBit::DEPTH)); rgraphCtx.bindImage(0, 3, m_runCtx.m_finalRt, TextureSubresourceInfo()); dispatchPPCompute(cmdb, 16, 16, m_r->getWidth(), m_r->getHeight()); } } // end namespace anki