#include "ScriptingCommon.h" #include "Hdr.h" WRAP(Hdr) { class_("Hdr", no_init) BP_PROPERTY_BASIC_TYPE(uint, Hdr, "blurringIterationsNum", getBlurringIterationsNum, setBlurringIterationsNum) BP_PROPERTY_BASIC_TYPE(float, Hdr, "exposure", getExposure, setExposure) BP_PROPERTY_BASIC_TYPE(float, Hdr, "blurringDist", getBlurringDist, setBlurringDist) ; }