// Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #include #include namespace anki { ScriptResource::~ScriptResource() { m_source.destroy(getMemoryPool()); } Error ScriptResource::load(const ResourceFilename& filename, [[maybe_unused]] Bool async) { ResourceFilePtr file; ANKI_CHECK(openFile(filename, file)); StringRaii src(&getMemoryPool()); ANKI_CHECK(file->readAllText(src)); m_source = std::move(src); return Error::kNone; } } // end namespace anki