// Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #include #include #include #include #include #include #include #include #include #include namespace anki { Error IndirectDiffuseClipmaps::init() { m_tmpRtDesc = getRenderer().create2DRenderTargetDescription(getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y(), Format::kR8G8B8A8_Unorm, "Test"); m_tmpRtDesc.bake(); m_clipmapInfo[0].m_probeCounts = UVec3(g_indirectDiffuseClipmapProbesXZCVar, g_indirectDiffuseClipmapProbesYCVar, g_indirectDiffuseClipmapProbesXZCVar); m_clipmapInfo[1].m_probeCounts = m_clipmapInfo[0].m_probeCounts; m_clipmapInfo[2].m_probeCounts = m_clipmapInfo[0].m_probeCounts; m_clipmapInfo[0].m_size = Vec3(g_indirectDiffuseClipmap0XZSizeCVar, g_indirectDiffuseClipmap0YSizeCVar, g_indirectDiffuseClipmap0XZSizeCVar); m_clipmapInfo[1].m_size = Vec3(g_indirectDiffuseClipmap1XZSizeCVar, g_indirectDiffuseClipmap1YSizeCVar, g_indirectDiffuseClipmap1XZSizeCVar); m_clipmapInfo[2].m_size = Vec3(g_indirectDiffuseClipmap2XZSizeCVar, g_indirectDiffuseClipmap2YSizeCVar, g_indirectDiffuseClipmap2XZSizeCVar); U32 probesPerClipmap = 0; for(U32 i = 0; i < kIndirectDiffuseClipmapCount; ++i) { const U32 count = m_clipmapInfo[i].m_probeCounts.x() * m_clipmapInfo[i].m_probeCounts.y() * m_clipmapInfo[i].m_probeCounts.z(); m_clipmapInfo[i].m_probeCountsTotal = count; m_clipmapInfo[i].m_index = i; if(i == 0) { probesPerClipmap = count; } else { ANKI_ASSERT(probesPerClipmap == count); } } for(U32 i = 0; i < kIndirectDiffuseClipmapCount; ++i) { m_probeValidityRtDescs[i] = getRenderer().create2DRenderTargetDescription(m_clipmapInfo[i].m_probeCounts.x(), m_clipmapInfo[i].m_probeCounts.z(), Format::kR8_Unorm, generateTempPassName("IndirectDiffuseClipmap: Probe validity #%u", i)); m_probeValidityRtDescs[i].m_depth = m_clipmapInfo[i].m_probeCounts.y(); m_probeValidityRtDescs[i].m_type = TextureType::k3D; m_probeValidityRtDescs[i].bake(); } // Create the lighting result texture m_rtResultRtDesc = getRenderer().create2DRenderTargetDescription(probesPerClipmap, kRaysPerProbePerFrame, Format::kR16G16B16A16_Sfloat, "IndirectDiffuseClipmap: RT result"); m_rtResultRtDesc.bake(); for(U32 clipmap = 0; clipmap < kIndirectDiffuseClipmapCount; ++clipmap) { TextureInitInfo volumeInit = getRenderer().create2DRenderTargetInitInfo( m_clipmapInfo[clipmap].m_probeCounts.x() * (g_indirectDiffuseClipmapRadianceOctMapSize + 2), m_clipmapInfo[clipmap].m_probeCounts.z() * (g_indirectDiffuseClipmapRadianceOctMapSize + 2), Format::kB10G11R11_Ufloat_Pack32, TextureUsageBit::kAllShaderResource, generateTempPassName("IndirectDiffuseClipmap: Radiance #%u", clipmap)); volumeInit.m_depth = m_clipmapInfo[clipmap].m_probeCounts.y(); volumeInit.m_type = TextureType::k3D; m_radianceVolumes[clipmap] = getRenderer().createAndClearRenderTarget(volumeInit, TextureUsageBit::kSrvCompute); } for(U32 clipmap = 0; clipmap < kIndirectDiffuseClipmapCount; ++clipmap) { TextureInitInfo volumeInit = getRenderer().create2DRenderTargetInitInfo( m_clipmapInfo[clipmap].m_probeCounts.x() * (g_indirectDiffuseClipmapIrradianceOctMapSize + 2), m_clipmapInfo[clipmap].m_probeCounts.z() * (g_indirectDiffuseClipmapIrradianceOctMapSize + 2), Format::kB10G11R11_Ufloat_Pack32, TextureUsageBit::kAllShaderResource, generateTempPassName("IndirectDiffuseClipmap: Irradiance #%u", clipmap)); volumeInit.m_depth = m_clipmapInfo[clipmap].m_probeCounts.y(); volumeInit.m_type = TextureType::k3D; m_irradianceVolumes[clipmap] = getRenderer().createAndClearRenderTarget(volumeInit, TextureUsageBit::kSrvCompute); } for(U32 clipmap = 0; clipmap < kIndirectDiffuseClipmapCount; ++clipmap) { TextureInitInfo volumeInit = getRenderer().create2DRenderTargetInitInfo( m_clipmapInfo[clipmap].m_probeCounts.x() * (g_indirectDiffuseClipmapRadianceOctMapSize + 2), m_clipmapInfo[clipmap].m_probeCounts.z() * (g_indirectDiffuseClipmapRadianceOctMapSize + 2), Format::kR16G16_Sfloat, TextureUsageBit::kAllShaderResource, generateTempPassName("IndirectDiffuseClipmap: Dist moments #%u", clipmap)); volumeInit.m_depth = m_clipmapInfo[clipmap].m_probeCounts.y(); volumeInit.m_type = TextureType::k3D; m_distanceMomentsVolumes[clipmap] = getRenderer().createAndClearRenderTarget(volumeInit, TextureUsageBit::kSrvCompute); } const Array mutation = {{{"RAYS_PER_PROBE_PER_FRAME", kRaysPerProbePerFrame}, {"GPU_WAVE_SIZE", MutatorValue(GrManager::getSingleton().getDeviceCapabilities().m_maxWaveSize)}, {"RADIANCE_OCTAHEDRON_MAP_SIZE", MutatorValue(g_indirectDiffuseClipmapRadianceOctMapSize)}, {"IRRADIANCE_OCTAHEDRON_MAP_SIZE", MutatorValue(g_indirectDiffuseClipmapIrradianceOctMapSize)}}}; ANKI_CHECK(loadShaderProgram("ShaderBinaries/IndirectDiffuseClipmaps.ankiprogbin", mutation, m_prog, m_tmpVisGrProg, "Test")); ANKI_CHECK(loadShaderProgram("ShaderBinaries/IndirectDiffuseClipmaps.ankiprogbin", mutation, m_prog, m_visProbesGrProg, "VisualizeProbes")); ANKI_CHECK(loadShaderProgram("ShaderBinaries/IndirectDiffuseClipmaps.ankiprogbin", mutation, m_prog, m_populateCachesGrProg, "PopulateCaches")); ANKI_CHECK( loadShaderProgram("ShaderBinaries/IndirectDiffuseClipmaps.ankiprogbin", mutation, m_prog, m_computeIrradianceGrProg, "ComputeIrradiance")); ANKI_CHECK(loadShaderProgram("ShaderBinaries/RtSbtBuild.ankiprogbin", {{"TECHNIQUE", 1}}, m_sbtProg, m_sbtBuildGrProg, "SbtBuild")); { ShaderProgramResourcePtr tmpProg; ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/IndirectDiffuseClipmaps.ankiprogbin", tmpProg)); ANKI_ASSERT(tmpProg == m_prog); ShaderProgramResourceVariantInitInfo variantInitInfo(m_prog); variantInitInfo.requestTechniqueAndTypes(ShaderTypeBit::kRayGen, "RtMaterialFetch"); for(const SubMutation& s : mutation) { variantInitInfo.addMutation(s.m_mutatorName, s.m_value); } const ShaderProgramResourceVariant* variant; m_prog->getOrCreateVariant(variantInitInfo, variant); m_libraryGrProg.reset(&variant->getProgram()); m_rayGenShaderGroupIdx = variant->getShaderGroupHandleIndex(); } { ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/RtMaterialFetchMiss.ankiprogbin", m_missProg)); ShaderProgramResourceVariantInitInfo variantInitInfo(m_missProg); variantInitInfo.requestTechniqueAndTypes(ShaderTypeBit::kMiss, "RtMaterialFetch"); const ShaderProgramResourceVariant* variant; m_missProg->getOrCreateVariant(variantInitInfo, variant); m_missShaderGroupIdx = variant->getShaderGroupHandleIndex(); } m_sbtRecordSize = getAlignedRoundUp(GrManager::getSingleton().getDeviceCapabilities().m_sbtRecordAlignment, GrManager::getSingleton().getDeviceCapabilities().m_shaderGroupHandleSize + U32(sizeof(UVec4))); ANKI_CHECK(ResourceManager::getSingleton().loadResource("EngineAssets/BlueNoise_Rgba8_64x64.png", m_blueNoiseImg)); return Error::kNone; } void IndirectDiffuseClipmaps::populateRenderGraph(RenderingContext& ctx) { ANKI_TRACE_SCOPED_EVENT(IndirectDiffuse); RenderGraphBuilder& rgraph = ctx.m_renderGraphDescr; const RenderTargetHandle rtResultHandle = rgraph.newRenderTarget(m_rtResultRtDesc); m_runCtx.m_tmpRt = rgraph.newRenderTarget(m_tmpRtDesc); Array radianceVolumes; Array irradianceVolumes; Array distanceMomentsVolumes; for(U32 i = 0; i < kIndirectDiffuseClipmapCount; ++i) { if(m_texturesImportedOnce) { radianceVolumes[i] = rgraph.importRenderTarget(m_radianceVolumes[i].get()); irradianceVolumes[i] = rgraph.importRenderTarget(m_irradianceVolumes[i].get()); distanceMomentsVolumes[i] = rgraph.importRenderTarget(m_distanceMomentsVolumes[i].get()); } else { radianceVolumes[i] = rgraph.importRenderTarget(m_radianceVolumes[i].get(), TextureUsageBit::kSrvCompute); irradianceVolumes[i] = rgraph.importRenderTarget(m_irradianceVolumes[i].get(), TextureUsageBit::kSrvCompute); distanceMomentsVolumes[i] = rgraph.importRenderTarget(m_distanceMomentsVolumes[i].get(), TextureUsageBit::kSrvCompute); } } Array probeValidityRts; for(U32 i = 0; i < kIndirectDiffuseClipmapCount; ++i) { probeValidityRts[i] = rgraph.newRenderTarget(m_probeValidityRtDescs[i]); } m_runCtx.m_probeValidityRts = probeValidityRts; // SBT build BufferHandle sbtHandle; BufferView sbtBuffer; { BufferHandle visibilityDep; BufferView visibleRenderableIndicesBuff, buildSbtIndirectArgsBuff; getRenderer().getAccelerationStructureBuilder().getVisibilityInfo(visibilityDep, visibleRenderableIndicesBuff, buildSbtIndirectArgsBuff); // Allocate SBT U32 sbtAlignment = (GrManager::getSingleton().getDeviceCapabilities().m_structuredBufferNaturalAlignment) ? sizeof(U32) : GrManager::getSingleton().getDeviceCapabilities().m_structuredBufferBindOffsetAlignment; sbtAlignment = computeCompoundAlignment(sbtAlignment, GrManager::getSingleton().getDeviceCapabilities().m_sbtRecordAlignment); U8* sbtMem; sbtBuffer = RebarTransientMemoryPool::getSingleton().allocate( (GpuSceneArrays::RenderableBoundingVolumeRt::getSingleton().getElementCount() + 2) * m_sbtRecordSize, sbtAlignment, sbtMem); sbtHandle = rgraph.importBuffer(sbtBuffer, BufferUsageBit::kNone); // Write the first 2 entries of the SBT ConstWeakArray shaderGroupHandles = m_libraryGrProg->getShaderGroupHandles(); const U32 shaderHandleSize = GrManager::getSingleton().getDeviceCapabilities().m_shaderGroupHandleSize; memcpy(sbtMem, &shaderGroupHandles[m_rayGenShaderGroupIdx * shaderHandleSize], shaderHandleSize); memcpy(sbtMem + m_sbtRecordSize, &shaderGroupHandles[m_missShaderGroupIdx * shaderHandleSize], shaderHandleSize); // Create the pass NonGraphicsRenderPass& rpass = rgraph.newNonGraphicsRenderPass("RtReflections build SBT"); rpass.newBufferDependency(visibilityDep, BufferUsageBit::kIndirectCompute | BufferUsageBit::kSrvCompute); rpass.newBufferDependency(sbtHandle, BufferUsageBit::kUavCompute); rpass.setWork([this, buildSbtIndirectArgsBuff, sbtBuffer, visibleRenderableIndicesBuff](RenderPassWorkContext& rgraphCtx) { ANKI_TRACE_SCOPED_EVENT(ReflectionsSbtBuild); CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer; cmdb.bindShaderProgram(m_sbtBuildGrProg.get()); cmdb.bindSrv(0, 0, GpuSceneArrays::Renderable::getSingleton().getBufferView()); cmdb.bindSrv(1, 0, visibleRenderableIndicesBuff); cmdb.bindSrv(2, 0, BufferView(&m_libraryGrProg->getShaderGroupHandlesGpuBuffer())); cmdb.bindUav(0, 0, sbtBuffer); RtShadowsSbtBuildConstants consts = {}; ANKI_ASSERT(m_sbtRecordSize % 4 == 0); consts.m_sbtRecordDwordSize = m_sbtRecordSize / 4; const U32 shaderHandleSize = GrManager::getSingleton().getDeviceCapabilities().m_shaderGroupHandleSize; ANKI_ASSERT(shaderHandleSize % 4 == 0); consts.m_shaderHandleDwordSize = shaderHandleSize / 4; cmdb.setFastConstants(&consts, sizeof(consts)); cmdb.dispatchComputeIndirect(buildSbtIndirectArgsBuff); }); } for(U32 clipmap = 0; clipmap < kIndirectDiffuseClipmapCount; ++clipmap) { // Do ray tracing around the probes { NonGraphicsRenderPass& pass = rgraph.newNonGraphicsRenderPass(generateTempPassName("IndirectDiffuseClipmaps: RT #%u", clipmap)); pass.newTextureDependency(rtResultHandle, TextureUsageBit::kUavCompute); pass.newBufferDependency(sbtHandle, BufferUsageBit::kShaderBindingTable); if(getRenderer().getGeneratedSky().isEnabled()) { pass.newTextureDependency(getRenderer().getGeneratedSky().getEnvironmentMapRt(), TextureUsageBit::kSrvTraceRays); } pass.newTextureDependency(getRenderer().getShadowMapping().getShadowmapRt(), TextureUsageBit::kSrvTraceRays); pass.newAccelerationStructureDependency(getRenderer().getAccelerationStructureBuilder().getAccelerationStructureHandle(), AccelerationStructureUsageBit::kTraceRaysSrv); pass.setWork([this, rtResultHandle, &ctx, sbtBuffer, clipmap](RenderPassWorkContext& rgraphCtx) { CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer; cmdb.bindShaderProgram(m_libraryGrProg.get()); // More globals cmdb.bindSampler(ANKI_MATERIAL_REGISTER_TILINEAR_REPEAT_SAMPLER, 0, getRenderer().getSamplers().m_trilinearRepeat.get()); cmdb.bindSrv(ANKI_MATERIAL_REGISTER_GPU_SCENE, 0, GpuSceneBuffer::getSingleton().getBufferView()); cmdb.bindSrv(ANKI_MATERIAL_REGISTER_MESH_LODS, 0, GpuSceneArrays::MeshLod::getSingleton().getBufferView()); cmdb.bindSrv(ANKI_MATERIAL_REGISTER_TRANSFORMS, 0, GpuSceneArrays::Transform::getSingleton().getBufferView()); #define ANKI_UNIFIED_GEOM_FORMAT(fmt, shaderType, reg) \ cmdb.bindSrv( \ reg, 0, \ BufferView(&UnifiedGeometryBuffer::getSingleton().getBuffer(), 0, \ getAlignedRoundDown(getFormatInfo(Format::k##fmt).m_texelSize, UnifiedGeometryBuffer::getSingleton().getBuffer().getSize())), \ Format::k##fmt); #include cmdb.bindConstantBuffer(0, 2, ctx.m_globalRenderingConstantsBuffer); rgraphCtx.bindSrv(0, 2, getRenderer().getAccelerationStructureBuilder().getAccelerationStructureHandle()); cmdb.bindSrv(1, 2, TextureView(getDummyGpuResources().m_texture2DSrv.get(), TextureSubresourceDesc::all())); cmdb.bindSrv(2, 2, TextureView(getDummyGpuResources().m_texture2DSrv.get(), TextureSubresourceDesc::all())); cmdb.bindSrv(3, 2, TextureView(getDummyGpuResources().m_texture2DSrv.get(), TextureSubresourceDesc::all())); const LightComponent* dirLight = SceneGraph::getSingleton().getDirectionalLight(); const SkyboxComponent* sky = SceneGraph::getSingleton().getSkybox(); const Bool bSkySolidColor = (!sky || sky->getSkyboxType() == SkyboxType::kSolidColor || (!dirLight && sky->getSkyboxType() == SkyboxType::kGenerated)); if(bSkySolidColor) { cmdb.bindSrv(4, 2, TextureView(getDummyGpuResources().m_texture2DSrv.get(), TextureSubresourceDesc::all())); } else if(sky->getSkyboxType() == SkyboxType::kImage2D) { cmdb.bindSrv(4, 2, TextureView(&sky->getImageResource().getTexture(), TextureSubresourceDesc::all())); } else { rgraphCtx.bindSrv(4, 2, getRenderer().getGeneratedSky().getEnvironmentMapRt()); } cmdb.bindSrv(5, 2, BufferView(getDummyGpuResources().m_buffer.get(), 0, sizeof(U32))); cmdb.bindSrv(6, 2, BufferView(getDummyGpuResources().m_buffer.get(), 0, sizeof(U32))); rgraphCtx.bindSrv(7, 2, getRenderer().getShadowMapping().getShadowmapRt()); cmdb.bindSampler(0, 2, getRenderer().getSamplers().m_trilinearClamp.get()); cmdb.bindSampler(1, 2, getRenderer().getSamplers().m_trilinearClampShadow.get()); rgraphCtx.bindUav(0, 2, rtResultHandle); cmdb.bindUav(1, 2, TextureView(getDummyGpuResources().m_texture2DUav.get(), TextureSubresourceDesc::firstSurface())); const UVec4 consts(clipmap, kRaysPerProbePerFrame, 0, 0); cmdb.setFastConstants(&consts, sizeof(consts)); const U32 probeCount = U32(m_clipmapInfo[0].m_probeCountsTotal); cmdb.traceRays(sbtBuffer, m_sbtRecordSize, GpuSceneArrays::RenderableBoundingVolumeRt::getSingleton().getElementCount(), 1, probeCount * kRaysPerProbePerFrame, 1, 1); }); } // Populate caches { NonGraphicsRenderPass& pass = rgraph.newNonGraphicsRenderPass(generateTempPassName("IndirectDiffuseClipmaps: Populate caches #%u", clipmap)); pass.newTextureDependency(rtResultHandle, TextureUsageBit::kSrvCompute); pass.newTextureDependency(radianceVolumes[clipmap], TextureUsageBit::kUavCompute); pass.newTextureDependency(probeValidityRts[clipmap], TextureUsageBit::kUavCompute); pass.newTextureDependency(distanceMomentsVolumes[clipmap], TextureUsageBit::kUavCompute); pass.setWork([this, &ctx, clipmap, rtResultHandle, radianceVolume = radianceVolumes[clipmap], validityVolume = probeValidityRts[clipmap], distanceMomentsVolume = distanceMomentsVolumes[clipmap]](RenderPassWorkContext& rgraphCtx) { CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer; cmdb.bindShaderProgram(m_populateCachesGrProg.get()); rgraphCtx.bindSrv(0, 0, rtResultHandle); rgraphCtx.bindUav(0, 0, radianceVolume); rgraphCtx.bindUav(1, 0, distanceMomentsVolume); rgraphCtx.bindUav(2, 0, validityVolume); cmdb.bindConstantBuffer(0, 0, ctx.m_globalRenderingConstantsBuffer); const UVec4 consts(clipmap); cmdb.setFastConstants(&consts, sizeof(consts)); cmdb.dispatchCompute(m_clipmapInfo[clipmap].m_probeCounts.x(), m_clipmapInfo[clipmap].m_probeCounts.y(), m_clipmapInfo[clipmap].m_probeCounts.z()); }); } // Compute irradiance { NonGraphicsRenderPass& pass = rgraph.newNonGraphicsRenderPass(generateTempPassName("IndirectDiffuseClipmaps: Irradiance #%u", clipmap)); pass.newTextureDependency(radianceVolumes[clipmap], TextureUsageBit::kSrvCompute); pass.newTextureDependency(irradianceVolumes[clipmap], TextureUsageBit::kUavCompute); pass.setWork([this, &ctx, clipmap, radianceVolume = radianceVolumes[clipmap], irradianceVolume = irradianceVolumes[clipmap]](RenderPassWorkContext& rgraphCtx) { CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer; cmdb.bindShaderProgram(m_computeIrradianceGrProg.get()); rgraphCtx.bindSrv(0, 0, radianceVolume); rgraphCtx.bindUav(0, 0, irradianceVolume); cmdb.bindConstantBuffer(0, 0, ctx.m_globalRenderingConstantsBuffer); const UVec4 consts(clipmap); cmdb.setFastConstants(&consts, sizeof(consts)); cmdb.dispatchCompute(m_clipmapInfo[clipmap].m_probeCountsTotal, g_indirectDiffuseClipmapIrradianceOctMapSize, g_indirectDiffuseClipmapIrradianceOctMapSize); }); } } // Test { NonGraphicsRenderPass& pass = rgraph.newNonGraphicsRenderPass("IndirectDiffuseClipmaps composite"); pass.newTextureDependency(getRenderer().getGBuffer().getDepthRt(), TextureUsageBit::kSrvCompute); pass.newTextureDependency(getRenderer().getGBuffer().getColorRt(2), TextureUsageBit::kSrvCompute); for(U32 i = 0; i < kIndirectDiffuseClipmapCount; ++i) { pass.newTextureDependency(irradianceVolumes[i], TextureUsageBit::kSrvCompute); pass.newTextureDependency(probeValidityRts[i], TextureUsageBit::kSrvCompute); pass.newTextureDependency(distanceMomentsVolumes[i], TextureUsageBit::kSrvCompute); } pass.newTextureDependency(m_runCtx.m_tmpRt, TextureUsageBit::kUavCompute); pass.setWork([this, &ctx, irradianceVolumes, probeValidityRts, distanceMomentsVolumes](RenderPassWorkContext& rgraphCtx) { CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer; cmdb.bindShaderProgram(m_tmpVisGrProg.get()); rgraphCtx.bindSrv(0, 0, getRenderer().getGBuffer().getDepthRt()); rgraphCtx.bindSrv(1, 0, getRenderer().getGBuffer().getColorRt(2)); cmdb.bindSrv(2, 0, TextureView(&m_blueNoiseImg->getTexture(), TextureSubresourceDesc::firstSurface())); U32 srvReg = 3; for(U32 i = 0; i < kIndirectDiffuseClipmapCount; ++i) { rgraphCtx.bindSrv(srvReg++, 0, irradianceVolumes[i]); } for(U32 i = 0; i < kIndirectDiffuseClipmapCount; ++i) { rgraphCtx.bindSrv(srvReg++, 0, probeValidityRts[i]); } for(U32 i = 0; i < kIndirectDiffuseClipmapCount; ++i) { rgraphCtx.bindSrv(srvReg++, 0, distanceMomentsVolumes[i]); } rgraphCtx.bindUav(0, 0, m_runCtx.m_tmpRt); cmdb.bindConstantBuffer(0, 0, ctx.m_globalRenderingConstantsBuffer); cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_trilinearRepeat.get()); dispatchPPCompute(cmdb, 8, 8, getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y()); }); } } void IndirectDiffuseClipmaps::drawDebugProbes(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx) const { CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer; const U32 clipmap = 1; cmdb.bindShaderProgram(m_visProbesGrProg.get()); const UVec4 consts(clipmap); cmdb.setFastConstants(&consts, sizeof(consts)); cmdb.bindConstantBuffer(0, 0, ctx.m_globalRenderingConstantsBuffer); Texture* visVolume = m_irradianceVolumes[clipmap].get(); cmdb.bindSrv(0, 0, TextureView(visVolume, TextureSubresourceDesc::all())); rgraphCtx.bindSrv(1, 0, m_runCtx.m_probeValidityRts[clipmap]); cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_trilinearRepeat.get()); cmdb.draw(PrimitiveTopology::kTriangles, 36, m_clipmapInfo[clipmap].m_probeCountsTotal); } } // end namespace anki