#include "anki/resource/ResourceManager.h" #include "anki/core/Logger.h" #include "anki/core/App.h" #include namespace anki { //============================================================================== ResourceManager::ResourceManager() { if(getenv("ANKI_DATA_PATH")) { dataPath = getenv("ANKI_DATA_PATH"); #if ANKI_POSIX dataPath += "/"; #else dataPath = "\\"; #endif ANKI_LOGI("Data path: %s", dataPath.c_str()); } else { // Assume working directory #if ANKI_POSIX dataPath = "./"; #else dataPath = ".\\"; #endif } } //============================================================================== std::string ResourceManager::fixResourcePath(const char* filename) const { std::string newFname; // If the filename is in cache then dont append the data path const char* cachePath = AppSingleton::get().getCachePath().c_str(); if(strstr(filename, cachePath) != nullptr) { newFname = filename; } else { newFname = ResourceManagerSingleton::get().getDataPath() + filename; } return newFname; } } // end namespace anki