-- Generated by: C:\src\anki\out\build\x64-Release-VK\Binaries\GltfImporter.exe CornellBox.gltf .. -rpath Assets -texrpath Assets -v -j 0 -light-scale 0.01839878467931728 local scene = getSceneGraph() local events = getEventManager() node = scene:newSceneNode("Mesh_0") node:newModelComponent():loadModelResource("Assets/Mesh_0_backWall_24a9b01d8fc47286.ankimdl") trf = Transform.new() trf:setOrigin(Vec3.new(0.000000, 0.000000, 0.000000)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, -1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(5.000000, 5.000000, 5.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_1") node:newModelComponent():loadModelResource("Assets/Mesh_1_ceiling_3aa8abc0da9fdec8.ankimdl") trf = Transform.new() trf:setOrigin(Vec3.new(0.000000, 0.000000, 0.000000)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, -1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(5.000000, 5.000000, 5.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_2") node:newModelComponent():loadModelResource("Assets/Mesh_2_floor_cc46c84f817f093a.ankimdl") trf = Transform.new() trf:setOrigin(Vec3.new(0.000000, 0.000000, 0.000000)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, -1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(5.000000, 5.000000, 5.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_3") node:newModelComponent():loadModelResource("Assets/Mesh_3_leftWall_acf66dd2ebcb73e6.ankimdl") trf = Transform.new() trf:setOrigin(Vec3.new(0.000000, 0.000000, 0.000000)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, -1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(5.000000, 5.000000, 5.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_4") node:newModelComponent():loadModelResource("Assets/Mesh_4_light_82ddb9b3263c8f6e.ankimdl") trf = Transform.new() trf:setOrigin(Vec3.new(0.000000, 0.000000, 0.000000)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, -1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(5.000000, 5.000000, 5.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_5") node:newModelComponent():loadModelResource("Assets/Mesh_5_rightWall_46f15190068c514a.ankimdl") trf = Transform.new() trf:setOrigin(Vec3.new(0.000000, 0.000000, 0.000000)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, -1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(5.000000, 5.000000, 5.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_7") node:newModelComponent():loadModelResource("Assets/Mesh_7.001_tallBox_287bd3c185e6905a.ankimdl") trf = Transform.new() trf:setOrigin(Vec3.new(-1.675000, 3.600000, -1.450001)) rot = Mat3.new() rot:setAll(0.958636, 0.000000, 0.284634, 0.000000, 1.000000, 0.000000, -0.284634, 0.000000, 0.958636) trf:setRotation(rot) trf:setScale(Vec3.new(5.000000, 5.000000, 5.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_6") node:newModelComponent():loadModelResource("Assets/Mesh_6.001_shortBox_4122029d89b53875.ankimdl") trf = Transform.new() trf:setOrigin(Vec3.new(1.637500, 1.800000, 1.862499)) rot = Mat3.new() rot:setAll(0.966822, 0.000000, -0.255450, 0.000000, 1.000000, 0.000000, 0.255450, 0.000000, 0.966822) trf:setRotation(rot) trf:setScale(Vec3.new(5.000000, 5.000000, 5.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Camera") scene:setActiveCameraNode(node) comp = node:newCameraComponent() comp:setPerspective(0.100000, 500.000000, getRenderer():getAspectRatio() * 1.024779, 1.024779) trf = Transform.new() trf:setOrigin(Vec3.new(0.217066, 6.668793, 17.325689)) rot = Mat3.new() rot:setAll(0.999854, -0.000334, 0.017085, -0.001690, 0.992972, 0.118341, -0.017005, -0.118352, 0.992826) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Point") lcomp = node:newLightComponent() lcomp:setLightComponentType(LightComponentType.kPoint) lcomp:setDiffuseColor(Vec4.new(10.000000, 10.000000, 10.000000, 1)) lcomp:setShadowEnabled(1) lcomp:setRadius(20.000000) trf = Transform.new() trf:setOrigin(Vec3.new(0.000000, 8.913514, 0.000000)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, -1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Cube.011") comp = node:newGlobalIlluminationProbeComponent() trf = Transform.new() trf:setOrigin(Vec3.new(-0.064907, 4.847455, -0.144611)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(5.912430, 5.785918, 5.520432)) node:setLocalTransform(trf)