// Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #include #include #include #include #include #include #include #include #include #include #include namespace anki { RenderableDrawer::~RenderableDrawer() { } void RenderableDrawer::setState(const RenderableDrawerArguments& args, CommandBuffer& cmdb) { // Allocate, set and bind global uniforms { MaterialGlobalUniforms* globalUniforms; const RebarAllocation globalUniformsToken = RebarTransientMemoryPool::getSingleton().allocateFrame(1, globalUniforms); globalUniforms->m_viewProjectionMatrix = args.m_viewProjectionMatrix; globalUniforms->m_previousViewProjectionMatrix = args.m_previousViewProjectionMatrix; static_assert(sizeof(globalUniforms->m_viewTransform) == sizeof(args.m_viewMatrix)); memcpy(&globalUniforms->m_viewTransform, &args.m_viewMatrix, sizeof(args.m_viewMatrix)); static_assert(sizeof(globalUniforms->m_cameraTransform) == sizeof(args.m_cameraTransform)); memcpy(&globalUniforms->m_cameraTransform, &args.m_cameraTransform, sizeof(args.m_cameraTransform)); cmdb.bindUniformBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kGlobalUniforms), globalUniformsToken); } // More globals cmdb.bindAllBindless(U32(MaterialSet::kBindless)); cmdb.bindSampler(U32(MaterialSet::kGlobal), U32(MaterialBinding::kTrilinearRepeatSampler), args.m_sampler); cmdb.bindStorageBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kGpuScene), &GpuSceneBuffer::getSingleton().getBuffer(), 0, kMaxPtrSize); #define ANKI_UNIFIED_GEOM_FORMAT(fmt, shaderType) \ cmdb.bindReadOnlyTextureBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kUnifiedGeometry_##fmt), \ &UnifiedGeometryBuffer::getSingleton().getBuffer(), 0, kMaxPtrSize, Format::k##fmt); #include // Misc cmdb.setVertexAttribute(0, 0, Format::kR32G32B32A32_Uint, 0); cmdb.bindIndexBuffer(&UnifiedGeometryBuffer::getSingleton().getBuffer(), 0, IndexType::kU16); } void RenderableDrawer::drawMdi(const RenderableDrawerArguments& args, CommandBuffer& cmdb) { setState(args, cmdb); cmdb.bindVertexBuffer(0, args.m_instanceRateRenderablesBuffer.m_buffer, args.m_instanceRateRenderablesBuffer.m_offset, sizeof(GpuSceneRenderableVertex), VertexStepRate::kInstance); U32 allUserCount = 0; U32 bucketCount = 0; RenderStateBucketContainer::getSingleton().iterateBuckets(args.m_renderingTechinuqe, [&](const RenderStateInfo& state, U32 userCount) { if(userCount == 0) { ++bucketCount; return; } ShaderProgramPtr prog = state.m_program; cmdb.bindShaderProgram(prog.get()); const U32 maxDrawCount = userCount; if(state.m_indexedDrawcall) { cmdb.drawIndexedIndirectCount(state.m_primitiveTopology, args.m_drawIndexedIndirectArgsBuffer.m_buffer, args.m_drawIndexedIndirectArgsBuffer.m_offset + sizeof(DrawIndexedIndirectArgs) * allUserCount, sizeof(DrawIndexedIndirectArgs), args.m_mdiDrawCountsBuffer.m_buffer, args.m_mdiDrawCountsBuffer.m_offset + sizeof(U32) * bucketCount, maxDrawCount); } else { // Yes, the DrawIndexedIndirectArgs is intentional cmdb.drawIndirectCount(state.m_primitiveTopology, args.m_drawIndexedIndirectArgsBuffer.m_buffer, args.m_drawIndexedIndirectArgsBuffer.m_offset + sizeof(DrawIndexedIndirectArgs) * allUserCount, sizeof(DrawIndexedIndirectArgs), args.m_mdiDrawCountsBuffer.m_buffer, args.m_mdiDrawCountsBuffer.m_offset + sizeof(U32) * bucketCount, maxDrawCount); } ++bucketCount; allUserCount += userCount; }); ANKI_ASSERT(bucketCount == RenderStateBucketContainer::getSingleton().getBucketCount(args.m_renderingTechinuqe)); } } // end namespace anki