// Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #include #include #include #include #include namespace anki { CameraComponent::CameraComponent(SceneNode* node) : SceneComponent(node, kClassType) { // Init main frustum m_frustum.init(FrustumType::kPerspective); m_frustum.setWorldTransform(node->getWorldTransform()); m_frustum.update(); } CameraComponent::~CameraComponent() { } Error CameraComponent::update(SceneComponentUpdateInfo& info, Bool& updated) { if(info.m_node->movedThisFrame()) { m_frustum.setWorldTransform(info.m_node->getWorldTransform()); } updated = m_frustum.update(); return Error::kNone; } } // end namespace anki