#include "ScriptingCommon.h" #include "Scene.h" #include "Camera.h" WRAP(Scene) { WRAP_CONTAINER(Scene::Types::Container) class_("Scene", no_init) .def("setAmbientCol", &Scene::setAmbientCol) .def("getAmbientCol", (const Vec3& (Scene::*)() const)(&Scene::getAmbientCol), return_value_policy()) .def("getCameras", (Scene::Types::Container& (Scene::*)())(&Scene::getCameras), return_value_policy()) ; } WRAP_SINGLETON(SceneSingleton)