local scene = getSceneGraph() local events = getEventManager() node = scene:newGlobalIlluminationProbeNode("Cube.011") comp = node:getSceneNodeBase():getGlobalIlluminationProbeComponent() comp:setBoundingBox(Vec4.new(-24.794725, -12.970310, -11.619949, 0), Vec4.new(24.794725, 12.970311, 11.619949, 0)) trf = Transform.new() trf:setOrigin(Vec4.new(-1.084898, 12.311603, -0.533417, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newReflectionProbeNode("Cube.016", Vec4.new(-24.833916, -4.265903, -4.127192, 0), Vec4.new(24.833916, 4.265903, 4.127193, 0)) trf = Transform.new() trf:setOrigin(Vec4.new(-1.002113, 11.476126, 6.485529, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newReflectionProbeNode("Cube.015", Vec4.new(-24.833916, -3.896950, -4.127192, 0), Vec4.new(24.833916, 3.896950, 4.127193, 0)) trf = Transform.new() trf:setOrigin(Vec4.new(-1.002113, 3.652928, 6.485529, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newReflectionProbeNode("Cube.014", Vec4.new(-24.833916, -3.896950, -4.127192, 0), Vec4.new(24.833916, 3.896950, 4.127192, 0)) trf = Transform.new() trf:setOrigin(Vec4.new(-1.002113, 3.652928, -0.044542, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newReflectionProbeNode("Cube.013", Vec4.new(-24.833916, -4.265903, -4.127192, 0), Vec4.new(24.833916, 4.265903, 4.127192, 0)) trf = Transform.new() trf:setOrigin(Vec4.new(-1.002113, 11.476126, -0.044542, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newReflectionProbeNode("Cube.012", Vec4.new(-17.297501, -4.716665, -4.199789, 0), Vec4.new(17.297501, 4.716665, 4.199789, 0)) trf = Transform.new() trf:setOrigin(Vec4.new(-1.839472, 20.151806, -0.637399, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newReflectionProbeNode("Cube.010", Vec4.new(-24.833916, -4.265903, -4.127193, 0), Vec4.new(24.833916, 4.265903, 4.127192, 0)) trf = Transform.new() trf:setOrigin(Vec4.new(-1.002113, 11.476126, -7.632176, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newReflectionProbeNode("Cube.009", Vec4.new(-24.833916, -3.896950, -4.127193, 0), Vec4.new(24.833916, 3.896950, 4.127192, 0)) trf = Transform.new() trf:setOrigin(Vec4.new(-1.002113, 3.652928, -7.632176, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sky", "assets/sky_sky.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(0.000000, 10.451169, 0.000000, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(42.438332) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newPerspectiveCameraNode("Camera.001_Orientation") scene:setActiveCameraNode(node:getSceneNodeBase()) frustumc = node:getSceneNodeBase():getFrustumComponent() frustumc:setPerspective(0.100000, 100.000000, getMainRenderer():getAspectRatio() * 1.024779, 1.024779) trf = Transform.new() trf:setOrigin(Vec4.new(17.666607, 11.278920, 1.745400, 0)) rot = Mat3x4.new() rot:setAll(0.214489, -0.116674, 0.969733, 0.000000, 0.011718, 0.993076, 0.116891, 0.000000, -0.976656, -0.013709, 0.214371, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newParticleEmitterNode("Cube.008", "assets/smoke.ankipart") trf = Transform.new() trf:setOrigin(Vec4.new(-10.786592, 2.752117, -3.831246, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.259678) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newParticleEmitterNode("Cube.007", "assets/smoke.ankipart") trf = Transform.new() trf:setOrigin(Vec4.new(-10.786592, 2.752117, 2.492320, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.259678) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newParticleEmitterNode("Cube.006", "assets/smoke.ankipart") trf = Transform.new() trf:setOrigin(Vec4.new(8.546045, 2.752117, 2.492320, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.259678) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newParticleEmitterNode("Cube.005", "assets/smoke.ankipart") trf = Transform.new() trf:setOrigin(Vec4.new(8.538117, 2.743549, -3.843734, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.259678) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newParticleEmitterNode("Cube.004", "assets/fire.ankipart") trf = Transform.new() trf:setOrigin(Vec4.new(8.538117, 2.179293, 2.496457, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.259678) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newParticleEmitterNode("Cube.003", "assets/fire.ankipart") trf = Transform.new() trf:setOrigin(Vec4.new(8.538117, 2.179293, -3.835756, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.259678) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newParticleEmitterNode("Cube.002", "assets/fire.ankipart") trf = Transform.new() trf:setOrigin(Vec4.new(-10.785069, 2.179293, -3.812334, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.259678) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newParticleEmitterNode("Cube.001", "assets/fire.ankipart") trf = Transform.new() trf:setOrigin(Vec4.new(-10.785069, 2.179293, 2.471332, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.259678) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newPointLightNode("Point.003_Orientation") lcomp = node:getSceneNodeBase():getLightComponent() lcomp:setDiffuseColor(Vec4.new(20.007532, 8.208058, 5.410148, 1)) lcomp:setShadowEnabled(1) lcomp:setRadius(3.000000) event = events:newLightEvent(0.0, -1.0, node:getSceneNodeBase()) event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000)) event:setFrequency(2.000000, 0.020000) trf = Transform.new() trf:setOrigin(Vec4.new(-10.783357, 2.494228, -3.841534, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newPointLightNode("Point.002_Orientation") lcomp = node:getSceneNodeBase():getLightComponent() lcomp:setDiffuseColor(Vec4.new(20.007532, 8.208058, 5.410148, 1)) lcomp:setShadowEnabled(1) lcomp:setRadius(3.000000) event = events:newLightEvent(0.0, -1.0, node:getSceneNodeBase()) event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000)) event:setFrequency(2.000000, 0.020000) trf = Transform.new() trf:setOrigin(Vec4.new(-10.783357, 2.494228, 2.518101, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newPointLightNode("Point.001_Orientation") lcomp = node:getSceneNodeBase():getLightComponent() lcomp:setDiffuseColor(Vec4.new(20.007532, 8.208058, 5.410148, 1)) lcomp:setShadowEnabled(1) lcomp:setRadius(3.000000) event = events:newLightEvent(0.0, -1.0, node:getSceneNodeBase()) event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000)) event:setFrequency(2.000000, 0.020000) trf = Transform.new() trf:setOrigin(Vec4.new(8.546165, 2.494228, 2.518101, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newPointLightNode("Point_Orientation") lcomp = node:getSceneNodeBase():getLightComponent() lcomp:setDiffuseColor(Vec4.new(20.007532, 8.208058, 5.410148, 1)) lcomp:setShadowEnabled(1) lcomp:setRadius(3.000000) event = events:newLightEvent(0.0, -1.0, node:getSceneNodeBase()) event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000)) event:setFrequency(2.000000, 0.020000) trf = Transform.new() trf:setOrigin(Vec4.new(8.546165, 2.494228, -3.830497, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_369.015", "assets/vase_flowers_vase_fl.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(14.679714, 0.676638, 2.687301, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.017047) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_369.014", "assets/sponza_369.002_vase_round.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(14.679714, 0.676638, 2.687301, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.017047) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_369.013", "assets/sponza_369.002_vase_round.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(14.679714, 0.676638, -3.941540, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.017047) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_369.012", "assets/vase_flowers_vase_fl.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(14.679714, 0.676638, -3.941540, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.017047) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_369.011", "assets/vase_flowers_vase_fl.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.211773, 0.670733, -3.935679, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.017047) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_369.010", "assets/sponza_369.002_vase_round.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.211773, 0.670733, -3.935679, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.017047) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_369.009", "assets/sponza_369.002_vase_round.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.311889, 0.670733, -3.916754, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.017047) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_369.008", "assets/vase_flowers_vase_fl.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.311889, 0.670733, -3.916754, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.017047) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_369.007", "assets/vase_flowers_vase_fl.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-16.843170, 0.670733, -4.010498, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.017047) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_369.006", "assets/sponza_369.002_vase_round.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-16.843170, 0.670733, -4.010498, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.017047) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_369.005", "assets/sponza_369.002_vase_round.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-16.843170, 0.670733, 2.488455, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.017047) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_369.004", "assets/vase_flowers_vase_fl.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-16.843170, 0.670733, 2.488455, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.017047) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_369.003", "assets/vase_flowers_vase_fl.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.258818, 0.670733, 2.488455, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.017047) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_369.000", "assets/sponza_369.002_vase_round.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.258818, 0.670733, 2.488455, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.017047) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_369.002", "assets/sponza_369.002_vase_round.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.027100, 0.670733, 2.613435, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.017047) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_369.001", "assets/vase_flowers_vase_fl.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.027100, 0.670733, 2.613435, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.017047) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_202.003", "assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.776816, 14.663910, -4.502252, 0)) rot = Mat3x4.new() rot:setAll(0.006441, -0.023263, 0.999709, 0.000000, -0.422331, 0.906129, 0.023806, 0.000000, -0.906419, -0.422361, -0.003988, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_202.002", "assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.305047, 14.663910, -4.502252, 0)) rot = Mat3x4.new() rot:setAll(0.006441, -0.023263, 0.999709, 0.000000, -0.422331, 0.906129, 0.023806, 0.000000, -0.906419, -0.422361, -0.003988, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_202.001", "assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.155733, 14.663910, -4.502252, 0)) rot = Mat3x4.new() rot:setAll(0.006441, -0.023263, 0.999709, 0.000000, -0.422331, 0.906129, 0.023806, 0.000000, -0.906419, -0.422361, -0.003988, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_329.002", "assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.642870, 14.669758, 3.221505, 0)) rot = Mat3x4.new() rot:setAll(0.012180, -0.015410, -0.999807, 0.000000, -0.414472, 0.909862, -0.019073, 0.000000, 0.909981, 0.414624, 0.004695, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_329.001", "assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.157306, 14.669758, 3.221505, 0)) rot = Mat3x4.new() rot:setAll(0.012180, -0.015410, -0.999807, 0.000000, -0.414472, 0.909862, -0.019073, 0.000000, 0.909981, 0.414624, 0.004695, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_327", "assets/fabric_b_fabric_f.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.058543, 2.412437, -4.801580, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.999987) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_328", "assets/fabric_a_fabric_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(5.317636, 2.413258, -4.794525, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000052) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_326", "assets/fabric_a_fabric_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-7.582144, 2.413258, -4.794524, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_323", "assets/fabric_b_fabric_f.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-14.005276, 2.412440, -4.801586, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.999987) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_325", "assets/fabric_b_fabric_f.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(11.827320, 2.401423, 3.477275, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_320", "assets/fabric_b_fabric_f.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.058544, 2.401422, 3.477272, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.999987) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_321", "assets/fabric_a_fabric_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-7.582146, 2.413259, 3.447781, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_324", "assets/fabric_a_fabric_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(5.317637, 2.413259, 3.447782, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_322", "assets/fabric_b_fabric_f.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-14.005272, 2.401424, 3.477270, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.999987) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_329", "assets/fabric_b_fabric_f.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(11.827316, 2.412437, -4.801583, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_379", "assets/arch_a_arch.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.092464, 13.230830, 3.541192, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_377", "assets/sponza_122_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.118174, 7.305849, -0.624336, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_376", "assets/arch_a_arch.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.092466, 13.230830, -4.780493, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_375", "assets/column_a_column_a.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(15.246060, 1.909452, -4.582567, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_374", "assets/column_a_column_a.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(15.246060, 1.909452, 3.354879, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_371", "assets/sponza_278_leaf.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.290215, 2.713307, -4.824191, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_370", "assets/sponza_279_leaf.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.060755, 2.935291, -4.798228, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_369", "assets/small_window_outter_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.421750, 21.750931, -4.427776, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_368", "assets/small_window_inner_ceiling.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.889674, 21.750931, -4.608408, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_367", "assets/small_window_outter_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.889675, 21.750931, -4.427776, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_366", "assets/sponza_36_bricks.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.143006, 19.383520, -0.631280, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_365", "assets/sponza_35_ceiling.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.109172, 14.115320, -0.613359, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_364", "assets/sponza_34_bricks.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.142429, 14.115320, -0.640967, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_363", "assets/column_c_square_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(15.201250, 10.506470, -4.654476, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_362", "assets/column_c_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.620632, 10.506470, -4.860939, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_361", "assets/column_c_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.121989, 10.506470, -4.860939, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_360", "assets/column_c_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.321624, 10.506470, -4.860939, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_349", "assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-11.550490, 4.972256, 3.473752, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_348", "assets/metal_rod_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-14.019710, 4.930258, 3.477626, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_347", "assets/metal_rod_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-7.557279, 4.930258, 3.477626, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_346", "assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.026500, 4.972256, 3.473752, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_345", "assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-16.488930, 4.972256, -4.882030, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_344", "assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-5.088056, 4.972256, 3.473752, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_343", "assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-11.550490, 4.972256, -4.882030, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_342", "assets/metal_rod_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-14.019710, 4.930258, -4.878156, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_341", "assets/metal_rod_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(11.827690, 4.930258, -4.878156, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_340", "assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(9.358465, 4.972256, -4.882030, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_339", "assets/vase_vase.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-20.982389, 1.156170, 7.056126, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_337", "assets/carpet_fabric_a.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.400948, 7.514535, -4.839949, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_334", "assets/flag_pole_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.775370, 15.009150, 1.810299, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_333", "assets/leaf_b_leaf.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.302617, 1.590199, 3.610878, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_332", "assets/flag_pole_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.303737, 15.009150, 1.810299, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_331", "assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.772125, 14.663910, 3.218735, 0)) rot = Mat3x4.new() rot:setAll(-0.180823, 0.386751, -0.904282, 0.000000, -0.379577, 0.820762, 0.426932, 0.000000, 0.907317, 0.420443, -0.001611, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_330", "assets/flag_pole_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.157959, 15.009150, 1.810299, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_329", "assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.303111, 14.669758, 3.221505, 0)) rot = Mat3x4.new() rot:setAll(0.012180, -0.015410, -0.999807, 0.000000, -0.414472, 0.909862, -0.019073, 0.000000, 0.909981, 0.414624, 0.004695, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_320", "assets/carpet_fabric_d.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.238536, 7.514535, 3.577551, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_319", "assets/carpet_fabric_e.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.733730, 7.514535, 3.577553, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_318", "assets/round_window_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(5.369361, 16.966690, -4.509294, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_317", "assets/round_window_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(11.850400, 16.966690, -4.509294, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_316", "assets/sponza_66_bricks.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-0.750208, 19.416679, -0.779783, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_315", "assets/marble_list_arch.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.115413, 16.126881, -0.651359, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_314", "assets/round_window_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-17.681770, 16.980965, -0.597432, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_313", "assets/round_window_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-14.039520, 16.966690, -4.509294, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_312", "assets/round_window_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-7.555861, 16.966690, -4.509294, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_311", "assets/round_window_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.051959, 16.966690, -4.509294, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_310", "assets/sponza_68_bricks.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.101038, 11.209440, -0.576034, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_309", "assets/sponza_69_bricks.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.077882, 3.502216, -0.614083, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_298", "assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.929549, 4.972256, -4.882030, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_297", "assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(14.296910, 4.972256, -4.882030, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_296", "assets/hanging_vase_vase_hanging.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.794630, 2.060827, 2.504910, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_291", "assets/vase_hanger_vase_hanging.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.790790, 3.708220, 2.671198, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_290", "assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-5.088056, 4.972256, -4.882030, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_289", "assets/metal_rod_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-7.557279, 4.930258, -4.878156, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_288", "assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.026500, 4.972256, -4.882030, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_287", "assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(1.403672, 4.972256, -4.882030, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_286", "assets/metal_rod_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.065552, 4.930258, -4.878156, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_285", "assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-3.534773, 4.972256, -4.882030, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_284", "assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(7.867994, 4.972256, -4.882030, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_283", "assets/metal_rod_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(5.398772, 4.930258, -4.878156, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_282", "assets/column_c_small_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-17.657009, 8.944786, -0.611002, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_275", "assets/column_c_small_top_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-17.654560, 11.964310, -0.613269, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_270", "assets/arc_2_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-17.633289, 13.244850, -0.608689, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_269", "assets/arc_2_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(15.379590, 13.244850, -0.608689, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_268", "assets/column_c_square_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-17.400009, 10.506470, 3.394577, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_267", "assets/column_c_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.779300, 10.506470, 3.601042, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_266", "assets/column_c_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.321624, 10.506470, 3.601042, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_265", "assets/column_c_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.121989, 10.506470, 3.601042, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_264", "assets/column_c_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.620632, 10.506470, 3.601042, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_263", "assets/column_c_square_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(15.201250, 10.506470, 3.394577, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_262", "assets/column_c_square_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-17.400000, 10.506470, -4.654476, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_261", "assets/column_c_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.779300, 10.506470, -4.860939, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_258", "assets/sponza_382_bricks.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.056353, 10.092270, -0.941579, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_257", "assets/sponza_380_roof.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.031650, 24.047630, -0.676114, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_256", "assets/sponza_381_roof.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.047899, 23.731964, -0.661724, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_242", "assets/column_b_top_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(11.866540, 11.854900, -4.890561, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_237", "assets/arch_support_big_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(22.664040, 3.497289, 3.432414, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_236", "assets/arch_support_big_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(22.664040, 3.497289, -4.644859, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_235", "assets/arch_support_tiny_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-24.851360, 11.845250, 9.920128, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_234", "assets/arch_support_tiny_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-24.851360, 11.845250, -11.135740, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_233", "assets/arch_support_tiny_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(22.683060, 3.497289, 9.920127, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_232", "assets/arch_support_tiny_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(22.683060, 3.497290, -11.135740, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_231", "assets/arch_support_big_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(15.394640, 11.845250, -11.169270, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_230", "assets/arch_support_med_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.641329, 11.845250, -11.169270, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_229", "assets/arch_support_big_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-24.832109, 11.845250, 3.432414, 0)) rot = Mat3x4.new() rot:setAll(-0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_228", "assets/arch_support_big_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-24.832109, 11.845250, -4.644859, 0)) rot = Mat3x4.new() rot:setAll(-0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_227", "assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(9.358465, 4.972256, 3.473752, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_226", "assets/metal_rod_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(11.827690, 4.930258, 3.477626, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_225", "assets/metal_rod_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(5.398772, 4.930258, 3.477626, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_224", "assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(7.867994, 4.972256, 3.473752, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_223", "assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(14.296910, 4.972256, 3.473752, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_222", "assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.929549, 4.972256, 3.473752, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_221", "assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(1.403672, 4.972256, 3.473752, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_220", "assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-16.488930, 4.972256, 3.473752, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_219", "assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-3.534773, 4.972256, 3.473752, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_218", "assets/metal_rod_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.065552, 4.930258, 3.477626, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_212", "assets/hanging_vase_vase_hanging.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.547237, 2.060827, 2.504907, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_210", "assets/vase_hanger_vase_hanging.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.551081, 3.708220, 2.671195, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_206", "assets/flag_pole_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.303737, 15.009150, -3.058701, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_205", "assets/flag_pole_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.642624, 15.009150, 1.810299, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_204", "assets/flag_pole_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.775370, 15.009150, -3.058701, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_202", "assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.640449, 14.663910, -4.502252, 0)) rot = Mat3x4.new() rot:setAll(0.006441, -0.023263, 0.999709, 0.000000, -0.422331, 0.906129, 0.023806, 0.000000, -0.906419, -0.422361, -0.003988, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_200", "assets/flag_pole_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.157959, 15.009150, -3.058701, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_199", "assets/arch_support_med_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.641329, 3.497289, 9.920160, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_198", "assets/arch_support_big_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(15.394640, 3.497289, 9.920160, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_197", "assets/arch_support_med_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.797520, 3.497290, -11.169260, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_196", "assets/arch_support_big_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-17.552099, 3.497289, -11.169270, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_195", "assets/arch_support_med_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.797520, 3.497290, 9.920159, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_194", "assets/arch_support_big_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-17.552099, 3.497289, 9.920160, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_193", "assets/arch_support_med_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.313021, 3.497289, 9.920160, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_192", "assets/arch_support_med_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.167560, 3.497289, 9.920160, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_191", "assets/vase_chains_chain.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.788848, 3.041563, 2.504884, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_189", "assets/round_window_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(11.850400, 16.966690, 3.251256, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_188", "assets/round_window_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(5.369361, 16.966690, 3.251258, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_187", "assets/small_window_outter_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.597929, 21.750931, 3.139941, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_186", "assets/small_window_inner_ceiling.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.421749, 21.750931, 3.320574, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_185", "assets/small_window_outter_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-11.067590, 21.750931, 3.139941, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_184", "assets/small_window_inner_ceiling.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.597930, 21.750931, 3.320573, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_183", "assets/round_window_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-14.039520, 16.966690, 3.251265, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_182", "assets/small_window_inner_ceiling.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-11.067600, 21.750931, 3.320573, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_181", "assets/round_window_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.051959, 16.966690, 3.251260, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_180", "assets/round_window_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-7.555861, 16.966690, 3.251263, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_178", "assets/vase_chains_chain.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.548451, 3.040461, 2.504882, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_161", "assets/list_b_bricks.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.107407, 7.338829, -0.579311, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_154", "assets/carpet_fabric_a.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.842310, 7.514535, -4.839949, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_152", "assets/carpet_fabric_e.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.040413, 7.514535, -4.839949, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_151", "assets/carpet_fabric_d.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.550927, 7.514535, -4.839949, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_150", "assets/carpet_fabric_e.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.664701, 7.514535, 3.577549, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_149", "assets/carpet_fabric_a.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.135557, 7.514535, 3.577550, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_146", "assets/sponza_281_leaf.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.086136, 2.934831, 3.489329, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_145", "assets/sponza_280_leaf.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.556283, 1.699611, -4.896570, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_144", "assets/column_a.001_column_a.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.151949, 1.909452, -4.865543, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_143", "assets/column_a.001_column_a.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.275424, 1.909452, -4.860085, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_142", "assets/sponza_17_arch.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.095811, 5.432958, -0.630945, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_141", "assets/column_a.001_column_a.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.598478, 1.909452, -4.859384, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_140", "assets/column_a.001_column_a.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.157409, 1.909452, 3.601418, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_139", "assets/column_a.001_column_a.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.275426, 1.909452, 3.596662, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_138", "assets/column_a.001_column_a.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.806880, 1.909452, -4.864849, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_137", "assets/column_a.001_column_a.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.593739, 1.909452, 3.602117, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_136", "assets/ceiling_ceiling.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.085937, 13.605260, -0.613768, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_135", "assets/sponza_18_floor.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.109988, 7.261356, -0.622508, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_134", "assets/sponza_258_bricks.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-0.750208, 19.558910, -0.779783, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_133", "assets/flag_pole_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.642624, 15.009150, -3.058701, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_129", "assets/sponza_257_ceiling.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.089601, 5.285536, 9.997080, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_114", "assets/arch_support_med_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.313021, 11.845250, -11.169270, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_113", "assets/arch_support_med_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.167560, 11.845250, -11.169270, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_112", "assets/arch_support_med_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.797520, 11.845250, -11.169260, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_111", "assets/arch_support_big_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-17.552099, 11.845250, -11.169270, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_110", "assets/arch_support_med_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.641329, 11.845250, 9.920160, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_109", "assets/arch_support_big_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(15.394640, 11.845250, 9.920160, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_108", "assets/arch_support_med_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.313021, 11.845250, 9.920160, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_107", "assets/arch_support_med_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.167560, 11.845250, 9.920160, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_106", "assets/arch_support_med_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.797520, 11.845250, 9.920159, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_105", "assets/arch_support_big_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-17.552099, 11.845250, 9.920160, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_104", "assets/sponza_379_bricks.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.025117, 10.666280, -0.867799, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_103", "assets/lion_frame_lion_stand.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-24.733471, 3.033149, -0.627679, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_102", "assets/lion_frame_lion_stand.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(22.541370, 3.033149, -0.627685, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_101", "assets/vase_vase.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(19.592480, 1.156170, 7.056126, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_100", "assets/vase_vase.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(19.592480, 1.156170, -7.846652, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_099", "assets/vase_vase.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-20.982389, 1.156170, -7.846652, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_098", "assets/arch_support_med_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.313021, 3.497289, -11.169270, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_094", "assets/arch_support_med_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.167560, 3.497289, -11.169270, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_091", "assets/arch_support_big_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-24.832109, 3.497289, 3.432414, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_090", "assets/arch_support_big_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-24.832109, 3.497289, -4.644859, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_089", "assets/arch_support_big_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(15.394640, 3.497289, -11.169270, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_088", "assets/arch_support_med_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.641329, 3.497289, -11.169270, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_087", "assets/sponza_117_floor.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.077885, -0.043796, -0.614083, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_086", "assets/list_bricks.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.077885, 0.019622, -0.614083, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_085", "assets/arch_support_tiny_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-24.851360, 3.497289, 9.920128, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_084", "assets/arch_support_tiny_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-24.851360, 3.497289, -11.135740, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_083", "assets/column_a_column_a.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-17.494230, 1.909452, -4.582567, 0)) rot = Mat3x4.new() rot:setAll(0.087156, 0.000000, 0.996195, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.996195, 0.000000, 0.087156, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_082", "assets/column_a_column_a.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-17.494230, 1.909452, 3.354879, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_081", "assets/small_window_inner_ceiling.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.889674, 21.750931, 3.320574, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_080", "assets/small_window_outter_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.421750, 21.750931, 3.139941, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_079", "assets/small_window_inner_ceiling.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.597930, 21.750931, -4.608408, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_078", "assets/small_window_outter_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-11.067590, 21.750931, -4.427776, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_077", "assets/small_window_inner_ceiling.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.421749, 21.750931, -4.608408, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_076", "assets/small_window_outter_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.597929, 21.750931, -4.427776, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_075", "assets/small_window_inner_ceiling.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-17.670900, 21.777550, -0.611127, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_074", "assets/small_window_outter_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.889675, 21.750931, 3.139941, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_073", "assets/small_window_inner_ceiling.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-11.067590, 21.750931, -4.608408, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_072", "assets/small_window_outter_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-17.490271, 21.777559, -0.611125, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_059", "assets/vase_hanger_vase_hanging.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.543394, 3.708220, -4.005560, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_057", "assets/vase_chains_chain.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.546961, 3.039362, -3.839247, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_054", "assets/hanging_vase_vase_hanging.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.547236, 2.060827, -3.839273, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_051", "assets/column_c_small_top_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(15.443700, 11.964710, -0.613269, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_050", "assets/sponza_06_bricks.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.102677, 6.266306, -0.617628, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_049", "assets/marble_list_arch.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.115413, 8.744377, -0.651359, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_047", "assets/sponza_05_bricks.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.118173, 7.933293, -0.624336, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_046", "assets/lion_frame_lion_stand.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-24.669149, 10.935800, -0.678738, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_045", "assets/sponza_00_leaf.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.589882, 2.569567, 3.553260, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_043", "assets/ceiling_ceiling.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.085937, 5.240654, -0.613768, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_042", "assets/column_a.001_column_a.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.812340, 1.909452, 3.602121, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_041", "assets/column_c_small_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(15.441240, 8.944786, -0.611002, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_040", "assets/column_b_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-14.039230, 10.432990, 3.639172, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_039", "assets/column_b_top_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-14.042070, 11.854900, 3.636552, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_038", "assets/column_b_top_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-7.561886, 11.854900, 3.636553, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_035", "assets/column_b_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-7.559046, 10.432990, 3.639172, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_034", "assets/column_b_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.097945, 10.432990, 3.639173, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_033", "assets/column_b_top_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.100785, 11.854900, 3.636554, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_032", "assets/column_b_top_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(5.370611, 11.854900, 3.636554, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_030", "assets/column_b_top_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-14.039230, 11.854900, -4.890561, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_029", "assets/column_b_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-14.042070, 10.432990, -4.893180, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_028", "assets/column_b_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-7.548975, 10.432990, -4.893180, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_027", "assets/column_b_top_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-7.546134, 11.854900, -4.890561, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_026", "assets/column_b_top_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.074739, 11.854900, -4.890561, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_025", "assets/door_b_details.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.087444, 2.605249, -11.220410, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_024", "assets/window_details.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(5.405448, 3.574692, 10.160410, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_023", "assets/window_details.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-7.547813, 3.574691, 10.160410, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_022", "assets/square_door_details.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.100467, 2.109479, 10.129190, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_021", "assets/arch_support_tiny_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(22.683060, 11.845250, 9.920127, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_020", "assets/arch_support_tiny_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(22.683060, 11.845250, -11.135740, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_019", "assets/column_b_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(5.373451, 10.432990, 3.639173, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_018", "assets/door_b_details.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(22.849421, 9.882937, -0.596651, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_017", "assets/arch_support_big_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(22.664040, 11.845250, 3.432414, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_016", "assets/arch_support_big_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(22.664040, 11.845250, -4.644859, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_015", "assets/column_b_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(11.866540, 10.432990, 3.639174, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_014", "assets/column_b_top_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(11.863700, 11.854900, 3.636555, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_012", "assets/column_b_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.077579, 10.432990, -4.893180, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_011", "assets/vase_chains_chain.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.795048, 3.041301, -3.839247, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_010", "assets/column_b_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(5.383523, 10.432990, -4.893180, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_009", "assets/lion_lion.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-24.263260, 3.011504, -0.615574, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_008", "assets/vase_hanger_vase_hanging.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.798470, 3.708220, -4.005560, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_007", "assets/hanging_vase_vase_hanging.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.794630, 2.060827, -3.839273, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_006", "assets/lion_lion.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(22.071171, 3.011504, -0.639791, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_003", "assets/column_b_top_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(5.386363, 11.854900, -4.890561, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_002", "assets/leaf_leaf.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.639460, 1.686283, 3.100652, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_001", "assets/column_b_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(11.863700, 10.432990, -4.893180, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh", "assets/sponza_277_leaf.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.826660, 3.020378, -4.746259, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newDirectionalLightNode("Lamp_Orientation") lcomp = node:getSceneNodeBase():getLightComponent() lcomp:setDiffuseColor(Vec4.new(15.000000, 15.000000, 15.000000, 1)) lcomp:setShadowEnabled(1) trf = Transform.new() trf:setOrigin(Vec4.new(-0.637397, 34.433578, -6.746824, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.376587, 0.926381, 0.000000, 0.000000, -0.926381, -0.376587, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)