// Copyright (C) 2009-2020, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #pragma once // Common code for all vertex shaders of FS #include // Global resources #define LIGHT_SET 0 #define LIGHT_COMMON_UNIS_BINDING 3 #define LIGHT_LIGHTS_BINDING 4 #define LIGHT_CLUSTERS_BINDING 7 #include // In/out layout(location = POSITION_LOCATION) in Vec3 in_position; out gl_PerVertex { Vec4 gl_Position; };