// Copyright (C) 2009-2020, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #pragma once // // Macros & functions C++ // #if defined(__cplusplus) # define ANKI_BEGIN_NAMESPACE \ namespace anki \ { # define ANKI_END_NAMESPACE } # define ANKI_SHADER_FUNC_INLINE inline # define ANKI_SHADER_INOUT(type_) type_& # define ANKI_SHADER_IN(type_) const type_& # define ANKI_SHADER_OUT(type_) type_& # define ANKI_SHADER_STATIC_ASSERT(cond_) static_assert(cond_, "See file"); ANKI_BEGIN_NAMESPACE template inline F32 dot(const T& a, const T& b) { return a.dot(b); } ANKI_END_NAMESPACE // // Macros & functions GLSL // #else # define x() x # define y() y # define z() z # define w() w # define xyz() xyz # define ANKI_BEGIN_NAMESPACE # define ANKI_END_NAMESPACE # define ANKI_SHADER_FUNC_INLINE # define ANKI_SHADER_INOUT(type_) inout type_ # define ANKI_SHADER_IN(type_) in type_ # define ANKI_SHADER_OUT(type_) out type_ # define ANKI_SHADER_STATIC_ASSERT(cond_) #endif // // Consts // ANKI_BEGIN_NAMESPACE const U32 SIZEOF_VEC2 = 2u * 4u; const U32 SIZEOF_VEC4 = 4u * 4u; const U32 SIZEOF_MAT4 = 4u * SIZEOF_VEC4; ANKI_END_NAMESPACE