// Copyright (C) 2009-2020, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #include using namespace anki; static const char* USAGE = R"(Dump the shader binary to stdout Usage: %s in_file )"; Error dump(const char* fname) { HeapAllocator alloc(allocAligned, nullptr); ShaderProgramBinaryWrapper bin(alloc); ANKI_CHECK(bin.deserializeFromFile(fname)); StringAuto txt(alloc); dumpShaderProgramBinary(bin.getBinary(), txt); printf("%s\n", txt.cstr()); return Error::NONE; } int main(int argc, char** argv) { if(argc != 2) { ANKI_LOGE(USAGE, argv[0]); return 1; } const Error err = dump(argv[1]); if(err) { ANKI_LOGE("Can't dump due to an error. Bye"); return 1; } return 0; }