// Copyright (C) 2009-2016, Panagiotis Christopoulos Charitos. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #pragma anki type frag #pragma anki include "shaders/Common.glsl" layout(binding = 0) uniform lowp sampler2D uTex; layout(location = 0) in vec2 inTexCoords; layout(location = 0) out vec3 outColor; void main() { outColor = textureRt(uTex, inTexCoords).rgb; }