#include #include #include #ifdef ANKI_BUILD # undef ANKI_BUILD #endif #include "anki/input/Input.h" #include "anki/Math.h" #include "anki/Renderer.h" #include "anki/core/App.h" #include "anki/resource/Mesh.h" #include "anki/resource/Material.h" #include "anki/script/ScriptManager.h" #include "anki/core/StdinListener.h" #include "anki/resource/Model.h" #include "anki/resource/Script.h" #include "anki/util/Logger.h" #include "anki/Util.h" #include "anki/resource/Skin.h" #include "anki/event/EventManager.h" #include "anki/event/MainRendererPpsHdrEvent.h" #include "anki/resource/Material.h" #include "anki/core/Timestamp.h" #include "anki/core/NativeWindow.h" #include "anki/Scene.h" #include "anki/event/LightEvent.h" #include "anki/event/AnimationEvent.h" #include "anki/event/JitterMoveEvent.h" #include "anki/core/Config.h" #include "anki/physics/PhysicsWorld.h" #include "anki/scene/LensFlareComponent.h" #include "anki/scene/PlayerNode.h" #include "anki/scene/PlayerControllerComponent.h" #include "anki/Gr.h" using namespace anki; App* app; ModelNode* horse; PerspectiveCamera* cam; #define PLAYER 0 #define MOUSE 1 Bool profile = false; //============================================================================== Error init() { Error err = ErrorCode::NONE; ANKI_LOGI("Other init..."); SpotLight* spot; PointLight* point; MoveComponent* move; LightComponent* lightc; SceneGraph& scene = app->getSceneGraph(); MainRenderer& renderer = app->getMainRenderer(); ResourceManager& resources = app->getResourceManager(); scene.setAmbientColor(Vec4(1.0) * 0.05); renderer.getOffscreenRenderer().getPps().setFog(Vec3(1.0, 0.9, 0.9), 0.7); if(getenv("PROFILE")) { profile = true; app->setTimerTick(0.0); } // camera err = scene.newSceneNode("main-camera", cam); if(err) return err; const F32 ang = 55.0; cam->setAll( renderer.getAspectRatio() * toRad(ang), toRad(ang), 0.2, 300.0); scene.setActiveCamera(cam); cam->getComponent(). setLocalTransform(Transform(Vec4(0.0), Mat3x4(Euler(toRad(0.0), toRad(180.0), toRad(0.0))), 1.0)); #if !PLAYER cam->getComponent(). setLocalTransform(Transform( //Vec4(147.392776, -10.132728, 16.607138, 0.0), Vec4(102.984535, -11.532733, 16.394911, 0), Mat3x4(Euler(toRad(0.0), toRad(-10.0), toRad(0.0))), //Mat3x4::getIdentity(), 1.0)); #endif #if 0 { ReflectionProbe* refl; scene.newSceneNode("refl", refl, 68.0f); move = refl->tryGetComponent(); move->setLocalOrigin(Vec4(0.0, 10, 0, 0)); ReflectionProxy* proxy; scene.newSceneNode("proxy", proxy, 100.0, 15.0, 10.0); move = proxy->tryGetComponent(); move->setLocalOrigin(Vec4(0.0, 12, -15, 0)); } #endif #if 0 PointLight* plight; scene.newSceneNode("spot0", plight); lightc = plight->tryGetComponent(); lightc->setDiffuseColor(Vec4(0.0, 30.0, 0.0, 1.0)); lightc->setSpecularColor(Vec4(1.2)); lightc->setDistance(5.0); move = plight->tryGetComponent(); move->setLocalTransform(Transform(Vec4(0.0, 0.0, 0.0, 0.0), Mat3x4::getIdentity(), 1.0)); #endif #if 0 SpotLight* light; scene.newSceneNode("spot0", light); lightc = light->tryGetComponent(); lightc->setOuterAngle(toRad(45.0)); lightc->setInnerAngle(toRad(15.0)); lightc->setDiffuseColor(Vec4(0.0, 30.0, 0.0, 1.0)); lightc->setSpecularColor(Vec4(1.2)); lightc->setDistance(5.0); move = light->tryGetComponent(); move->setLocalTransform(Transform(Vec4(0.0, 0.5, 0.0, 0.0), Mat3x4::getIdentity(), 1.0)); #endif #if 0 err = scene.newSceneNode("spot1", spot); if(err) return err; spot->setOuterAngle(toRad(45.0)); spot->setInnerAngle(toRad(15.0)); spot->setLocalTransform(Transform(Vec4(5.3, 4.3, 3.0, 0.0), Mat3x4::getIdentity(), 1.0)); spot->setDiffuseColor(Vec4(3.0, 0.0, 0.0, 0.0)); spot->setSpecularColor(Vec4(3.0, 3.0, 0.0, 0.0)); spot->setDistance(30.0); spot->setShadowEnabled(true); #endif #if 0 // Vase point lights F32 x = 8.5; F32 y = 2.25; F32 z = 2.49; Array vaseLightPos = {{Vec3(x, y, -z - 1.4), Vec3(x, y, z), Vec3(-x - 2.3, y, z), Vec3(-x - 2.3, y, -z - 1.4)}}; for(U i = 0; i < vaseLightPos.getSize(); i++) { Vec4 lightPos = vaseLightPos[i].xyz0(); PointLight* point; err = scene.newSceneNode( ("vase_plight" + std::to_string(i)).c_str(), point); if(err) return err; point->setRadius(2.0); point->setLocalOrigin(lightPos); point->setDiffuseColor(Vec4(3.0, 0.2, 0.0, 0.0)); point->setSpecularColor(Vec4(1.0, 1.0, 0.0, 0.0)); //if(i == 0) { point->loadLensFlare("textures/lens_flare/flares0.ankitex"); LensFlareComponent& lf = point->getComponent(); lf.setFirstFlareSize(Vec2(0.5, 0.2)); lf.setColorMultiplier(Vec4(1.0, 1.0, 1.0, 0.6)); } LightEvent* event; err = scene.getEventManager().newEvent(event, 0.0, 0.8, point); if(err) return err; event->setRadiusMultiplier(0.2); event->setIntensityMultiplier(Vec4(-1.2, 0.0, 0.0, 0.0)); event->setSpecularIntensityMultiplier(Vec4(0.1, 0.1, 0.0, 0.0)); event->setReanimate(true); JitterMoveEvent* mevent; scene.getEventManager().newEvent(mevent, 0.0, 2.0, point); mevent->setPositionLimits( Vec4(-0.5, 0.0, -0.5, 0), Vec4(0.5, 0.0, 0.5, 0)); mevent->setReanimate(true); ParticleEmitter* pe; /**/ if(i == 0) { err = scene.newSceneNode( "pefire", pe, "particles/fire.ankipart"); if(err) return err; pe->setLocalOrigin(lightPos); err = scene.newSceneNode( "pesmoke", pe, "particles/smoke.ankipart"); if(err) return err; pe->setLocalOrigin(lightPos); } else { InstanceNode* instance; err = scene.newSceneNode( ("pefire_inst" + std::to_string(i)).c_str(), instance); if(err) return err; instance->setLocalOrigin(lightPos); SceneNode& sn = scene.findSceneNode("pefire"); sn.addChild(instance); err = scene.newSceneNode( ("pesmoke_inst" + std::to_string(i)).c_str(), instance); if(err) return err; instance->setLocalOrigin(lightPos); scene.findSceneNode("pesmoke").addChild(instance); } /*{ scene.newSceneNode(pe, ("pesparks" + std::to_string(i)).c_str(), "particles/sparks.ankipart"); pe->setLocalOrigin(lightPos); }*/ } #endif #if 0 // horse err = scene.newSceneNode("horse", horse, "models/horse/horse.ankimdl"); if(err) return err; horse->getComponent().setLocalTransform( Transform(Vec4(0, 3, 0, 0.0), Mat3x4::getIdentity(), 0.5)); #endif if(0) { err = scene.newSceneNode("plight0", point); if(err) return err; lightc = point->tryGetComponent(); lightc->setDistance(2.2); lightc->setDiffuseColor(Vec4(1.0)); lightc->setSpecularColor(Vec4(0.6, 0.6, 0.3, 1.0)); move = point->tryGetComponent(); move->setLocalOrigin(Vec4(3.0, 2.0, 0.2, 0.0)); move->setLocalRotation(Mat3x4(Axisang(toRad(90.0), Vec3(0, 1, 0)))); } { ScriptResourcePtr script; ANKI_CHECK(resources.loadResource("maps/hell/scene.lua", script)); if(err) return err; err = app->getScriptManager().evalString(script->getSource()); if(err) return err; } /*{ SceneNode* node = scene.tryFindSceneNode("Point_026"); LightEvent* event = scene.getEventManager().newEvent( 0.0f, 50.0f, node); event->setIntensityMultiplier(Vec4(1.5)); event->setFrequency(3.0, 0.1); }*/ #if PLAYER PlayerNode* pnode; scene.newSceneNode("player", pnode, Vec4(147.392776, -11.132728, 16.607138, 0.0)); pnode->addChild(cam); #endif #if 0 { ModelNode* fog; scene.newSceneNode("fog", fog, "models/fog/volumetric_fog_box.ankimdl"); MoveComponent& move = fog->getComponent(); //move.setLocalOrigin(Vec4(10.0, -19.0, 0.0, 0.0)); move.setLocalOrigin(Vec4(10.0, -26.5, 0.0, 0.0)); move.setLocalScale(100.0); } #endif return ErrorCode::NONE; } //============================================================================== #if 0 /// The func pools the stdinListener for string in the console, if /// there are any it executes them with scriptingEngine void execStdinScpripts() { while(1) { std::string cmd = StdinListenerSingleton::get().getLine(); if(cmd.length() < 1) { break; } try { ScriptManagerSingleton::get().evalString(cmd.c_str()); } catch(Exception& e) { ANKI_LOGE(e.what()); } } } #endif //============================================================================== Error mainLoopExtra(App& app, void*, Bool& quit) { Error err = ErrorCode::NONE; F32 dist = 0.1; F32 ang = toRad(2.5); F32 scale = 0.01; F32 mouseSensivity = 9.0; quit = false; SceneGraph& scene = app.getSceneGraph(); Input& in = app.getInput(); MainRenderer& renderer = app.getMainRenderer(); if(in.getKey(KeyCode::ESCAPE)) { quit = true; return err; } // move the camera static MoveComponent* mover = &scene.getActiveCamera().getComponent(); if(in.getKey(KeyCode::_1)) { mover = scene.getActiveCamera().tryGetComponent(); } if(in.getKey(KeyCode::_2)) { mover = &scene.findSceneNode("proxy"). getComponent(); } if(in.getKey(KeyCode::_3)) { mover = &scene.findSceneNode("spot0").getComponent(); } if(in.getKey(KeyCode::_4)) { mover = &scene.findSceneNode("spot1").getComponent(); } if(in.getKey(KeyCode::_5)) { mover = &scene.findSceneNode("pe").getComponent(); } if(in.getKey(KeyCode::_6)) { mover = &scene.findSceneNode("shape0").getComponent(); } if(in.getKey(KeyCode::_7)) { mover = &scene.findSceneNode("shape1").getComponent(); } if(in.getKey(KeyCode::L) == 1) { Vec3 origin = mover->getWorldTransform().getOrigin().xyz(); printf("%f %f %f\n", origin.x(), origin.y(), origin.z()); } if(in.getKey(KeyCode::F1) == 1) { renderer.getDbg().setEnabled(!renderer.getDbg().getEnabled()); } if(in.getKey(KeyCode::F2) == 1) { renderer.getDbg().switchBits(Dbg::Flag::SPATIAL); } if(in.getKey(KeyCode::F3) == 1) { renderer.getDbg().switchBits(Dbg::Flag::PHYSICS); } if(in.getKey(KeyCode::F4) == 1) { renderer.getDbg().switchBits(Dbg::Flag::SECTOR); } if(in.getKey(KeyCode::F5) == 1) { renderer.getDbg().switchBits(Dbg::Flag::OCTREE); } if(in.getKey(KeyCode::F6) == 1) { renderer.getDbg().switchDepthTestEnabled(); } if(in.getKey(KeyCode::F12) == 1) { printf("F12\n"); scene.getActiveCamera().getComponent().markShapeForUpdate(); scene.getActiveCamera().getComponent().markTransformForUpdate(); } #if !PLAYER if(in.getKey(KeyCode::UP)) mover->rotateLocalX(ang); if(in.getKey(KeyCode::DOWN)) mover->rotateLocalX(-ang); if(in.getKey(KeyCode::LEFT)) mover->rotateLocalY(ang); if(in.getKey(KeyCode::RIGHT)) mover->rotateLocalY(-ang); if(in.getKey(KeyCode::A)) { mover->moveLocalX(-dist); } if(in.getKey(KeyCode::D)) mover->moveLocalX(dist); if(in.getKey(KeyCode::Z)) mover->moveLocalY(dist); if(in.getKey(KeyCode::SPACE)) mover->moveLocalY(-dist); if(in.getKey(KeyCode::W)) mover->moveLocalZ(-dist); if(in.getKey(KeyCode::S)) mover->moveLocalZ(dist); if(in.getKey(KeyCode::Q)) mover->rotateLocalZ(ang); if(in.getKey(KeyCode::E)) mover->rotateLocalZ(-ang); if(in.getKey(KeyCode::PAGEUP)) { mover->scale(scale); } if(in.getKey(KeyCode::PAGEDOWN)) { mover->scale(-scale); } #endif #if !PLAYER && MOUSE if(in.getMousePosition() != Vec2(0.0) && !profile) { //printf("%f %f\n", in.getMousePosition().x(), in.getMousePosition().y()); F32 angY = -ang * in.getMousePosition().x() * mouseSensivity * renderer.getAspectRatio(); mover->rotateLocalY(angY); mover->rotateLocalX(ang * in.getMousePosition().y() * mouseSensivity); } #endif //execStdinScpripts(); if(profile && app.getGlobalTimestamp() == 500) { quit = true; return err; } return err; } //============================================================================== Error initSubsystems(int argc, char* argv[]) { Error err = ErrorCode::NONE; // Config Config config; config.set("dbg.enabled", false); config.set("is.sm.bilinearEnabled", true); config.set("is.groundLightEnabled", false); config.set("is.sm.enabled", true); config.set("is.sm.maxLights", 16); config.set("is.sm.poissonEnabled", true); config.set("is.sm.resolution", 1024); config.set("lf.maxFlares", 32); config.set("pps.enabled", false); config.set("pps.bloom.enabled", true); config.set("pps.bloom.renderingQuality", 0.5); config.set("pps.bloom.blurringDist", 1.0); config.set("pps.bloom.blurringIterationsCount", 3); config.set("pps.bloom.threshold", 2.0); config.set("pps.bloom.scale", 2.0); config.set("pps.bloom.samples", 17); config.set("pps.ssao.blurringIterationsCount", 2); config.set("pps.ssao.enabled", true); config.set("pps.ssao.renderingQuality", 0.35); config.set("pps.bl.enabled", true); config.set("pps.bl.blurringIterationsCount", 2); config.set("pps.bl.sideBlurFactor", 1.0); config.set("pps.sslf.enabled", true); config.set("pps.sharpen", true); config.set("renderingQuality", 1.0); config.set("width", 1920); config.set("height", 1088); config.set("lodDistance", 20.0); config.set("samples", 1); config.set("tessellation", true); //config.set("maxTextureSize", 256); config.set("refl.renderingQuality", 1.0); config.set("ir.enabled", true); //config.set("ir.clusterSizeZ", 32); config.set("sslr.enabled", false); config.set("ir.rendererSize", 64); config.set("ir.clusterSizeZ", 16); config.set("fullscreenDesktopResolution", false); //config.set("clusterSizeZ", 16); config.set("debugContext", false); if(getenv("ANKI_DATA_PATH")) { config.set("dataPaths", getenv("ANKI_DATA_PATH")); } else { config.set("dataPaths", "assets"); } config.set("sceneFrameAllocatorSize", 1024 * 1024 * 10); //config.set("maxTextureSize", 256); //config.set("lodDistance", 3.0); app = new App; err = app->create(config, allocAligned, nullptr); if(err) return err; // Input #if MOUSE app->getInput().lockCursor(true); app->getInput().hideCursor(true); app->getInput().moveCursor(Vec2(0.0)); #endif return err; } //============================================================================== int main(int argc, char* argv[]) { Error err = ErrorCode::NONE; err = initSubsystems(argc, argv); if(!err) { err = init(); } if(!err) { err = app->mainLoop(mainLoopExtra, nullptr); } if(err) { ANKI_LOGE("Error reported. See previous messages"); } else { delete app; ANKI_LOGI("Bye!!"); } return 0; }