// Copyright (C) 2009-2020, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #include "Framework.h" using namespace anki; Error SampleApp::init(int argc, char** argv, CString sampleName) { HeapAllocator alloc(allocAligned, nullptr); StringAuto mainDataPath(alloc, ANKI_SOURCE_DIRECTORY); StringAuto assetsDataPath(alloc); assetsDataPath.sprintf("%s/samples/%s", ANKI_SOURCE_DIRECTORY, sampleName.cstr()); if(!directoryExists(assetsDataPath)) { ANKI_LOGE("Cannot find directory \"%s\". Have you moved the clone of the repository?", assetsDataPath.cstr()); return Error::USER_DATA; } // Init the super class ConfigSet config = DefaultConfigSet::get(); config.set("window_fullscreen", true); config.set("rsrc_dataPaths", StringAuto(alloc).sprintf("%s:%s", mainDataPath.cstr(), assetsDataPath.cstr())); config.set("gr_debugContext", 0); ANKI_CHECK(config.setFromCommandLineArguments(argc, argv)); ANKI_CHECK(App::init(config, allocAligned, nullptr)); // Input getInput().lockCursor(true); getInput().hideCursor(true); getInput().moveCursor(Vec2(0.0f)); // Some renderer stuff getMainRenderer().getOffscreenRenderer().getVolumetricFog().setFogParticleColor(Vec3(1.0f, 0.9f, 0.9f)); ANKI_CHECK(sampleExtraInit()); return Error::NONE; } Error SampleApp::userMainLoop(Bool& quit) { const F32 MOVE_DISTANCE = 0.1f; const F32 ROTATE_ANGLE = toRad(2.5f); const F32 MOUSE_SENSITIVITY = 9.0f; quit = false; SceneGraph& scene = getSceneGraph(); Renderer& renderer = getMainRenderer().getOffscreenRenderer(); Input& in = getInput(); if(in.getKey(KeyCode::ESCAPE)) { quit = true; return Error::NONE; } if(in.getKey(KeyCode::BACKQUOTE) == 1) { setDisplayDeveloperConsole(!getDisplayDeveloperConsole()); } if(in.getKey(KeyCode::Y) == 1) { renderer.setCurrentDebugRenderTarget( (renderer.getCurrentDebugRenderTarget() == "GBuffer_velocity") ? "" : "GBuffer_velocity"); } if(in.getKey(KeyCode::U) == 1) { renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "SSGI") ? "" : "SSGI"); } if(in.getKey(KeyCode::I) == 1) { renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "SSR") ? "" : "SSR"); } if(in.getKey(KeyCode::O) == 1) { renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "SM_resolve") ? "" : "SM_resolve"); } if(in.getKey(KeyCode::P) == 1) { renderer.setCurrentDebugRenderTarget( (renderer.getCurrentDebugRenderTarget() == "GBuffer_normals") ? "" : "GBuffer_normals"); } if(!getDisplayDeveloperConsole()) { in.hideCursor(true); in.lockCursor(true); // move the camera static MoveComponent* mover = &scene.getActiveCameraNode().getComponent(); if(in.getKey(KeyCode::_1) == 1) { mover = &scene.getActiveCameraNode().getComponent(); } if(in.getKey(KeyCode::F1) == 1) { static U mode = 0; mode = (mode + 1) % 3; if(mode == 0) { renderer.getDbg().setEnabled(false); } else if(mode == 1) { renderer.getDbg().setEnabled(true); renderer.getDbg().setDepthTestEnabled(true); renderer.getDbg().setDitheredDepthTestEnabled(false); } else { renderer.getDbg().setEnabled(true); renderer.getDbg().setDepthTestEnabled(false); renderer.getDbg().setDitheredDepthTestEnabled(true); } } if(in.getKey(KeyCode::F2) == 1) { // renderer.getDbg().flipFlags(DbgFlag::SPATIAL_COMPONENT); } if(in.getKey(KeyCode::UP)) { mover->rotateLocalX(ROTATE_ANGLE); } if(in.getKey(KeyCode::DOWN)) { mover->rotateLocalX(-ROTATE_ANGLE); } if(in.getKey(KeyCode::LEFT)) { mover->rotateLocalY(ROTATE_ANGLE); } if(in.getKey(KeyCode::RIGHT)) { mover->rotateLocalY(-ROTATE_ANGLE); } if(in.getKey(KeyCode::A)) { mover->moveLocalX(-MOVE_DISTANCE); } if(in.getKey(KeyCode::D)) { mover->moveLocalX(MOVE_DISTANCE); } if(in.getKey(KeyCode::C)) { mover->moveLocalY(-MOVE_DISTANCE); } if(in.getKey(KeyCode::SPACE)) { mover->moveLocalY(MOVE_DISTANCE); } if(in.getKey(KeyCode::W)) { mover->moveLocalZ(-MOVE_DISTANCE); } if(in.getKey(KeyCode::S)) { mover->moveLocalZ(MOVE_DISTANCE); } if(in.getKey(KeyCode::Q)) { mover->rotateLocalZ(ROTATE_ANGLE); } if(in.getKey(KeyCode::E)) { mover->rotateLocalZ(-ROTATE_ANGLE); } if(in.getKey(KeyCode::F12) == 1 && ANKI_ENABLE_TRACE) { TracerSingleton::get().setEnabled(!TracerSingleton::get().getEnabled()); } if(in.getMousePosition() != Vec2(0.0)) { F32 angY = -ROTATE_ANGLE * in.getMousePosition().x() * MOUSE_SENSITIVITY * getMainRenderer().getAspectRatio(); mover->rotateLocalY(angY); mover->rotateLocalX(ROTATE_ANGLE * in.getMousePosition().y() * MOUSE_SENSITIVITY); } } else { in.hideCursor(false); in.lockCursor(false); } return Error::NONE; }