// Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #include #include #include #include #include #include #include #include #include #include #include #include #include namespace anki { FinalComposite::FinalComposite(Renderer* r) : RendererObject(r) { } FinalComposite::~FinalComposite() { } Error FinalComposite::initInternal() { ANKI_R_LOGV("Initializing final composite"); ANKI_CHECK(loadColorGradingTextureImage("EngineAssets/DefaultLut.ankitex")); m_fbDescr.m_colorAttachmentCount = 1; m_fbDescr.bake(); // Progs ANKI_CHECK(getResourceManager().loadResource("ShaderBinaries/FinalComposite.ankiprogbin", m_prog)); ShaderProgramResourceVariantInitInfo variantInitInfo(m_prog); variantInitInfo.addMutation("FILM_GRAIN", (getConfig().getRFilmGrainStrength() > 0.0) ? 1 : 0); variantInitInfo.addMutation("BLOOM_ENABLED", 1); variantInitInfo.addConstant("LUT_SIZE", U32(LUT_SIZE)); variantInitInfo.addConstant("FB_SIZE", m_r->getPostProcessResolution()); variantInitInfo.addConstant("MOTION_BLUR_SAMPLES", getConfig().getRMotionBlurSamples()); for(U32 dbg = 0; dbg < 2; ++dbg) { const ShaderProgramResourceVariant* variant; variantInitInfo.addMutation("DBG_ENABLED", dbg); m_prog->getOrCreateVariant(variantInitInfo, variant); m_grProgs[dbg] = variant->getProgram(); } ANKI_CHECK(getResourceManager().loadResource("ShaderBinaries/VisualizeRenderTarget.ankiprogbin", m_defaultVisualizeRenderTargetProg)); const ShaderProgramResourceVariant* variant; m_defaultVisualizeRenderTargetProg->getOrCreateVariant(variant); m_defaultVisualizeRenderTargetGrProg = variant->getProgram(); return Error::NONE; } Error FinalComposite::init() { const Error err = initInternal(); if(err) { ANKI_R_LOGE("Failed to init final composite"); } return err; } Error FinalComposite::loadColorGradingTextureImage(CString filename) { m_lut.reset(nullptr); ANKI_CHECK(getResourceManager().loadResource(filename, m_lut)); ANKI_ASSERT(m_lut->getWidth() == LUT_SIZE); ANKI_ASSERT(m_lut->getHeight() == LUT_SIZE); ANKI_ASSERT(m_lut->getDepth() == LUT_SIZE); return Error::NONE; } void FinalComposite::populateRenderGraph(RenderingContext& ctx) { RenderGraphDescription& rgraph = ctx.m_renderGraphDescr; // Create the pass GraphicsRenderPassDescription& pass = rgraph.newGraphicsRenderPass("Final Composite"); pass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) { run(ctx, rgraphCtx); }); pass.setFramebufferInfo(m_fbDescr, {ctx.m_outRenderTarget}); pass.newDependency(RenderPassDependency(ctx.m_outRenderTarget, TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE)); if(getConfig().getRDbgEnabled()) { pass.newDependency(RenderPassDependency(m_r->getDbg().getRt(), TextureUsageBit::SAMPLED_FRAGMENT)); } pass.newDependency(RenderPassDependency(m_r->getScale().getTonemappedRt(), TextureUsageBit::SAMPLED_FRAGMENT)); pass.newDependency(RenderPassDependency(m_r->getBloom().getRt(), TextureUsageBit::SAMPLED_FRAGMENT)); pass.newDependency( RenderPassDependency(m_r->getMotionVectors().getMotionVectorsRt(), TextureUsageBit::SAMPLED_FRAGMENT)); pass.newDependency(RenderPassDependency(m_r->getGBuffer().getDepthRt(), TextureUsageBit::SAMPLED_FRAGMENT)); Array dbgRts; ShaderProgramPtr debugProgram; const Bool hasDebugRt = m_r->getCurrentDebugRenderTarget(dbgRts, debugProgram); if(hasDebugRt) { for(const RenderTargetHandle& handle : dbgRts) { if(handle.isValid()) { pass.newDependency(RenderPassDependency(handle, TextureUsageBit::SAMPLED_FRAGMENT)); } } } } void FinalComposite::run(RenderingContext& ctx, RenderPassWorkContext& rgraphCtx) { CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer; const Bool dbgEnabled = getConfig().getRDbgEnabled(); Array dbgRts; ShaderProgramPtr optionalDebugProgram; const Bool hasDebugRt = m_r->getCurrentDebugRenderTarget(dbgRts, optionalDebugProgram); // Bind program if(hasDebugRt && optionalDebugProgram.isCreated()) { cmdb->bindShaderProgram(optionalDebugProgram); } else if(hasDebugRt) { cmdb->bindShaderProgram(m_defaultVisualizeRenderTargetGrProg); } else { cmdb->bindShaderProgram(m_grProgs[dbgEnabled]); } // Bind stuff if(!hasDebugRt) { cmdb->bindSampler(0, 0, m_r->getSamplers().m_nearestNearestClamp); cmdb->bindSampler(0, 1, m_r->getSamplers().m_trilinearClamp); cmdb->bindSampler(0, 2, m_r->getSamplers().m_trilinearRepeat); rgraphCtx.bindColorTexture(0, 3, m_r->getScale().getTonemappedRt()); rgraphCtx.bindColorTexture(0, 4, m_r->getBloom().getRt()); cmdb->bindTexture(0, 5, m_lut->getTextureView()); rgraphCtx.bindColorTexture(0, 6, m_r->getMotionVectors().getMotionVectorsRt()); rgraphCtx.bindTexture(0, 7, m_r->getGBuffer().getDepthRt(), TextureSubresourceInfo(DepthStencilAspectBit::DEPTH)); if(dbgEnabled) { rgraphCtx.bindColorTexture(0, 8, m_r->getDbg().getRt()); } const UVec4 pc(0, 0, floatBitsToUint(getConfig().getRFilmGrainStrength()), m_r->getFrameCount() & MAX_U32); cmdb->setPushConstants(&pc, sizeof(pc)); } else { cmdb->bindSampler(0, 0, m_r->getSamplers().m_nearestNearestClamp); U32 count = 1; for(const RenderTargetHandle& handle : dbgRts) { if(handle.isValid()) { rgraphCtx.bindColorTexture(0, count++, handle); } } } cmdb->setViewport(0, 0, m_r->getPostProcessResolution().x(), m_r->getPostProcessResolution().y()); drawQuad(cmdb); // Draw UI m_r->getUiStage().draw(m_r->getPostProcessResolution().x(), m_r->getPostProcessResolution().y(), ctx, cmdb); } } // end namespace anki