#include #include #include #include "anki/input/Input.h" #include "anki/Math.h" #include "anki/renderer/Renderer.h" #include "anki/core/App.h" #include "anki/resource/Mesh.h" #include "anki/resource/Material.h" #include "anki/resource/SkelAnim.h" #include "anki/renderer/Renderer.h" #include "anki/renderer/MainRenderer.h" #include "anki/script/ScriptManager.h" #include "anki/core/StdinListener.h" #include "anki/resource/Model.h" #include "anki/core/Logger.h" #include "anki/Util.h" #include "anki/resource/Skin.h" #include "anki/event/EventManager.h" #include "anki/event/MainRendererPpsHdrEvent.h" #include "anki/resource/Material.h" #include "anki/core/Timestamp.h" #include "anki/core/NativeWindow.h" #include "anki/Scene.h" #include "anki/event/LightEvent.h" #include "anki/event/AnimationEvent.h" #include "anki/event/MoveEvent.h" #include "anki/core/Counters.h" #include "anki/core/Config.h" using namespace anki; ModelNode* horse; PerspectiveCamera* cam; NativeWindow* win; HeapAllocator globAlloc; //============================================================================== void initPhysics() { #if 0 SceneGraph& scene = SceneGraphSingleton::get(); btCollisionShape* groundShape = new btBoxShape( btVector3(btScalar(50.), btScalar(50.), btScalar(50.))); Transform groundTransform; groundTransform.setIdentity(); groundTransform.setOrigin(Vec4(0, -50, 0, 0)); RigidBody::Initializer init; init.mass = 0.0; init.shape = groundShape; init.startTrf = groundTransform; init.group = PhysicsWorld::CG_MAP; init.mask = PhysicsWorld::CG_ALL; new RigidBody(&SceneGraphSingleton::get().getPhysics(), init); btCollisionShape* colShape = new btBoxShape( btVector3(1, 1, 1)); init.startTrf.setOrigin(Vec3(0.0, 15.0, 0.0)); init.mass = 20; init.shape = colShape; init.group = PhysWorld::CG_PARTICLE; init.mask = PhysWorld::CG_MAP | PhysWorld::CG_PARTICLE; const I ARRAY_SIZE_X = 5; const I ARRAY_SIZE_Y = 5; const I ARRAY_SIZE_Z = 5; const I START_POS_X = -5; const I START_POS_Y = 35; const I START_POS_Z = -3; float start_x = START_POS_X - ARRAY_SIZE_X / 2; float start_y = START_POS_Y; float start_z = START_POS_Z - ARRAY_SIZE_Z / 2; for(I k = 0; k < ARRAY_SIZE_Y; k++) { for(I i = 0; i < ARRAY_SIZE_X; i++) { for(I j = 0; j < ARRAY_SIZE_Z; j++) { std::string name = std::string("crate0") + std::to_string(i) + std::to_string(j) + std::to_string(k); ModelNode* mnode = new ModelNode( name.c_str(), &SceneGraphSingleton::get(), nullptr, MoveComponent::MF_NONE, "models/crate0/crate0.mdl"); init.movable = mnode; ANKI_ASSERT(init.movable); Transform trf( Vec3(2.0 * i + start_x, 2.0 * k + start_y, 2.0 * j + start_z), Mat3::getIdentity(), 1.0); init.startTrf = trf; new RigidBody(&SceneGraphSingleton::get().getPhysics(), init); } } } #endif } //============================================================================== void init() { ANKI_LOGI("Other init..."); SceneGraph& scene = SceneGraphSingleton::get(); scene.setAmbientColor(Vec4(0.1, 0.05, 0.05, 0.0) * 3); #if 0 painter = new UiPainter(Vec2(AppSingleton::get().getWindowWidth(), AppSingleton::get().getWindowHeight())); painter->setFont("engine-rsrc/ModernAntiqua.ttf", 25, 25); #endif // camera cam = scene.newSceneNode("main-camera"); const F32 ang = 45.0; cam->setAll( MainRendererSingleton::get().getAspectRatio() * toRad(ang), toRad(ang), 0.5, 500.0); cam->setLocalTransform(Transform(Vec4(17.0, 5.2, 0.0, 0), Mat3x4(Euler(toRad(-10.0), toRad(90.0), toRad(0.0))), 1.0)); scene.setActiveCamera(cam); // lights #if 0 Vec3 lpos(-24.0, 0.1, -10.0); for(int i = 0; i < 50; i++) { for(int j = 0; j < 10; j++) { std::string name = "plight" + std::to_string(i) + std::to_string(j); PointLight* point = scene.newSceneNode(name.c_str()); point->setRadius(0.5); point->setDiffuseColor(Vec4(randFloat(6.0) - 2.0, randFloat(6.0) - 2.0, randFloat(6.0) - 2.0, 0.0)); point->setSpecularColor(Vec4(randFloat(6.0) - 3.0, randFloat(6.0) - 3.0, randFloat(6.0) - 3.0, 0.0)); point->setLocalOrigin(lpos); lpos.z() += 2.0; } lpos.x() += 0.93; lpos.z() = -10; } #endif #if 0 SpotLight* spot = scene.newSceneNode("spot0"); spot->setOuterAngle(toRad(45.0)); spot->setInnerAngle(toRad(15.0)); spot->setLocalTransform(Transform(Vec3(8.27936, 5.86285, 1.85526), Mat3(Quat(-0.125117, 0.620465, 0.154831, 0.758544)), 1.0)); spot->setDiffuseColor(Vec4(1.0)); spot->setSpecularColor(Vec4(-1.0)); spot->setDistance(30.0); spot->setShadowEnabled(true); spot = scene.newSceneNode("spot1"); spot->setOuterAngle(toRad(45.0)); spot->setInnerAngle(toRad(15.0)); spot->setLocalTransform(Transform(Vec3(5.3, 4.3, 3.0), Mat3::getIdentity(), 1.0)); spot->setDiffuseColor(Vec4(3.0, 0.0, 0.0, 0.0)); spot->setSpecularColor(Vec4(3.0, 3.0, 0.0, 0.0)); spot->setDistance(30.0); spot->setShadowEnabled(true); #endif #if 1 // Vase point lights F32 x = 8.5; F32 y = 2.25; F32 z = 2.49; Array vaseLightPos = {{Vec3(x, y, -z - 1.4), Vec3(x, y, z), Vec3(-x - 2.3, y, z), Vec3(-x - 2.3, y, -z - 1.4)}}; //for(U i = 0; i < vaseLightPos.getSize(); i++) for(U i = 0; i < 0; i++) { Vec4 lightPos = vaseLightPos[i].xyz0(); PointLight* point = scene.newSceneNode( ("vase_plight" + std::to_string(i)).c_str()); point->loadLensFlare("textures/lens_flare/flares0.ankitex"); point->setRadius(2.0); point->setLocalOrigin(lightPos); point->setDiffuseColor(Vec4(3.0, 0.2, 0.0, 0.0)); point->setSpecularColor(Vec4(1.0, 1.0, 0.0, 0.0)); point->setLensFlaresStretchMultiplier(Vec2(10.0, 1.0)); point->setLensFlaresAlpha(1.0); LightEventData eventData; eventData.radiusMultiplier = 0.2; eventData.intensityMultiplier = Vec4(-1.2, 0.0, 0.0, 0.0); eventData.specularIntensityMultiplier = Vec4(0.1, 0.1, 0.0, 0.0); LightEvent* event; scene.getEventManager().newEvent(event, 0.0, 0.8, point, eventData); event->enableBits(Event::EF_REANIMATE); MoveEventData moveData; moveData.m_posMin = Vec4(-0.5, 0.0, -0.5, 0); moveData.m_posMax = Vec4(0.5, 0.0, 0.5, 0); MoveEvent* mevent; scene.getEventManager().newEvent(mevent, 0.0, 2.0, point, moveData); mevent->enableBits(Event::EF_REANIMATE); ParticleEmitter* pe; /**/ if(i == 0) { pe = scene.newSceneNode( "pefire", "particles/fire.ankipart"); pe->setLocalOrigin(lightPos); pe = scene.newSceneNode( "pesmoke", "particles/smoke.ankipart"); pe->setLocalOrigin(lightPos); } else { InstanceNode* instance; instance = scene.newSceneNode( ("pefire_inst" + std::to_string(i)).c_str()); instance->setLocalOrigin(lightPos); SceneNode& sn = scene.findSceneNode("pefire"); sn.addChild(instance); instance = scene.newSceneNode( ("pesmoke_inst" + std::to_string(i)).c_str()); instance->setLocalOrigin(lightPos); scene.findSceneNode("pesmoke").addChild(instance); } /*{ scene.newSceneNode(pe, ("pesparks" + std::to_string(i)).c_str(), "particles/sparks.ankipart"); pe->setLocalOrigin(lightPos); }*/ } #endif #if 0 // horse horse = scene.newSceneNode("horse", "models/horse/horse.ankimdl"); horse->setLocalTransform(Transform(Vec3(-2, 0, 0), Mat3::getIdentity(), 0.7)); //horse = scene.newSceneNode("crate", "models/crate0/crate0.ankimdl"); //horse->setLocalTransform(Transform(Vec3(2, 10.0, 0), Mat3::getIdentity(), // 1.0)); // barrel /*ModelNode* redBarrel = new ModelNode( "red_barrel", &scene, nullptr, MoveComponent::MF_NONE, "models/red_barrel/red_barrel.mdl"); redBarrel->setLocalTransform(Transform(Vec3(+2, 0, 0), Mat3::getIdentity(), 0.7));*/ #endif #if 0 { String str; File file(ANKI_R("maps/sponza/scene.lua"), File::OpenFlag::READ); file.readAllText(str); ScriptManagerSingleton::get().evalString(str.c_str()); } #endif initPhysics(); /*AnimationResourcePointer anim; anim.load("maps/sponza/unnamed_0.ankianim"); AnimationEvent* event; scene.getEventManager().newEvent(event, anim, cam);*/ // Sectors #if 0 SectorGroup& sgroup = scene.getSectorGroup(); Sector* sectorA = sgroup.createNewSector( Aabb(Vec3(-38, -3, -20), Vec3(38, 27, 20))); Sector* sectorB = sgroup.createNewSector(Aabb(Vec3(-5), Vec3(5))); sgroup.createNewPortal(sectorA, sectorB, Obb(Vec3(0.0, 3.0, 0.0), Mat3::getIdentity(), Vec3(1.0, 2.0, 2.0))); Sector* sectorC = sgroup.createNewSector( Aabb(Vec3(-30, -10, -35), Vec3(30, 10, -25))); sgroup.createNewPortal(sectorA, sectorC, Obb(Vec3(-1.1, 2.0, -11.0), Mat3::getIdentity(), Vec3(1.3, 1.8, 0.5))); #endif // Path /*Path* path = new Path("todo", "path", &scene, MoveComponent::MF_NONE, nullptr); (void)path; const F32 distPerSec = 2.0; scene.getEventManager().newFollowPathEvent(-1.0, path->getDistance() / distPerSec, cam, path, distPerSec);*/ horse = scene.newSceneNode("shape0", "models/collision_test/Cube_Material-material.ankimdl"); horse->setLocalTransform(Transform(Vec4(0.0, 0, 0, 0), Mat3x4::getIdentity(), 0.01)); horse = scene.newSceneNode("shape1", "models/collision_test/Cube.001_Material_001-material.ankimdl"); horse->setLocalTransform(Transform(Vec4(3.1, 2, 0.2, 0), Mat3x4(Euler(toRad(-13.0), toRad(90.0), toRad(2.0))), 0.01)); horse->setLocalRotation(Mat3x4(0.135899, -0.534728, 0.834033, 0.000000, 0.091205, 0.845038, 0.526900, 0.000000 , -0.986537, 0.004463, 0.163603, 0.000000)); } //============================================================================== /// The func pools the stdinListener for string in the console, if /// there are any it executes them with scriptingEngine void execStdinScpripts() { while(1) { std::string cmd = StdinListenerSingleton::get().getLine(); if(cmd.length() < 1) { break; } try { ScriptManagerSingleton::get().evalString(cmd.c_str()); } catch(Exception& e) { ANKI_LOGE(e.what()); } } } //============================================================================== void mainLoopExtra() { F32 dist = 0.1; F32 ang = toRad(1.5); F32 scale = 0.01; F32 mouseSensivity = 9.0; // move the camera static MoveComponent* mover = &SceneGraphSingleton::get().getActiveCamera().getComponent(); Input& in = InputSingleton::get(); if(in.getKey(KeyCode::_1)) { mover = &SceneGraphSingleton::get().getActiveCamera(); } if(in.getKey(KeyCode::_2)) { mover = &SceneGraphSingleton::get().findSceneNode("horse").getComponent(); } if(in.getKey(KeyCode::_3)) { mover = &SceneGraphSingleton::get().findSceneNode("spot0").getComponent(); } if(in.getKey(KeyCode::_4)) { mover = &SceneGraphSingleton::get().findSceneNode("spot1").getComponent(); } if(in.getKey(KeyCode::_5)) { mover = &SceneGraphSingleton::get().findSceneNode("pe").getComponent(); } if(in.getKey(KeyCode::_6)) { mover = &SceneGraphSingleton::get().findSceneNode("shape0").getComponent(); } if(in.getKey(KeyCode::_7)) { mover = &SceneGraphSingleton::get().findSceneNode("shape1").getComponent(); } /*if(in.getKey(KeyCode::L) == 1) { SceneNode& l = SceneGraphSingleton::get().findSceneNode("crate"); Transform trf; trf.setIdentity(); trf.getOrigin().y() = 20.0; l.getComponent().setLocalTransform(trf); }*/ if(in.getKey(KeyCode::F1) == 1) { MainRendererSingleton::get().getDbg().setEnabled( !MainRendererSingleton::get().getDbg().getEnabled()); } if(in.getKey(KeyCode::F2) == 1) { MainRendererSingleton::get().getDbg().switchBits( Dbg::DF_SPATIAL); } if(in.getKey(KeyCode::F3) == 1) { MainRendererSingleton::get().getDbg().switchBits( Dbg::DF_PHYSICS); } if(in.getKey(KeyCode::F4) == 1) { MainRendererSingleton::get().getDbg().switchBits( Dbg::DF_SECTOR); } if(in.getKey(KeyCode::F5) == 1) { MainRendererSingleton::get().getDbg().switchBits( Dbg::DF_OCTREE); } if(in.getKey(KeyCode::F6) == 1) { MainRendererSingleton::get().getDbg().switchDepthTestEnabled(); } if(in.getKey(KeyCode::F12) == 1) { MainRendererSingleton::get().takeScreenshot("screenshot.tga"); } if(in.getKey(KeyCode::UP)) mover->rotateLocalX(ang); if(in.getKey(KeyCode::DOWN)) mover->rotateLocalX(-ang); if(in.getKey(KeyCode::LEFT)) mover->rotateLocalY(ang); if(in.getKey(KeyCode::RIGHT)) mover->rotateLocalY(-ang); if(in.getKey(KeyCode::A)) mover->moveLocalX(-dist); if(in.getKey(KeyCode::D)) mover->moveLocalX(dist); if(in.getKey(KeyCode::Z)) mover->moveLocalY(dist); if(in.getKey(KeyCode::SPACE)) mover->moveLocalY(-dist); if(in.getKey(KeyCode::W)) mover->moveLocalZ(-dist); if(in.getKey(KeyCode::S)) mover->moveLocalZ(dist); if(in.getKey(KeyCode::Q)) mover->rotateLocalZ(ang); if(in.getKey(KeyCode::E)) mover->rotateLocalZ(-ang); if(in.getKey(KeyCode::PAGEUP)) { mover->scale(scale); } if(in.getKey(KeyCode::PAGEDOWN)) { mover->scale(-scale); } if(in.getKey(KeyCode::P) == 1) { std::cout << "{Vec3(" << mover->getWorldTransform().getOrigin().toString() << "), Quat(" << Quat(mover->getWorldTransform().getRotation()).toString() << ")}," << std::endl; } if(in.getKey(KeyCode::L) == 1) { try { ScriptManagerSingleton::get().evalString( R"(scene = SceneGraphSingleton.get() node = scene:tryFindSceneNode("horse") if Anki.userDataValid(node) == 1 then print("valid") else print("invalid") end)"); } catch(Exception& e) { ANKI_LOGE(e.what()); } } if(in.getMousePosition() != Vec2(0.0)) { F32 angY = -ang * in.getMousePosition().x() * mouseSensivity * MainRendererSingleton::get().getAspectRatio(); mover->rotateLocalY(angY); mover->rotateLocalX(ang * in.getMousePosition().y() * mouseSensivity); } execStdinScpripts(); } //============================================================================== void mainLoop() { ANKI_LOGI("Entering main loop"); HighRezTimer::Scalar prevUpdateTime = HighRezTimer::getCurrentTime(); HighRezTimer::Scalar crntTime = prevUpdateTime; ANKI_COUNTER_START_TIMER(FPS); while(1) { HighRezTimer timer; timer.start(); prevUpdateTime = crntTime; crntTime = HighRezTimer::getCurrentTime(); // Update // InputSingleton::get().handleEvents(); mainLoopExtra(); SceneGraphSingleton::get().update( prevUpdateTime, crntTime, MainRendererSingleton::get()); //EventManagerSingleton::get().updateAllEvents(prevUpdateTime, crntTime); MainRendererSingleton::get().render(SceneGraphSingleton::get()); if(InputSingleton::get().getKey(KeyCode::ESCAPE)) { break; } GlManagerSingleton::get().swapBuffers(); ANKI_COUNTERS_RESOLVE_FRAME(); // Sleep // #if 1 timer.stop(); if(timer.getElapsedTime() < AppSingleton::get().getTimerTick()) { HighRezTimer::sleep(AppSingleton::get().getTimerTick() - timer.getElapsedTime()); } #else if(MainRendererSingleton::get().getFramesCount() == 2000) { break; } #endif increaseGlobTimestamp(); } GlManagerSingleton::destroy(); ANKI_COUNTER_STOP_TIMER_INC(FPS); ANKI_COUNTERS_FLUSH(); #if 0 MainRendererSingleton::get().takeScreenshot("screenshot.tga"); #endif } //============================================================================== // initSubsystems = //============================================================================== void makeCurrent(void* ctx) { win->contextMakeCurrent(ctx); } void swapBuffers(void* wind) { NativeWindow* win = (NativeWindow*)wind; win->swapBuffers(); } void initSubsystems(int argc, char* argv[]) { #if ANKI_GL == ANKI_GL_DESKTOP U32 glmajor = 4; U32 glminor = 4; #else U32 glmajor = 3; U32 glminor = 0; #endif globAlloc = HeapAllocator(HeapMemoryPool(allocAligned, nullptr)); // Logger LoggerSingleton::init( Logger::InitFlags::WITH_SYSTEM_MESSAGE_HANDLER, globAlloc); // App AppSingleton::get().init(); // Window NativeWindowInitializer nwinit; nwinit.m_width = 1280; nwinit.m_height = 720; nwinit.m_majorVersion = glmajor; nwinit.m_minorVersion = glminor; nwinit.m_depthBits = 0; nwinit.m_stencilBits = 0; nwinit.m_fullscreenDesktopRez = false; nwinit.m_debugContext = ANKI_DEBUG; win = new NativeWindow; win->create(nwinit); void* context = win->getCurrentContext(); win->contextMakeCurrent(nullptr); // GL stuff GlManagerSingleton::init(makeCurrent, context, swapBuffers, win, nwinit.m_debugContext, allocAligned, nullptr); // Config Config config; config.set("ms.ez.enabled", false); config.set("ms.ez.maxObjectsToDraw", 100); config.set("dbg.enabled", false); config.set("is.sm.bilinearEnabled", true); config.set("is.groundLightEnabled", true); config.set("is.sm.enabled", true); config.set("is.sm.poissonEnabled", true); config.set("is.sm.resolution", 1024); config.set("pps.enabled", true); config.set("pps.hdr.enabled", true); config.set("pps.hdr.renderingQuality", 0.6); config.set("pps.hdr.blurringDist", 1.0); config.set("pps.hdr.blurringIterationsCount", 2); config.set("pps.hdr.exposure", 8.0); config.set("pps.hdr.samples", 17); config.set("pps.sslr.enabled", true); config.set("pps.sslr.renderingQuality", 0.35); config.set("pps.sslr.blurringIterationsCount", 1); config.set("pps.ssao.blurringIterationsCount", 2); config.set("pps.ssao.enabled", true); config.set("pps.ssao.renderingQuality", 0.35); config.set("pps.bl.enabled", true); config.set("pps.bl.blurringIterationsCount", 2); config.set("pps.bl.sideBlurFactor", 1.0); config.set("pps.lf.enabled", true); config.set("pps.sharpen", true); config.set("renderingQuality", 1.0); config.set("width", win->getWidth()); config.set("height", win->getHeight()); config.set("lodDistance", 20.0); config.set("samples", 1); config.set("tessellation", false); config.set("tilesXCount", 16); config.set("tilesYCount", 16); // Input InputSingleton::get().init(win); InputSingleton::get().lockCursor(true); InputSingleton::get().hideCursor(true); InputSingleton::get().moveCursor(Vec2(0.0)); ResourceManagerSingleton::init(config); MainRendererSingleton::init(config); ScriptManagerSingleton::init(globAlloc); SceneGraphSingleton::init(allocAligned, nullptr); StdinListenerSingleton::get().start(); ThreadpoolSingleton::get().init(getCpuCoresCount()); } //============================================================================== int main(int argc, char* argv[]) { int exitCode; try { initSubsystems(argc, argv); init(); mainLoop(); ANKI_LOGI("Exiting..."); AppSingleton::get().quit(EXIT_SUCCESS); exitCode = 0; } catch(std::exception& e) { ANKI_LOGE("Aborting: %s", e.what()); exitCode = 1; } ANKI_LOGI("Bye!!"); return exitCode; }