#include "ScriptingCommon.h" #include "Hdr.h" WRAP(Hdr) { //typedef ; class_("Hdr", no_init) BP_PROPERTY_BASIC_TYPE(uint, Hdr, blurringIterationsNum, getBlurringIterationsNum, setBlurringIterationsNum) //BP_PROPERTY_BASIC_TYPE(float, Hdr, exposure, getExposure, setExposure) .add_property("exposure", (float (Hdr::*)() const)(&Hdr::getExposure), &Hdr::setExposure) BP_PROPERTY_BASIC_TYPE(float, Hdr, blurringDist, getBlurringDist, setBlurringDist) ; }